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russian armor

How to counter grens with LMG as Soviets?

7 Jul 2015, 09:52 AM
#21
avatar of Aerohank

Posts: 2693 | Subs: 1

Build sandbags? Are you guys joking? So much effort just to counter A-moving lmg grens.


Sandbags are not a lot of effort and are excellent. Well placed sandbags with conscripts or guards behind them are very annoying for Ostheer to deal with and hard for OKW to deal with.
7 Jul 2015, 10:01 AM
#22
avatar of Cruzz

Posts: 1221 | Subs: 41



It is so funny that Allies fanboys think 120 becomes trash while there is nothing change in its infantry killing power in-spite it is much cheaper.


80 damage, 25 damage at radius 2, 12.9 seconds per shot, 10 angle 10 max 0.1 distance scatter
80 damage, 28 damage at radius 2, 6.9 seconds per shot, 10 angle 8 max 0.08 distance scatter

Scatter values are better the lower they are.

Now then boys, which one is the super OP 120mm and which one is the clearly horrible Ostheer mortar?
7 Jul 2015, 10:07 AM
#23
avatar of Aerohank

Posts: 2693 | Subs: 1

jump backJump back to quoted post7 Jul 2015, 10:01 AMCruzz


80 damage, 25 damage at radius 2, 12.9 seconds per shot, 10 angle 10 max 0.1 distance scatter
80 damage, 28 damage at radius 2, 6.9 seconds per shot, 10 angle 8 max 0.08 distance scatter

Scatter values are better the lower they are.

Now then boys, which one is the super OP 120mm and which one is the clearly horrible Ostheer mortar?


Thanks Cruzzi.

I didn't have the stats but from playing I just gathered that the 120mm was not worth it.
7 Jul 2015, 10:09 AM
#24
avatar of chipwreckt

Posts: 732

Ostheer mortar is better :D

Anyways, Im suprised no one suggested the M5 with Quad. Perfect vs gren heavy stats, get some mortars/ mines to protect it. Its a beast this patch, it reks everything, and is vet3 in 5mins. Its is a little to potent imo.
7 Jul 2015, 10:19 AM
#25
avatar of Cabreza

Posts: 656

jump backJump back to quoted post7 Jul 2015, 10:01 AMCruzz


80 damage, 25 damage at radius 2, 12.9 seconds per shot, 10 angle 10 max 0.1 distance scatter
80 damage, 28 damage at radius 2, 6.9 seconds per shot, 10 angle 8 max 0.08 distance scatter

Scatter values are better the lower they are.

Now then boys, which one is the super OP 120mm and which one is the clearly horrible Ostheer mortar?


When you put it like that Cruzz it makes me wonder why I would ever want to build a 120mm. I honestly thought it still had a better AoE profile. Does the 120mm even have an advantage over the 82mm anymore?

I suppose if nothing else it still has the range advantage...
7 Jul 2015, 10:19 AM
#26
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

jump backJump back to quoted post7 Jul 2015, 10:01 AMCruzz


80 damage, 25 damage at radius 2, 12.9 seconds per shot, 10 angle 10 max 0.1 distance scatter
80 damage, 28 damage at radius 2, 6.9 seconds per shot, 10 angle 8 max 0.08 distance scatter

Scatter values are better the lower they are.

Now then boys, which one is the super OP 120mm and which one is the clearly horrible Ostheer mortar?


I'd say that's more a problem with the Ostheer mortar over performing than anything else. I see no reason why the MG42 costs the same as a maxim buts is much better, why the Ost mortar is so great for the same price as the shitty soviet 82mm, and why the Ost sniper is more survivable than the Sov sniper while retaining a higher ROF. But thats just me :}
7 Jul 2015, 10:36 AM
#27
avatar of pussyking
Donator 11

Posts: 551



I'd say that's more a problem with the Ostheer mortar over performing than anything else. I see no reason why the MG42 costs the same as a maxim buts is much better, why the Ost mortar is so great for the same price as the shitty soviet 82mm, and why the Ost sniper is more survivable than the Sov sniper while retaining a higher ROF. But thats just me :}


Good points. Ost mortar is a stock unit which has great range and good accuracy for the same price. Add gren rifle nade which is basicly a mortar on a rifle.

