Login

russian armor

M20 damage

15 Dec 2014, 10:36 AM
#41
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

yeah, they're shit without the flamer and an expensive RNG deathtrap with it.
15 Dec 2014, 11:47 AM
#42
avatar of bananajuic3

Posts: 11

no pios are fine. Volley fire costs 20 ammo and if you're microing right then you force the REs to retreat before they can supress you. Of course they're gonna win if you rush them toe to toe if they are in green cover. A pio group withot grens can give you an deciding advantage early game against lonely enemy units (if they are not alone, then he is certainly blobbing and you got to avoid the blob early game). Never saw them losing against combat engineers if they arent in a building and/or the RNG god intervents. They can place awful mine fields on retreat pathes, palce teller mines that are close to M20 mine placed by a much more expensive car. And at last: have you ever seen a engineer squad moving into a building when the enemy is just passing it close range? at that DPS it feels like Stormpios. If you would buff em they have to be either more expensive or the they would become a to viable combat unit that makes it much easier for you to rush straight for T2 and Pgrens, 221/222.

edit: i usually use a 2 pio start, keeping them supporting each other can even force riflemen to retreat
1 user is browsing this thread: 1 guest

Livestreams

unknown 17

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

582 users are online: 2 members and 580 guests
Katitof, Esxile
4 posts in the last 24h
46 posts in the last week
149 posts in the last month
Registered members: 45306
Welcome our newest member, Wilkostgf
Most online: 2043 users on 29 Oct 2023, 01:04 AM