Biggest lie and worst game design in COH2.
Yeah yeah, better DPS at long range, worse DPS at short. ROFL, the Allies must be high enough to engagment Gren and Volks at longest range in every engagment, FFS.
Squad skirmish win/lose should depends on cover and positioning, not this kind of nonsense, it just automatically making the short range infantry win because there are so many CQB-ish map design.
I did not say a word about short range cons advantage but its only 17 for cons vs 16 for volks.
CQ units have no place cause Stalingrad is in veto list and the most breaking unit, Obers, can wipe Shock and Paras before they reach them and even then, if they have stgs they have dps form 62 to 14.
Now imagine Shocks with dps 70-30-10. Game breaking unit, right?