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russian armor

OKW OP?

4 Dec 2015, 10:46 AM
#61
avatar of Maschinengewehr

Posts: 334

I havent played it but I've seen it in action. Wrecked a 3 plus rifle blob. literally won us the game. took out 3 vet 3 rifles, vet 3 RE, and wounded some paras bad. Let us secure the fuel/vp and make a foothold.


There's a Goliath lurking around every corner comrade!
4 Dec 2015, 10:48 AM
#62
avatar of Carlos Danger

Posts: 362

jump backJump back to quoted post4 Dec 2015, 09:43 AMaaa
Old kubel was underpriced, normal price is 350/20.
I know I shouldn't respond to your posts, but that might just be the silliest thing I've ever read on these boards.

Played a few matches as OKW earlier today and I'm inclined to say that they're among the stronger factions in the game with the new set-up. The extra starting MP is really noticeable. Also, it seems like it's going to be pretty easy to build multiple Panthers now, and I don't think that's good.

On the other hand, the Jagdpanzer IV is now revealed to be complete trash and the delayed access to incendiary grenades turns MG spam into a real pain. Also, the Kubelwagen no longer has much of a raison d'etre.
4 Dec 2015, 10:59 AM
#63
avatar of RedT3rror

Posts: 747 | Subs: 2

Luftwaffe supply + New OKW is lol worthy.


Why use Luftwaffe supply when you can have CAS... ehehehe
4 Dec 2015, 11:16 AM
#64
avatar of Stafkeh
Patrion 14

Posts: 1006

My first impression about OKW after playing with and against it.

They can field way too much armor way too fast. Thats all I have to say. Im fine with the other changes. Its more fun to play against and to play as them.

The truck build in HQ could be more costly?
4 Dec 2015, 11:34 AM
#65
avatar of Carlos Danger

Posts: 362

Just make their tanks more expensive imo.
4 Dec 2015, 11:35 AM
#66
avatar of JohnnyB

Posts: 2396 | Subs: 1

jump backJump back to quoted post4 Dec 2015, 09:43 AMaaa
1 game vs okw. didnt notice that infantry buffs. Big (deserved) nerf to kubel and leig. Now its on pair with trash M3.


Ecept M3 can carry, you know, flamer equiped engies/penals that can mess up an entire frontline. M3 more valuable by a big margin.

jump backJump back to quoted post4 Dec 2015, 09:43 AMaaa
Panther is impossible to finish off when it arrives.


Except you have a couple of su-76s that will punish it hard if he doesn't move back from where it camed.
4 Dec 2015, 11:41 AM
#67
avatar of Butcher

Posts: 1217

Maybe Allied players just inflated their ranks during the last patch and are now matched versus better players? :snfPeter:
aaa
4 Dec 2015, 12:05 PM
#68
avatar of aaa

Posts: 1486

change opinion a bit after 2nd game. OPKW now again.

Infantry itself is managable. But P4 timing is just insane. If you spend on tech tree as a sov you will be heavily outnumbered early.

Maybe its my bad play in last game i get 1 ATG after his P4. While he had his atg at the begining and same infantry number whole game. So i wasnt even close to get my tank when P4 came
4 Dec 2015, 12:07 PM
#69
avatar of Firesparks

Posts: 1930


They can field way too much armor way too fast. Thats all I have to say. Im fine with the other changes. Its more fun to play against and to play as them.


the OKW vehicle previously were expected to fight outnumbered due to the fuel penalty and are stronger than average as a result. For example the okw panther is superior to the wehr panther despite their identical price and the fact the OKW panther arrive much earlier.

Now that fuel penalty is gone, some of those vehicle could use a nerf.

I post a thread regarding the issue when the patch was in preview phase, with more specific suggestions:

http://www.coh2.org/topic/45247/preview-okw-vehicles

edit: fixed a typo
4 Dec 2015, 12:18 PM
#70
avatar of Unshavenbackman

Posts: 680

Lol, who voted no?
4 Dec 2015, 12:45 PM
#71
avatar of lel69fgt

Posts: 41

Permanently Banned
For example the okw panther is superior to the okw panther

K.
4 Dec 2015, 13:41 PM
#72
avatar of Firesparks

Posts: 1930


K.


god damn it. fine, I fixed the typo.
4 Dec 2015, 14:00 PM
#73
avatar of Imagelessbean

Posts: 1585 | Subs: 1

It costs 40 ammo extra, so it should be more powerful?


Isn't the goliath 100 munitions? And isn't the demo 90?

Goliath advantages:
1) Can be built at any truck
2) Does not require engineer unit to stand still and make noticeable action
3) Can cloak
4) Can move while cloaked
5) Good AoE
6) High damage
7) Relatively fast

Cons:

1) Makes some noise that can be heard while moving
2) Large target size, so can be hit if seen at distance

But really that's it. This unit is way too good for cost, and beyond that its annoying to add another squad wiping mechanic into a faction with high DPS units.
4 Dec 2015, 14:03 PM
#74
avatar of Iron Emperor

Posts: 1653

Make tier structures more expensive, not the tanks itself.
4 Dec 2015, 21:14 PM
#75
avatar of Tech4417
Donator 11

Posts: 15



Isn't the goliath 100 munitions? And isn't the demo 90?

Goliath advantages:
1) Can be built at any truck
2) Does not require engineer unit to stand still and make noticeable action
3) Can cloak
4) Can move while cloaked
5) Good AoE
6) High damage
7) Relatively fast

Cons:

1) Makes some noise that can be heard while moving
2) Large target size, so can be hit if seen at distance

But really that's it. This unit is way too good for cost, and beyond that its annoying to add another squad wiping mechanic into a faction with high DPS units.


It's also detected by sweepers, have one nearby means you can split or shoot it full of holes before it gets close, but I've had mixed success with it caught a blob on retreat got 3/4's of it, conversely popped it out of cover with a blob near on top of it, got shot to hell and killed one on death, it's a weird unit but seems like a 1 trick pony that only works once then everyone is more cautious and prepared for it.
4 Dec 2015, 21:25 PM
#76
avatar of Grim

Posts: 1094

First thing I think needs to be addressed. Goliath should NOT explode upon destruction otherwise it's too often a lose/lose situation for the enemy.

Secondly, does anyone else feel like the OKW are able to field more units than any other faction? All I ever see is wave upon wave of volkshrek blobs>panthers.

4 Dec 2015, 21:41 PM
#77
avatar of SupremeStefan

Posts: 1220

can someone delete brainless volks blob from the game pls.. why relic is so stupid to buff that unit, why they dont add some new unit with 4 models for shrek and then add some m40 for volks, in games 4vs4okw its looks like age of empires not ww2 game lol
4 Dec 2015, 21:51 PM
#78
avatar of Looney
Patrion 14

Posts: 444

Just get a Stuart at the same time as Luchs, then get a Jackson vs the P4.

Oh, and forget about the LT tier, it's dead.
4 Dec 2015, 21:52 PM
#79
avatar of nodickwilliams

Posts: 230

Permanently Banned
Core issues are volks and 100% resources. Please for the love of god, seperate shrecks from volks. Buff volks with AI panzerfaust package, return to resource penalty. Please.
4 Dec 2015, 22:10 PM
#80
avatar of ElSlayer

Posts: 1605 | Subs: 1

jump backJump back to quoted post4 Dec 2015, 21:25 PMGrim
First thing I think needs to be addressed. Goliath should NOT explode upon destruction otherwise it's too often a lose/lose situation for the enemy.

This.
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