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RIP Flame Halftrack

4 Apr 2014, 16:34 PM
#21
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

jump backJump back to quoted post4 Apr 2014, 14:46 PMCieZ
It is still a fine upgrade even mid/gate game to protect your MGs/PaK4s from shock/con flanks.

Also, it is more lethal this patch - way too lethal to come as early as it used to.


+1

@RAZ: so because its not blatantly OP its useless? :( 222 and grens are to good/OP so its not worth the investment.

also BIASED POLE!!! :( cmon man...
4 Apr 2014, 16:35 PM
#22
avatar of sluzbenik

Posts: 878

Yeah, there were no changes to it in DPS. But there seem to be hidden vet changes, I have pulled it out once or twice in team games and it is definitely vetting faster. At Vet 2 it becomes quite scary.

4 Apr 2014, 16:47 PM
#23
avatar of 5trategos

Posts: 449

Why build a halftrack when you can build another gren?
4 Apr 2014, 16:57 PM
#24
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Why build a halftrack when you can build another gren?


You may want to reinforce your other grens!!
4 Apr 2014, 17:04 PM
#25
avatar of Cardboard Tank

Posts: 978

I don´t think it´s underperforming. I neither faced a flame HT nor built a flame HT since the latest patch.

It just comes too late. At that point (Tier 3) you are usually better off with Schrecks as Germans.
4 Apr 2014, 17:06 PM
#26
avatar of 5trategos

Posts: 449



You may want to reinforce your other grens!!


When you have 8 squads of 'em, there is no need to reinforce on the field. Just retreat the few that are low and fill in the holes with the rest. Rinse, repeat.
4 Apr 2014, 17:25 PM
#27
avatar of DerBaer

Posts: 219

I haven't really needed it since last patch. And for protecting support weapons it's just to much of an investment for such a fragile unit. There are other units available that do job, and they are cheaper...
4 Apr 2014, 21:26 PM
#28
avatar of DocRockwell

Posts: 60

Seems kind of late at T3, if you intend to use it in the same role as past patches. If they're determined to keep it at T3, then I think they should lower the munitions cost, its just way too vulnerable at that point in the game to justify 120 munitions.
5 Apr 2014, 03:26 AM
#29
avatar of tuvok
Benefactor 115

Posts: 786

who needs it when you have unkillables 222s...
5 Apr 2014, 05:24 AM
#30
avatar of akula

Posts: 589

built maybe one, hard to get them now with the tech requirement.. I'd say they need a looksee
5 Apr 2014, 06:00 AM
#31
avatar of BabaRoga

Posts: 829

Its still good unit, no one builds FHT because why build it when you can build sc222? comes earlier, great killing power and cheaper investment.
I still see HT, but mainly for reinforcing and quick troop transport .
raw
5 Apr 2014, 20:01 PM
#32
avatar of raw

Posts: 644



You may want to reinforce your other grens!!


reinforcing is vCoH meta, adapt.
5 Apr 2014, 20:14 PM
#33
avatar of Katitof

Posts: 17892 | Subs: 8

jump backJump back to quoted post5 Apr 2014, 20:01 PMraw


reinforcing is vCoH meta, adapt.


And I thought vCoH meta was nazi zombie army?
5 Apr 2014, 23:34 PM
#34
avatar of dasheepeh

Posts: 2115 | Subs: 1



And I thought vCoH meta was nazi zombie army?


Nazi zombie xD This fits so well xD
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