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Obersoldaten and stuff

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14 Nov 2014, 18:02 PM
#421
avatar of The Silver Sage

Posts: 183

jump backJump back to quoted post14 Nov 2014, 08:30 AMVaz


Arnold is German, his dad was likely an Obersoldaten


Quick fix there he is Austrian born not German!
15 Nov 2014, 00:09 AM
#422
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

Vaz is just trying to maintain his Heim ins Reich credentials
15 Nov 2014, 00:24 AM
#423
avatar of B4Z00K4

Posts: 38

People treat OKW and his units like they're regular Wehr units. To beat OKW, you NEED to push 'em hard, NEVER EVER give OKW player a break. And, of course, compensate quality with numbers. You CAN'T 1V1 OKW units (Especialy elite units). If he builds a panther, you need 3 t-34's. If he buils Obers, build 2 shocks/Guards. Drag his manpower and won't we able to reinforce his units (Obers cost 50mp to reinforce per model). It's hard, yes, but there's nothing more gratificant than a scuad of shock troopers waiting for retreating OKW units at his medtruck.
15 Nov 2014, 02:06 AM
#424
avatar of butterfingers158

Posts: 239

jump backJump back to quoted post15 Nov 2014, 00:24 AMB4Z00K4
People treat OKW and his units like they're regular Wehr units. To beat OKW, you NEED to push 'em hard, NEVER EVER give OKW player a break. And, of course, compensate quality with numbers. You CAN'T 1V1 OKW units (Especialy elite units). If he builds a panther, you need 3 t-34's. If he buils Obers, build 2 shocks/Guards. Drag his manpower and won't we able to reinforce his units (Obers cost 50mp to reinforce per model). It's hard, yes, but there's nothing more gratificant than a scuad of shock troopers waiting for retreating OKW units at his medtruck.


So what you're saying is... to win Allies need to spend more resources and more popcap

Seems balanced :snfBarton:
Vaz
15 Nov 2014, 03:36 AM
#425
avatar of Vaz

Posts: 1158

I'm as ignorant of an American as the next
15 Nov 2014, 03:59 AM
#426
avatar of NinjaWJ

Posts: 2070



So what you're saying is... to win Allies need to spend more resources and more popcap

Seems balanced :snfBarton:


more resources, more popcap, more micro, MORE MORE MORE!!!
15 Nov 2014, 04:37 AM
#427
avatar of __deleted__

Posts: 1225

jump backJump back to quoted post15 Nov 2014, 03:59 AMNinjaWJ


more resources, more popcap, more micro, MORE MORE MORE!!!

Dude, please. You barely play this game at all, and have a grand total of 1 (!) Ostheer game under your belt. Stop trolling.
15 Nov 2014, 04:45 AM
#428
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

^ and you?
15 Nov 2014, 04:54 AM
#429
avatar of NinjaWJ

Posts: 2070


Dude, please. You barely play this game at all, and have a grand total of 1 (!) Ostheer game under your belt. Stop trolling.


Look under AT. Still less than 50 but more than 1

i also have around 250 games played in 4v4 and 3v3 combined.
15 Nov 2014, 07:11 AM
#430
avatar of wandererraven

Posts: 353

I dont' understand why Relic set data Ober MG34 ROF like MG42 but do Twice Damage
(MG42 4 per hit MG34 8 per hit)
can set MG34 damage to 4 and set kar98K damage From 16 to 20 ?

I feel obersolden like this

15 Nov 2014, 07:40 AM
#431
avatar of steel

Posts: 1963 | Subs: 1

I dont' understand why Relic set data Ober MG34 ROF like MG42 but do Twice Damage
(MG42 4 per hit MG34 8 per hit)
can set MG34 damage to 4 and set kar98K damage From 16 to 20 ?

I feel obersolden like this

LOL, I remember fighting that guy a lot in the Flakturm. Either you shoot him in the back of his head or shoot his eye with a sniper rifle. That guy takes two rockets like a pro.
15 Nov 2014, 18:25 PM
#432
avatar of Jaigen

Posts: 1130

jump backJump back to quoted post15 Nov 2014, 04:54 AMNinjaWJ


Look under AT. Still less than 50 but more than 1

i also have around 250 games played in 4v4 and 3v3 combined.


4vs 4 and 3vs3 doesnt count. in fact 2vs2 doesnt count either. the only ones that count is the input of 1vs1 players as they understand the separate factions the best.
15 Nov 2014, 18:28 PM
#433
avatar of NinjaWJ

Posts: 2070

jump backJump back to quoted post15 Nov 2014, 18:25 PMJaigen


4vs 4 and 3vs3 doesnt count. in fact 2vs2 doesnt count either. the only ones that count is the input of 1vs1 players as they understand the separate factions the best.


!! I guess 75 percent of the player base don't matter then
15 Nov 2014, 18:31 PM
#434
avatar of Omega_Warrior

Posts: 2561

jump backJump back to quoted post15 Nov 2014, 18:25 PMJaigen


4vs 4 and 3vs3 doesnt count. in fact 2vs2 doesnt count either. the only ones that count is the input of 1vs1 players as they understand the separate factions the best.
relic has proven to think otherwise. And rightfully so seeing as 1v1 is the third most played mode. 1v1 is used for balancing the base of the game but other modes are put into consideration.
15 Nov 2014, 18:55 PM
#435
avatar of Katitof

Posts: 17892 | Subs: 8

jump backJump back to quoted post15 Nov 2014, 18:25 PMJaigen


4vs 4 and 3vs3 doesnt count. in fact 2vs2 doesnt count either. the only ones that count is the input of 1vs1 players as they understand the separate factions the best.


OKW Economy
The previous increase in munition rate for the OKW significantly increased their potency within 3v3 and 4v4 environments to a point where it became problematic. This compounded a number of issues which resulted in the faction significantly over performing relative to its counter parts. Until we are better able to identify and resolve those compounding factors, we are going to revert the munition change to a lower value.

Clearly they don't care.

Days since you've said something remotely accurate are long forgotten.
15 Nov 2014, 19:17 PM
#436
avatar of voltardark

Posts: 967

jump backJump back to quoted post27 Oct 2014, 03:27 AMGazbag
What if obers had an assault oriented role? Giving them 4xMP44 and no upgrade (besides the doctrinal) they would be like Knight Cross Holders. That would solve the Long range problem, and they would still mantain their deadliness in close-mid quarters.



That a good start !

I would give the choice to upgrade them with either mp44 or lmg34, for 100 munitions.
they now would have to pay for the upgrade, but at least they would have some new versatility.

My 2 cents.
15 Nov 2014, 19:37 PM
#437
avatar of ZombiFrancis

Posts: 2742

It'd be interesting if the lmg34 were more like the crewed mg42. As in, if Obersoldaten remained stationary and allow their mg34 to fire, they would actually suppress units. Instead of instantly wiping their target, Obers could keep units at bay while any of the many OKW infantry options move in for the kill.
15 Nov 2014, 20:15 PM
#438
avatar of OZtheWiZARD

Posts: 1439

Tone down lmg34 dmg profile to be on pair with every other lmg and problem solved.
15 Nov 2014, 20:22 PM
#439
avatar of HardworkingBulldozer

Posts: 117

Tone down lmg34 dmg profile to be on pair with every other lmg and problem solved.


And also reduce the obers MP cost down to 290. Fair solution.
15 Nov 2014, 20:27 PM
#440
avatar of Katitof

Posts: 17892 | Subs: 8



And also reduce the obers MP cost down to 290. Fair solution.


Take away their 0.7 rec acc modifier and sure, why not.
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