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SU-76 issues

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30 Jul 2015, 09:59 AM
#21
avatar of hubewa

Posts: 928

Hey guys! Thanks for the replies, Id have to admit that I didn't think of using Jagdpanzer 4s in the past and I'll give it a shot.

Let me just remind you that the only thing I want to see needed for SU-76 is not damage, rof, mobility or anything else, its just pennetration. If you can easily get SU-76s that can Penn elefants, tigers and JTs and does a good job with infantry, why would you tech up? It would be far better from a gameplay point of view if the SU-76 can't Penn everything but the SU-85 can as a specialised tank destroyers. To have a tier 3 TD being able to deal with heavy armour so effectively by the time it comes out is absurd to me.

Schreks from my experience don't seen to be the answer against a SU-76, they can inflict a lot of hurt but an SU-76 will not only get away after the first hit if well microed but also have infantry support. And that's without considering barrage either.

Camo AT guns are good too, I confess to not have tried them. Will try, although I'm not sure how it'll handle one barrage let alone 3

And no I agree, balance shouldn't depend on realism but realism should at worst be used as an inspiration unless gameplay falls by the wayside as a result.
30 Jul 2015, 10:16 AM
#22
avatar of Katitof

Posts: 17892 | Subs: 8

Umm, SU-76 is a specialized tank destroyer. Its lower tier one, but its just as much TD as SU-85, its still inferior to it at that job.
30 Jul 2015, 10:45 AM
#23
avatar of hubewa

Posts: 928

jump backJump back to quoted post30 Jul 2015, 10:16 AMKatitof
Umm, SU-76 is a specialized tank destroyer. Its lower tier one, but its just as much TD as SU-85, its still inferior to it at that job.


It's not specialised, it has a barrage ability and does reasonably well against infantry.

I'd say that the SU-76 is an infantry support gun that does passably well at AT.
30 Jul 2015, 10:51 AM
#24
avatar of hubewa

Posts: 928

Oh and as to the numbers example, I kinda don't agree with your interpretation.

Enough meds beat heavies because meds can flank heavies and do rear armour damage. It doesn't mean that if you can't penn it from the front with 1 T-34 then 15 T-34s would magically work from the front when shooting at a Tiger. You will kill the Tiger, however, by flanking.

So in that sense, its definitely not the same as SU-76s shooting heavy armour from the front.
30 Jul 2015, 10:53 AM
#25
avatar of Katitof

Posts: 17892 | Subs: 8

jump backJump back to quoted post30 Jul 2015, 10:45 AMhubewa


It's not specialised, it has a barrage ability and does reasonably well against infantry.

I'd say that the SU-76 is an infantry support gun that does passably well at AT.


JagdTiger also have a barrage at vet1.
It doesn't make it any less of a tank destroyer.
ZiS-3 isn't also any less of an AT gun because of barrage.

Just like MG on pwerfer or stuka doesn't make it any less of a rocket arty.
Or turret on M10 and jackson doesn't make them any less of a TDs.

SU-76 is weaker ZiS-3 on threads with inferior barrage on much longer cooldown.
30 Jul 2015, 11:02 AM
#26
avatar of hubewa

Posts: 928

Just because it's a TD doesn't mean that it has to Penn everything it shoots at. Would you send a SU-76 against a T-54 or a Patton for instance and expect results?

Optimally, considering how early it comes in the game, I'd like to see SU-76s do well against German light armour and medium armour like Pz 4s, Ostwinds etc. It would be better if the SU-76 didn't do well against Panthers and Tigers and KTs and forced the player to tech to tier 4 where you have heavier TDs. I'd find it reasonable for the SU-85 to Penn anything.
30 Jul 2015, 11:06 AM
#27
avatar of Alexzandvar

Posts: 4951 | Subs: 1

The SU-76 is an "Assault Gun" which means it's supposed to be effective as mobile artillery and tank killing. The StuG III Ausf G is technically one to but had it's AI performance removed so it's kind weird they kept it for the SU-76.


Right now yeah it either needs a price increase or slightly lower pen. Because while yes it's great the SU-76 is finally worth a shit the SU-85 is dead because they both have the same pen and the SU-76 is a gorillion times cheaper and the SU-85 requires more teching while having zero anti infantry performance.

I think it would be fair to give the SU-76 55 range (and bump the StuG III up to 55) as well.
30 Jul 2015, 11:08 AM
#28
avatar of Katitof

Posts: 17892 | Subs: 8

jump backJump back to quoted post30 Jul 2015, 11:02 AMhubewa
Just because it's a TD doesn't mean that it has to Penn everything it shoots at. Would you send a SU-76 against a T-54 or a Patton for instance and expect results?

We don't have T-54 or Pattons here in coh2. Also, Patton hull wasn't exactly thickest thing in the world, it was inferior to panther, it just had a different turret then pershing.

Also, old StuG pretty much proves that it have to be that effective, otherwise its trash.

Optimally, considering how early it comes in the game, I'd like to see SU-76s do well against German light armour and medium armour like Pz 4s, Ostwinds etc. It would be better if the SU-76 didn't do well against Panthers and Tigers and KTs and forced the player to tech to tier 4 where you have heavier TDs. I'd find it reasonable for the SU-85 to Penn anything.


It does well against heavier units only and exclusively when its amassed.
All units do well against heavier units when they are amassed.
30 Jul 2015, 11:16 AM
#29
avatar of Alexzandvar

Posts: 4951 | Subs: 1

The difference between the SU-76 and SU-85 is about 40 damage and durability (but who gives a shit when your fast and cheap). That difference is not worth paying a bunch of extra fuel for teching + getting an SU-85.

