Matchmaking Hates Players Who Switch Factions
Posts: 156
It is hard to get better as Ostheer when I keep getting destroyed and frustrated.
Posts: 1970 | Subs: 5
Posts: 115
If it would be, the 4x4 random games win rate for all player would be 50% !!!
As for other games I do play ...
No matter if you are good or bad player, playing a team or not !!!
I have spent last few days playing dozens of hours as soviets mostly random 4x4.
I have no time to deliver all crazy details I saw on the players list.
What's more I'm sure MM do not take the fact, that sides do or do not play as a team, to the account ...
Posts: 1355
Sorry Romeo but it's not true.
If it would be, the 4x4 random games win rate for all player would be 50% !!!
As for other games I do play ...
No matter if you are good or bad player, playing a team or not !!!
I have spent last few days playing dozens of hours as soviets mostly random 4x4.
I have no time to deliver all crazy details I saw on the players list.
What's more I'm sure MM do not take the fact, that sides do or do not play as a team, to the account ...
Sorry QmaPL but it is true. Romeo is right.
If it happens after the first 10 games, it means that there are no other players near your rank (it means that there are not many players online)and the game matches you with anybody so can play a game.
Posts: 640
Sorry QmaPL but it is true. Romeo is right.
If it happens after the first 10 games, it means that there are no other players near your rank (it means that there are not many players online)and the game matches you with anybody so can play a game.
Either this or the high ranked player has been searching for 30 minutes and finally the ELO range has expanded enough to find the rank 5000 player. Which I guess is practically the same thing.
Posts: 196
Strange situations can happen, especially with long queue times for top players (since the system becomes more tolerant as time goes on), but these are reflective of the fact that CoH2 has a pretty small player base. Its not an ELO problem.
Posts: 151
No, it does not match you that way. But if it's still your first ten games it will match you vs ANYBODY while it still try to place your proper rank.
Posts: 655
Permanently BannedPosts: 577
To confirm what others are saying: you have ELO tracked seperately for each faction in each game size. Your Ostheer ranking (for example) has no bearing on how you are matchmade as Soviets.
Actually even more.
For random team (aka 'solo queue' or RT): (1v1/2v2/3v3/4v4)x(Sov/USF/Ost/OKW)
For arranged team (aka 'multi queue' or AT): (2v2/3v3/4v4)x(Allied/Axis)
I am not entirely sure how it works if you queue with 2 people, but play 3v3. It's neither a full arranged team, nor a full random team. Having it in the 2v2 AT stats with your mate is as weird as having it as a RT. So it might create a 3v3 AT for you, but this would mean pretty much each game is a seeding game. Same way if you queue with 3 but play 4v4.
So there are at least 16 RT ELO values plus up to 2 (each side) for every arranged team.
For any unset ELO the first 10 games define your initial value. In order to do so you can be matched against any opponent.
Posts: 219
http://www.coh2.org/ladders/playercard/steamid/76561198015813761
It's also quite frustrating to be a new player (talking with like 10 hours in) and face top 20 players in all game modes.
Posts: 151
People not understanding how provisionals work
You mean provisional right? Adding an "s" on the end changes the meaning kappa.
People trying to use big words.
Posts: 8154 | Subs: 2
Actually even more.
For random team (aka 'solo queue' or RT): (1v1/2v2/3v3/4v4)x(Sov/USF/Ost/OKW)
For arranged team (aka 'multi queue' or AT): (2v2/3v3/4v4)x(Allied/Axis)
I am not entirely sure how it works if you queue with 2 people, but play 3v3. It's neither a full arranged team, nor a full random team. Having it in the 2v2 AT stats with your mate is as weird as having it as a RT. So it might create a 3v3 AT for you, but this would mean pretty much each game is a seeding game. Same way if you queue with 3 but play 4v4.
So there are at least 16 RT ELO values plus up to 2 (each side) for every arranged team.
For any unset ELO the first 10 games define your initial value. In order to do so you can be matched against any opponent.
I think i test it quite some time ago. If you look for a 3v3+ with a partner, it will count towards your 2v2 AT.
Posts: 108
Posts: 2396 | Subs: 1
So few allies players so you can play against anybody even after 10 games....
I was looking just yesterday for games as USF on random 2v2 and it was around 50% - 50% everytime. Just for the record.
Posts: 115
What I can say is I totally AGREE with first post here.
Match Destructor is a fail ....
Posts: 17914 | Subs: 8
I have just wasted few € for WFA upgrade this weekend and started my US Army experience. As a total novice for this fraction for sure.
What I can say is I totally AGREE with first post here.
Match Destructor is a fail ....
Go google placement matches and what they are.
Posts: 115
It seems to me someone in Relic thinks he is a god of match making. The problem is product manager likes him so he is not fired ...
If I would be I would change that guy to someone more $ making
BTW I have played few hundreds of games, more or less, I think statistics is obvious for me as a player. What's more the same problem is for Soviets I played HOURS.
No one will force me to agree with current Match Destructor system.
Posts: 17914 | Subs: 8
Posts: 115
In other words idea is ok but final result is poor.
f.e. I'm 1000% sure it does not take the teams into account.
Edit:
Do you KNOW the algorithm ?? If not all other imaginations are just marketing.
Posts: 17914 | Subs: 8
If you want to know the algorithm, google yourself ELO.
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