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April 24th Patch Notes Discussion

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23 Apr 2014, 20:30 PM
#81
avatar of Sgt.Chickenface
Patrion 310

Posts: 155

Yeah, let us embrace the patch... Can't wait to play again... :).
sovietssoviets
23 Apr 2014, 20:31 PM
#82
avatar of BleuDivision

Posts: 53

soviets back to being op again
23 Apr 2014, 20:31 PM
#83
avatar of Aerohank

Posts: 2693 | Subs: 1



Figured some smartass would point this out. I wasnt comparing the pens of both tanks, only the health.


Penetration decreases with range. Especially for low-velocity guns like the ISU 152 has. The ISU-152 will still not be a long-range anti tank gun like the elephant, but now it won't be so easily killed from up close. It might now be actually something worth getting in a 1v1, rather than a free vet bonus for panthers or tigers.
23 Apr 2014, 20:32 PM
#84
avatar of Aerohank

Posts: 2693 | Subs: 1

soviets back to being op again


And you conclude this from what exactly?
23 Apr 2014, 20:35 PM
#85
avatar of Bryan

Posts: 412

Can't really comment on the tank changes, seems like a big shift that will need some playing around with. Regarding infantry, I like them for the most part. PGrens nerf i'm hesitant about, they felt pretty right to me as they are, aside from that its a pity assault grens did not get some love, they are fairly ineffective currently and not efficient in comparison to normal grens.

In regards to call ins and infantry, i'd really like for the mechanised gren call in to come with G43's now instead of an LMG, makes much more sense with the change to those weapons. I think the pgren and gren mechanised call in's could be cheaper, costs allot of fuel for what your getting.

Nice to see a buff to the HMG's, felt the MG42 in particular needed a wee buff after the changes last patch.

Not sure about the artillery changes, always felt the howitzers are risky to go for in 1v1's for the cost. Love the hold fire ability on the Pak 43, now give it to normal AT guns please! :-)
23 Apr 2014, 20:42 PM
#86
avatar of Sgt.Chickenface
Patrion 310

Posts: 155

Let us play the game first then we will see if the soviets are op. Perhaps we have to adapt... (sounds familiar... :)). I have a good feeling.
23 Apr 2014, 20:43 PM
#87
avatar of Katitof

Posts: 17914 | Subs: 8

soviets back to being op again


Umm, if germans will not OP anymore, then that doesn't mean soviets will be.
23 Apr 2014, 20:49 PM
#88
avatar of Napalm

Posts: 1595 | Subs: 2

The Pak-40 is going to be a prized object to capture for a Soviet player. Love it.
23 Apr 2014, 20:50 PM
#89
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

Looks interesting and agree with most changes on paper. regarding howitzer, it looks like they forgot to make them cheaper
23 Apr 2014, 20:51 PM
#90
avatar of FrikadelleXXL

Posts: 390

Permanently Banned
Yeah I am really looking forward to tomorrow's new patch! Good job Relic, almost cried after reading the awesome patchnotes!!! Can't wait see german fanboys like SSHeini or 5thSSIwasThereWhen2ndWWwasFought thing :) Remember: Adapt your playstyle! Use cover!
23 Apr 2014, 20:54 PM
#91
avatar of akosi

Posts: 1734

Permanently Banned
jump backJump back to quoted post23 Apr 2014, 20:10 PMpigsoup



elephant pen: 400. vs. isu 152 pen: 230.

400 > 230...

as a proud asian, i am personally offended that a literate person can be this bad at math.

ps. patch looks nice. can't wait to try it.


MVGame
23 Apr 2014, 20:54 PM
#92
avatar of braciszek

Posts: 2053

jump backJump back to quoted post23 Apr 2014, 20:49 PMNapalm
The Pak-40 is going to be a prized object to capture for a Soviet player. Love it.


Everything German is still worth stealing by the Soviets. Super fast mortar shots, MG with wide arc, very useful pak tank killer.

T34's seem like they will wreck Stug III G's that aren't supported. You will need something to spot for the Stug to kill tanks at range. Less armor, health, and pen (as well as cost) means it is more of an assault gun than a TD. I will wonder how it will play.
23 Apr 2014, 20:57 PM
#93
avatar of Cardboard Tank

Posts: 978

Still think vehicles having different damage was a nice thing. 240dmg on the IS-2 was awesome. Why change it to 160dmg? I liked microing it with a longer reload and more damage: Driving back and forth between the shots. Now it will handle like the Tiger, thus I´m afraid it will lose its special charm.

Cheap, spammable, low quality StuGs vs now tougher T-34/76s. Strange world. Are they going to get twoshot killed by everything now with less armor and health?

Will have to see but my expectations are very low.
23 Apr 2014, 21:03 PM
#94
avatar of Omega_Warrior

Posts: 2561

Changes look good can't wait to try them out.
23 Apr 2014, 21:05 PM
#95
avatar of Speculator

Posts: 157

KV-1
The potency of its main gun has been increased in a similar manner to that of the T34. The KV-1 functions as a heavier variant to the T34 which is better able to engage medium armor. The KV-1 is also more accurate on the move vs. infantry than the T34, making it slightly more effective against soft targets.
Rear armor from 120 to 145
Reload from 4.75 to 6.2-6.8
Damage from 120 to 160
Health from 960 to 720
Manpower from 440 to 370
Moving scatter penalty from 2 to 1.75


Did pqumsieh forget to add the penetration buff to the KV1 like the T34's 100 or will it still be 80?
23 Apr 2014, 21:08 PM
#96
avatar of Kronosaur0s

Posts: 1701

jump backJump back to quoted post23 Apr 2014, 20:22 PMpigsoup


"better penetration and same health"

im sorry. i have no idea where i got ideas about penetration from. it must be one of those quarter age alzheimer people talk about. or it must be my damn restless leg syndrome interfering my brain activity.


Dude, your last comment was funnier than this one, your degenerating or what??

#Aerohank If thats true and Elefant doesnt drop pen at max range, this is good news for me :p
23 Apr 2014, 21:08 PM
#97
avatar of DarthBong420

Posts: 381

Still think vehicles having different damage was a nice thing. 240dmg on the IS-2 was awesome. Why change it to 160dmg? I liked microing it with a longer reload and more damage: Driving back and forth between the shots. Now it will handle like the Tiger, thus I´m afraid it will lose its special charm.


Yea, we will have to see, but, the 240 with longer reload was good, not sure how this will add the AT of it.
23 Apr 2014, 21:08 PM
#98
avatar of Napalm

Posts: 1595 | Subs: 2

Changes look good can't wait to try them out.


So much this.

Also, time for a ladder reset.
Neo
23 Apr 2014, 21:12 PM
#99
avatar of Neo

Posts: 471

jump backJump back to quoted post23 Apr 2014, 21:08 PMNapalm


So much this.

Also, time for a ladder reset.


+1
23 Apr 2014, 21:13 PM
#100
avatar of spam.r33k

Posts: 503

i think when talking arty one has to consider this :
AOE Profiles

Very similar to the changes made to grenade AOE profiles. Long and mid-range AOE no longer has a chance to miss its target, the weapon profile damage has been averaged out to compensate. Slight adjustments to AOE radius or distance values were made on a number of support teams to better align them with their intended performance.


maybe shots were reduced to compensate for better aoe profiles :D
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