Spotter tommies should be able to call down smoke barrage
![avatar of Firesparks](/uploads/avatar/4330.png?updated=1445980364)
Posts: 1930
Right now they lack any smoke capability before getting the cromwell/comet and it's hurting their early and mid game option.
The smoke barrage should share a cooldown with the normal barrage.
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actually a very good idea.
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But it shouldn't be expensive though seeing as how it's their only possible smoke capability early on.
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should cost as much as rifle smoke
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+4 but it shouldn't have red smoke signal
i'd prefer if it did simply because i could use it to spook people.
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+6/7 and 8
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Keep in mind that Mortar Emplacements get Smoke at Vet 1 too and that its similar in size to the the German Smoke Pots ability. Of course you're also limited to the Emplacements range...
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I had a similar idea in mind but instead of a second ability I thought about merging those:
the smoke canister that the tommy is throwing when calling for the arty is improved itself to fulfill the smoke role, maybe for increased muni cost. Smoke effect similar to riflemen one but with red color, followed by the normal arty barrage.
![avatar of Qbix](/uploads/avatar/15526.png?updated=1449771629)
Posts: 254
have been lurking this page for ages, but this thread made me register (Hi all, while we are at it)
I had a similar idea in mind but instead of a second ability I thought about merging those:
the smoke canister that the tommy is throwing when calling for the arty is improved itself to fulfill the smoke role, maybe for increased muni cost. Smoke effect similar to riflemen one but with red color, followed by the normal arty barrage.
Whalecum to the forums.
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