Have you tried using it as a long range tank destroyer instead of turretless KT?
Stupid thing to say, because no-one will use the tank as a turretless KT. I also would see the sun mechanic removed and an differend vet 5.
Posts: 1653
Have you tried using it as a long range tank destroyer instead of turretless KT?
Posts: 17914 | Subs: 8
Stupid thing to say, because no-one will use the tank as a turretless KT. I also would see the sun mechanic removed and an differend vet 5.
Posts: 1593 | Subs: 1
Well, he said he gets dazed all the time, which means his JT is all the time in the range of AT.
Its best AT unit in game with biggest armor, penetration and range.
The only way to even get a chance to kill it is to get behind it and with the upgrade its faster then elephant. The daze is the counter balancing factor for its insane armor value, if you won't get behind it, you won't put a dent on it.
Posts: 17914 | Subs: 8
sooo... churchills getting dazed now too? :I
Posts: 875 | Subs: 6
Posts: 721
Sure, the very moment they get 500 frontal armor, 400 penetration and 85 range
Posts: 721
The only things that need to change with these two, alongside every other heavy, is the rear armour should be lower. If you manage to get a flank off with even just a T-34/Sherman/P4/Bazookas, you should penetrate 100% of the time. Currently the rear armour on some of these monsters is so huge that you bounce shots point black with rear armour, which is silly. It's already far too risky to flank given the accessibility of Shreks, AT Guns and Snares that a Flank should be even more rewarded.
Posts: 17914 | Subs: 8
and same cost as Jt
Posts: 503
i just hate the stupid stun mechanic on jadtiger everything constantly dazes it...they should remove it and replace vet 5 with 50% damage or he rounds
Posts: 503
The only things that need to change with these two, alongside every other heavy, is the rear armour should be lower. If you manage to get a flank off with even just a T-34/Sherman/P4/Bazookas, you should penetrate 100% of the time. Currently the rear armour on some of these monsters is so huge that you bounce shots point black with rear armour, which is silly. It's already far too risky to flank given the accessibility of Shreks, AT Guns and Snares that a Flank should be even more rewarded.
Posts: 68
Vet 5 is pointless due to super high XP requirements to get every level of vet. The one JT I saw built in OCF was on Langres and it lasted all game vs many KV 8's yet never got past vet 2. Part of that was good shot block usage by soviet player but I noticed each connecting shot barely brought up the XP bar
Posts: 503
Anecdotally, a few days ago I build my first JT in a long while and got it to vet 5. Churchills basically hand vet to a JT. It's fantastic vs brits who go any of the churchill variants as their main tank of choice, due to their slow speed + crazy health pools the JT has more chances to gain vet than anything else
Posts: 68
I have never seen them used in a game vs British so maybe that is why as British tanks will give more XP than other allies ones. Highest rank I have even seen on JT was rank 3 and it was an hour long multiplayer game. I think JT is great for 3v3 but one most 2v2 and all 1v1 you can do so much better for high cost and pop cap plus the fact that it's literally worthless against infantry and support weapons
Posts: 8154 | Subs: 2
Can't speak for 1v1, but in 2v2's on certain maps its the tits against a brit who goes churchills
Posts: 473
Permanently Banned
Let me guess, Rails and metal ?
Posts: 8154 | Subs: 2
Camping in the woods as well Kappa
Posts: 68
Camping in the woods as well Kappa
Posts: 125
Posts: 281
Also keep in mind that having a JT doesn't prevent you from getting a couple of KT's as well.
107 | |||||
24 | |||||
2 | |||||
61 | |||||
56 | |||||
11 | |||||
10 | |||||
2 | |||||
1 | |||||
1 |