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russian armor

Is it Always a struggle?

13 Apr 2015, 22:16 PM
#21
avatar of I Love God

Posts: 29

I wonder in a way, how much the bulletins affect the game itself, some indeed are strong like some for USF that I saw, but 3% acc, 3% fast reload, do they really influence?
13 Apr 2015, 22:28 PM
#22
avatar of Lumpy
Patrion 27

Posts: 78

I wonder in a way, how much the bulletins affect the game itself, some indeed are strong like some for USF that I saw, but 3% acc, 3% fast reload, do they really influence?

no not really. I think the only one that has a major impact is one that reduces the cost of panzerschreks for OKW volksgrenadiers. they can reduce the cost all the way down to 77 munitions I believe.
14 Apr 2015, 11:24 AM
#23
avatar of kamk
Donator 11

Posts: 764

I wonder in a way, how much the bulletins affect the game itself, some indeed are strong like some for USF that I saw, but 3% acc, 3% fast reload, do they really influence?

More accuracy = more hits = more dps.

It's a good idea to boost units you build plenty of anyways. Even though it isn't much, it will be a slight advantage over the course of the game.

Examples:
- no point in having a slightly faster Pak43 reload if you only build none to one on average per game.
- boosting your Rifles (or other generalist units) with 3x 3% acc will influence their & your performance throughout the whole game, no matter which commander you pick.
14 Apr 2015, 15:05 PM
#24
avatar of I Love God

Posts: 29

So you can equip 2 of the same? or up even to 3? That starts to be interesting, Would it be better the 2% faster cooldown and reload or 3% reload or even 3% acc?
14 Apr 2015, 15:38 PM
#25
avatar of TheEvilAdventurer

Posts: 188

Just going to say it, allies are not easy source - Whermact has the best armour selection in the game. If you found soviets easyer then there your faction or you were against a bad player. :welcome: If you have a hard time as axis remember that axis gets stronger as the game goes on, to almost op levels so just play defensively.
14 Apr 2015, 15:45 PM
#26
avatar of I Love God

Posts: 29

Even better than the OKW? I find Soviet so hard to deal in last tier, for they have IS-2 and its friggin hard to pen it, and they replace it too fast, I don't know exactly how to fight against it, been using paks, but must learn to use them better.

Edit: Wish I had a buddy to start training with sometimes.
14 Apr 2015, 15:58 PM
#27
avatar of TheEvilAdventurer

Posts: 188

Even better than the OKW? I find Soviet so hard to deal in last tier, for they have IS-2 and its friggin hard to pen it, and they replace it too fast, I don't know exactly how to fight against it, been using paks, but must learn to use them better.


Well the Pak is the best at gun in the game, and the is2 is a call in. The Axis call ins are as good and the OKW get the King Tiger also the is2 has basically the same stats as the tiger
14 Apr 2015, 16:17 PM
#28
avatar of TheEvilAdventurer

Posts: 188

I would say that as you get get better you will find the game less of a struggle as it seems you confuse intentional faction adv and dis with balance, if not I apologise
14 Apr 2015, 20:13 PM
#29
avatar of kamk
Donator 11

Posts: 764

So you can equip 2 of the same? or up even to 3? That starts to be interesting, Would it be better the 2% faster cooldown and reload or 3% reload or even 3% acc?

You can always equip different bulletins for the same unit.
But the exact same bulletin only mostly stacks, but some don't. Nobody knows which exactly don't.

In the end it's just a decent and slight edge for your working horse units, or specialists.
14 Apr 2015, 20:57 PM
#30
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

So you can equip 2 of the same? or up even to 3? That starts to be interesting, Would it be better the 2% faster cooldown and reload or 3% reload or even 3% acc?


jump backJump back to quoted post14 Apr 2015, 20:13 PMkamk

You can always equip different bulletins for the same unit.
But the exact same bulletin only mostly stacks, but some don't. Nobody knows which exactly don't.

In the end it's just a decent and slight edge for your working horse units, or specialists.


Accuracy >>> Reload/Cooldown.

95% of bulletins stack, except for some which involves armor on tanks.

If you have 3x 3% acc, remember that it stacks with whatever bonus the unit gains or has.
Let's say a unit gains +30% accuracy through vet. At the end is 1.03 x 1.03 x 1.03 x 1.30 = That's basically an increase of +12% DPS through the use of bulletins.
15 Apr 2015, 02:04 AM
#31
avatar of I Love God

Posts: 29

Accuracy is better than the reload?

TheEvilAdventurer: Forgive me, but I don't understand, what you mean by adv and dis?
Me knows not how to quote.

A bit off-topic, I realise some strategy guides are not updated, what is needed to update them?
15 Apr 2015, 02:32 AM
#32
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

Accuracy is better than the reload?