7 Jul 2015, 10:38 AM
#28
avatar of ElSlayer

Posts: 1605 | Subs: 1

Ostheer mortar is better :D

Anyways, Im suprised no one suggested the M5 with Quad. Perfect vs gren heavy stats, get some mortars/ mines to protect it. Its a beast this patch, it reks everything, and is vet3 in 5mins. Its is a little to potent imo.

Completely forgot about it!
I've tested it in a few 4v4 and it worked wondeful even against schreck blobs!
7 Jul 2015, 10:38 AM
#29
avatar of pussyking
Donator 11

Posts: 551

Ostheer mortar is better :D

Anyways, Im suprised no one suggested the M5 with Quad. Perfect vs gren heavy stats, get some mortars/ mines to protect it. Its a beast this patch, it reks everything, and is vet3 in 5mins. Its is a little to potent imo.


Becouse StugG got buffed and handheld AT does not stop it.
7 Jul 2015, 10:38 AM
#30
avatar of Cruzz

Posts: 1221 | Subs: 41


Does the 120mm even have an advantage over the 82mm anymore?


A bit of extra range in exchange for higher cost and slower firing. I'd never go 120mm anymore if you have T2.
7 Jul 2015, 10:39 AM
#31
avatar of ElSlayer

Posts: 1605 | Subs: 1

Whats the point of asking for advice if you just rubbish what people say.

I think that this is his new approach to creating "nurf axis" threads.
7 Jul 2015, 10:54 AM
#32
avatar of Katitof

Posts: 17892 | Subs: 8

Its official then, Porygoon took over alex in talking shit without having a clue on the stats.

GJ Cruzz! :thumb:
7 Jul 2015, 11:01 AM
#33
avatar of Shell_yeah

Posts: 258

squads in green cover receive 50% less damage, so riflenade will not get even 1 kill on a full health squad in green cover, and with sandbags you can have green cover anywhere you need it. Also build mines, if you get Katyusha build mines around your base so if opponent tries to destroy it you can get an easy kill on his vehicle.

Lend-lease is a very good choice vs ostheer because they dont have AA turrets in the base and cant shoot down supply planes. M5 and Sherman call-ins allow to completely skip T3 and conscript repair will come in handy because you will probably have many vehicles.
DSHK is super good vs OKW and not as good vs Ostheer, but you still can get one, it supresses the blobs really good and then even conscripts can finish the job.

7 Jul 2015, 11:12 AM
#34
avatar of Bulgakov

Posts: 987



I'd say that's more a problem with the Ostheer mortar over performing than anything else. I see no reason why the MG42 costs the same as a maxim buts is much better, why the Ost mortar is so great for the same price as the shitty soviet 82mm, and why the Ost sniper is more survivable than the Sov sniper while retaining a higher ROF. But thats just me :}



The Mortar and MG questions are legitimate, prhaps those things need reassessing.

But I think the OH sniper having (a tiny bit) more health + RoF is because the soviet can't be counter-sniped in one shot. That's a huge advantage.
7 Jul 2015, 11:49 AM
#35
avatar of __deleted__

Posts: 4314 | Subs: 7



I'd say that's more a problem with the Ostheer mortar over performing than anything else. I see no reason why the MG42 costs the same as a maxim buts is much better, why the Ost mortar is so great for the same price as the shitty soviet 82mm, and why the Ost sniper is more survivable than the Sov sniper while retaining a higher ROF. But thats just me :}



Ostheer is more combine arms army

Also they dont get fast clown car , cos ptrs are better than gren lmg becuase of sniping and vehicle power , ostheer dont get medium call ins in infinite nubers , they can get only 1 tiger at time

Panzerwerfer is shit when we match it with katyusha , ostheer doesnt get cheap mines and demos that wipe capping suqads without having warning sign .

Also ostheer cant build heavy cover


There are many pros and cons in both of ostheer and russia , and i dont want to see russian with everything they have + potent mortars and mgs.
7 Jul 2015, 11:54 AM
#36
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1




Ostheer is more combine arms army

Also they dont get fast clown car , cos ptrs are better than gren lmg becuase of sniping and vehicle power , ostheer dont get medium call ins in infinite nubers , they can get only 1 tiger at time

Panzerwerfer is shit when we match it with katyusha , ostheer doesnt get cheap mines and demos that wipe capping suqads without having warning sign .

