Please review the tables in the recent tourney.
I'll rephrase what I meant, low skillcap =/= best faction, if anyone here played DoW2 retribution, it draws a parallel with the chaos faction.
Now OKW is really easy to play, you buy volks, give them panzershrecks and counter medium vehicles, 3 volks is pretty much a very standard opening, transition those to shreks and you got all the AT you need to deal with medium tanks, unless RNG heavily favors your opponent, at this stage all your AI power is transfered on 1,2 or + ober squads, which while expensive aren't exactly a problem to get multiple of them since all OKW squads are rather durable in addition of very low manpower costs to tech up, tech which also grants you healing or a repair station + a lockdown for a whole sector and provides soft AT aswell as pretty good AA.
What do you do at this stage? Well you got for a panther, if you were behind in fuel by loads you can just get a pak43 up and you got covered up even heavy vehicles like ISUs and IS-2s.
What I found though, is that okw doesn't suffer much from low map control as long as they can retain either 1 ammo or 1 fuel point but they also don't seem to get that big of an edge when controlling both fuels, this comes from my personal experience.
Anyway, in conclusion OKW is easy to play with not much counterplay allowed from their opponents as it's a faction that goes by hardcounters following this scheme:
I have no map control, thus I have no fuel and currently need more AT > I buy more volks and equip them with shrecks
I need more AI power, are obers avaiable?, yes > buy obers
And the rest is get whatever vehicle you need, spam of setup teams? Buy a stuka, 34s/85s - heavy tanks? Buy a panther, comfortable with the situation? Go straight for a KT.
Which finally brings to the conclusion where at sub-optimal level of plays OKW is rather hard to counter and requires making no mistakes on his opponent's part to be defeated while okw itself can commit some mistakes (such as losing a few squads even if equipped with shreks) and still coming on top later in the game easily.
On the other hand, soviets and usf, but especially soviets have a large amount of insta-wipe abilities and "cheese tactics" like the clown car with a flamethrower in it, let's say that the top 10 players are able to explot all those insta wipe mechanics that the OKW has no real counterplays to, which translates in heavy manpower bleed, no ammo/fuel control, giving the allied players a massive advantage with overwhelming infatry and tanks numbers by mid-late game sealing the deal rather easily.
Just my 2 cents though