Giving it more pen was a good idea. Giving it the same pen as the Su-85 was a bad idea.
30 Jul 2015, 11:19 AM
#30
avatar of JoeH

Posts: 88

Just take away the the AI-Barrage of the 76 so counterplay with Packs or Schrecks is possible.
30 Jul 2015, 11:27 AM
#31
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

The su76 is simply too cost efficient currently. In its current form, it can not only deal with any armor, bit it can also soft counter it's own counters with its barrage. This leads to it promoting a t3 only playstyle, which is not what was intended with the changes to all factions' tech. Something needs to be done.

I would like to see one of these changes:

-Reduce range to 55/50

-Make it have the same rof as the ZIS gun. This will reinforce the fact that it is multirole unit, and balance it around this fact.

-Reduce damage to 100. This will keep it just as effective vs. Light armor, but make it harder to kill medium armor and especially heavies.

-Remove barrage.

^In order from my personal favorite to my personal least favorite fixes.
30 Jul 2015, 17:01 PM
#32
avatar of ClassyDavid

Posts: 424 | Subs: 2

I'd like the idea of reducing range to 50. This would make it a clear cut between getting a SU-85 with superior range and rate of fire or a cheaper, lighter, more versatile SU-76.

Not sure on the reduced to 100 damage but I will think it over a bit more.

Removing the barrage would be harmful to Soviets as Conscripts need support to be combat effective against Wehrmacht and OKW. Barrage can scatter or force Axis to move which helps Conscripts get a superior position, free damage, move without taking damage, etc.
30 Jul 2015, 17:22 PM
#33
avatar of VonIvan

Posts: 2487 | Subs: 21

Su-76 can be countered by volk blobs + raketens pretty easily. Don't know why people are having problems vs this. Add a jadg or Panther and RIP. :foreveralone:
30 Jul 2015, 17:32 PM
#34
avatar of Imagelessbean

Posts: 1585 | Subs: 1

SU76 is good against tanks, as it should be. Use AT guns or Shreks to scare it. Even if it barrages an AT gun it often misses, and the AT gun shoots back. In that case the SU76 needs to get out of there cause its only gonna take 2 more shots.

Puma is reliable threat with decent micro.

Also Stug with TWP can wreck these things. Let the SU76 fire first then move in quickly with the Stug and stun it. Mop it up with anything else. Course Elephant and Jagd(of all types) have no problem. If your opponent has so many SU76's he can just outright charge you from the front, you lost a long time ago. One AT gun in combination with any TD will scare off almost an unlimited number of SU76's.
30 Jul 2015, 19:05 PM
#35
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Being shot at by multiple tanks is basically death for a Jadgtiger because of the stun mechanic. An elefant can easily kill multiple tanks shooting at it from the front. The Jadgtiger? nope. If you get god like RNG you will maybe kill off enough to stop him from stunlocking you but with bad RNG you will just sit their and die the death of a 1000 cuts.


Su-76 can be countered by volk blobs


Yes and the Sturmtiger CAN technically be killed rifles with Zooks but people tend to have things around it stopping that from happening. Any half decent player will just stick a M5 next to his SU-76's and enjoy dat instant 360 no scope AoE suppression which will just make the "volk blob" useless.


Like honest to god it's sad people still blob volks lol because they are honestly not that good. Counters are extremely plentiful and spamming mines is a much more efficient use of munitions.
30 Jul 2015, 19:17 PM
#36
avatar of colgate

Posts: 44

i may start complain about stug. it doing same thing penetrateing my IS-2 nearly every time even with "target weak point" abilty stuns my tanks and i can't escape for secs. Also stug kills my infantrsy with its main gun and top mg. If su76 needs rework stug needs rework too.
30 Jul 2015, 19:23 PM
#37
avatar of TheEvilAdventurer

Posts: 188

jump backJump back to quoted post30 Jul 2015, 08:44 AMKatitof


The biggest problem is some people are so used to it sucking, that they are shocked to see it can actually do something now.

It got stat and cost increase, its not as effective as SU-85 and won't be its replacement, but it allows you to stick to light armor play, opening a whole new gameplay possibility.

Its supposed to be effective when spammed and people are surprised that it is.

You can't rush med tanks and roll over it any longer, adapt and use other units, neither ost nor OKW lack counters to it, its helpless against shrecks.


My thoughts exactly
30 Jul 2015, 19:30 PM
#38
avatar of TheEvilAdventurer

Posts: 188

jump backJump back to quoted post30 Jul 2015, 19:17 PMcolgate
i may start complain about stug. it doing same thing penetrateing my IS-2 nearly every time even with "target weak point" abilty stuns my tanks and i can't escape for secs. Also stug kills my infantrsy with its main gun and top mg. If su76 needs rework stug needs rework too.


Holy shit, dedicated tank destroyers can do penetrate tanks... Need to re work them into tank fail to destroyers
30 Jul 2015, 19:45 PM
#39
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
Lol i totally forgot the jagd can barrage. How fucking stupid lol.
30 Jul 2015, 23:09 PM
#40
avatar of colgate

Posts: 44



Holy shit, dedicated tank destroyers can do penetrate tanks... Need to re work them into tank fail to destroyers


I rellay don't wanna see any nerf on stug or su76 both just fine , i just can't understand the thing that why some players are complain about su76 while they have better one?

STUG > su76
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