Also ostheer cant build heavy cover


There are many pros and cons in both of ostheer and russia , and i dont want to see russian with everything they have + potent mortars and mgs.


Pros and cons are one thing, but cost efficiency is also quite important. Ostheer can absolutely have the best of everything, but the costs associated with said weapons have to reflect their power.

I agree that Ostheer is far more reliant on combined arms than soviets or USF, but that is no reason for Ostheer to spend less on more. Even okw with reduced fuel income pays full price for tanks, despite them being more reliant on armor than ostheer. (Arguably)
7 Jul 2015, 12:13 PM
#37
avatar of __deleted__

Posts: 4314 | Subs: 7



Pros and cons are one thing, but cost efficiency is also quite important. Ostheer can absolutely have the best of everything, but the costs associated with said weapons have to reflect their power.

I agree that Ostheer is far more reliant on combined arms than soviets or USF, but that is no reason for Ostheer to spend less on more. Even okw with reduced fuel income pays full price for tanks, despite them being more reliant on armor than ostheer. (Arguably)



Yes it is good idea to increase theyr cost but 1st please change somehow ostheer teching so they will be having mp just for something.
We all know how ostheer suffer from teching , and if we increase mg and mortar cost maybe only for 40 mp , people will start spamming lmg grens (even worse with cas resource distribution) and that is not what we want to see.

And im not fan of maxim buff because of poor OKW that is unable to defeat cost effectively buffed maxim spam at level of ostheer hmg42

And we all know russian mortars were only good becuase of precision and now are big shit comparted to ostheer one.

Ostheer sniper is another think but this is not thread for him , there is other thread for him.

7 Jul 2015, 12:55 PM
#38
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1




Yes it is good idea to increase theyr cost but 1st please change somehow ostheer teching so they will be having mp just for something.
We all know how ostheer suffer from teching , and if we increase mg and mortar cost maybe only for 40 mp , people will start spamming lmg grens (even worse with cas resource distribution) and that is not what we want to see.

And im not fan of maxim buff because of poor OKW that is unable to defeat cost effectively buffed maxim spam at level of ostheer hmg42

And we all know russian mortars were only good becuase of precision and now are big shit comparted to ostheer one.

Ostheer sniper is another think but this is not thread for him , there is other thread for him.



In terms of Teching cost fix, just you wait until NDA :)

Maxims don't necessarily need a buff. Mg42 with a cost increase would make the maxim a more spammable mg, so it will at least have 1 advantage. Also, if the leig ever gets buffed (wink) then the maxim can get its deserved buff.

If players spam grens instead of building an mg or 2, they will be giving up some of the biggest advantages ostheer has early game, and paying a price in that way. Saying that an overperforming unit is fine because it may not be used is false logic, and I doubt players will be willing to give up the new MG42, especially vs. USF.

Edit: Whoops, looks like I derailed this thread.

Soviets have multiple counters to gren lmg blobs, you can use:

Mortars
Artillery (If not CAS)
Katyushas
SU76 barrage
M5 AAHT
T70
ISU-152
Demos
Mines


Pretty much anything that can't take damage from lmg gren blobs while attacking them. Armor works too, but T34/76s aren't the best units to shoot infantry.
7 Jul 2015, 13:40 PM
#39
avatar of Katitof

Posts: 17892 | Subs: 8

Lets cross out the ones that axis players see as OP. :snfPeter:

Soviets have multiple counters to gren lmg blobs, you can use:

Mortars
Artillery (If not CAS)
Katyushas
SU76 barrage
M5 AAHT
T70
ISU-152
Demos

Mines



Well look at this. :snfBarton:

I also marked the effective ones with different color.
7 Jul 2015, 13:51 PM
#40
avatar of ElSlayer

Posts: 1605 | Subs: 1

Lets cross out the ones that axis players see as OP. :snfPeter:


Well look at this. :snfBarton:

I also marked the effective ones with different color.

citation needed

Never heard any whining about ISU after nerf, barrage or M5/M17.
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