This post is not about discussing whether aura units belong to CoH2 (there are other threads about this issue in COH2.org).
Instead, this thread is about pointing the following:
- Aura units that buff friendly players' units is broken (i.e. not just the units of the owner). The aura buffs stack, and with the right combination of commanders in a teamgame, one side can simply overwhelm the other with minimal effort (e.g. combine a Panzer IV command tank with a Panther V command tank and it's gg for the other team)
- Certain aura unit's effects and abilities that do not correspond to the tooltip (i.e., potential bugs that make the stacking effect even worse).
- The (negative) effects of aura stacking to balance only become worse the larger the teamgame becomes.
The rest of the post consists of two sections:
1. The first section discusses potentially bugged abilities on aura units (with the intend to -fix them)
2. The second section lists all units and abilities that also buff friendly players' units (with the intent to minimize the number of such units)
1) UNITS WITH (POTENTIALLY) BUGGED ABILITIES
OKW Sturm Offizier:
According to the tooltip, the officer's aura is meant to apply both a strong buff (additional accuracy) and a strong debuff (forced retreat when the officer dies).
- The buff applies to all allied units (friendly players' units as well). However, the aura does not apply the force-retreat penalty to other player's units (it only applies it to the owner of the unit)
- According to Cruzz, the effect of the "Target Them" ability of the officer, does not really correspond to what the tooltip says. Here is the excerpt from another thread:
OKW Officer "Target Them" ability says it makes opponent units fight harder, but that's a lie. It just increases their received accuracy by 50% for 20 seconds which is not particularly useful with high accuracy okw units except when enemy is in yellow/green cover in which case it is a straight up 50% boost to DPS against that squad.
OST Panzer IV Command Tank:
This unit buffs all nearby friendly units with a flat -20% incoming damage buff.
- One issue with the aura is that the Panzer IV Command tank also benefits from the aura itself (this is the only passive aura unit that benefits from its own aura).
OKW Panther PzKpfw V Command Tank:
- The radius of passive aura of the Panther command tank is simply massive, and dwarfs the radius of any other aura in the game.
I have no idea where I can dig up the exact stats, but it feels that most other auras have a radius of at most 30, whereas the radius of the panther command aura has a range that exceeds 60.
UKF Airlanding Officer
- It feels that the ability modifiers/cost for the officer's heroic charge are simply too good for its cost.
2) UNITS THAT APPLY AURA TO FRIENDLY UNITS
With the exception of the UKF command vehicle (thankfully!), every single other aura unit in the game applies the buffs to all friendly units in the game.
Here is a list of all aura units I know that are affected by this (let me know if I left anything out):
OKW:
- Sturm Offizier
- Panther V command tank
OST:
- Panzer IV
- Artillery Field Officer (Concentrated Fire ability)
UKF:
- Airlanding officer (Heroic Charge ability)
I have not tried the following units/abilities, yet:
- USF Captain's On Me ability (doesn't break suppression, but might buff accuracy)
- Soviet Forward Headquarters passive buff
- Any of the numerous UKF commander abilities that buff units in friendly sectors