TheEvilAdventurer: Forgive me, but I don't understand, what you mean by adv and dis?
Me knows not how to quote.

A bit off-topic, I realise some strategy guides are not updated, what is needed to update them?


which guides do you feel aren't updated?
15 Apr 2015, 02:52 AM
#33
avatar of turbotortoise

Posts: 1283 | Subs: 4

Wehrmacht late game relies on solid mid-game play, especially keeping Pak's alive with vet and TWP. You'll find that's key. Your armour will be more of an ace in the hole, finally give you some width and allow you to pressure flanks and maybe, if you're lucky and coordinated help you capitalize on a misplaced ATG or an aggressive over-zealous allied player and give you enough staying power to initiate a break through if you've fallen behind, but often I know I lose games because I'm asking my tanks to do too much and essentially tip the mid-game balance (in which i've already lost) in my favour, which with the exception of the OKW panther, axis armour will really struggle to do. This is why I believe keeping Pak's alive and again, playing tactically solid from start to finish with combined arms, will go a lot further than asking your armour to carry you. Krupp Steel is a myth.
15 Apr 2015, 03:59 AM
#34
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Accuracy is better than the reload?

TheEvilAdventurer: Forgive me, but I don't understand, what you mean by adv and dis?
Me knows not how to quote.

A bit off-topic, I realise some strategy guides are not updated, what is needed to update them?


The raw formula for damage is: Damage x Accuracy x (A lot of things into consideration*). So yeah, accuracy is way better.
15 Apr 2015, 05:49 AM
#35
avatar of turbotortoise

Posts: 1283 | Subs: 4

how does cooldown affect units? i played against someone with 15% less cooldown on grens and they were taking every opportunity to tear my cons to pieces. may've been poor perception though.
15 Apr 2015, 07:56 AM
#36
avatar of Brick Top

Posts: 1159

I agree the tiger can be tricky to field in time in 1v1. I prefer just lots of P4s, which allows you to use a doctrine with more useful abilities.

Spotting scopes can really make your life easier keeping tanks alive and also doing damage from a greater range (kiting). You can try the elifant doc, just dont use the eli. stuka bomb can be useful if you can catch a team weapon or capping squad unaware.

I also find soviet to be easier, I feel their playstyle of swarming the map and out capping/ surrounding the enemy to be more intuitive than being on the defensive as Werh.

15 Apr 2015, 09:54 AM
#37
avatar of kamk
Donator 11

Posts: 764

Accuracy is better than the reload?
....

Generally yes. If the fight keeps going, not necessarily.

how does cooldown affect units? i played against someone with 15% less cooldown on grens and they were taking every opportunity to tear my cons to pieces. may've been poor perception though.

Cooldown affects the pause between shots, meaning they fire faster till they have to reload.
(if i remember correctly)

Both kinda increase dps in between reloads.
15 Apr 2015, 15:46 PM
#38
avatar of I Love God

Posts: 29

Cookiezncreem I think some cp costs are unupdated, its not major, but its good to keep them with current costs. Also, is the Jaeger doctrine useful?

I've been trying to find a good way to conter IS-2, but I cannot find, the Paks sometimes do help, but its quite complicated, as he can get 2, and panzers 4 so far haven't been enough to kill them, at least for me, its hard to micro one tank, two is even worse =/

Should I invest them in going straight to T4? or call some panzers to keep presence and then slowly wiat for the Panther?
15 Apr 2015, 16:28 PM
#39
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

Cookiezncreem I think some cp costs are unupdated, its not major, but its good to keep them with current costs. Also, is the Jaeger doctrine useful?

I've been trying to find a good way to conter IS-2, but I cannot find, the Paks sometimes do help, but its quite complicated, as he can get 2, and panzers 4 so far haven't been enough to kill them, at least for me, its hard to micro one tank, two is even worse =/

Should I invest them in going straight to T4? or call some panzers to keep presence and then slowly wiat for the Panther?


The "meta" or common solution is to go T3,get 1 Panzer IV, then save and stall for tiger tank instead of T4.
There are also doctrines that allow you to skip even T3.(mech assault)
You just get a STUG E or two then wait for tigers.

To kill the IS2 EASILY you must plant Teller mines, with two Pak40s.(hopefully vet 1 for target weak point)

Elefant is good too, but you'll have to play solid because elefant is dead weight against enemy infantry and AT gun fortification

Tiger is better because it can do it all.
15 Apr 2015, 16:31 PM
#40
avatar of kamk
Donator 11

Posts: 764

Which Jaeger do you mean?
Jaeger Armor is definitely great. Since you got a fancy Ele callin, i'd go for T3 as max, mostly for 1-2 P4 / Ostwind. But depending on map one can manage to stay alive easily with just T1 & T2 + the scoped maphack 222.

(2v2+ perspective)
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