No it doesnt. unless the maxim gets some packup and setup time nerfs i dont see any reason to nerf the rifle nade which is the hard counter to the maxim.
And i don't see reason to have so sux horizontal traverse, make it same with MG42.
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No it doesnt. unless the maxim gets some packup and setup time nerfs i dont see any reason to nerf the rifle nade which is the hard counter to the maxim.
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I have a simple solution for all the German players that think rifle nades are ok but molotovs / maxims are an issue. Change the Maxim to have the same firing arc as the mg42, but reduce its packup / setup time.
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Why?
Having problems with extremely long animation and short range?
Having second thoughts about why penals flank your MG?
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Snipers, mortars, 222s, flanking. Pretty much anything other then a frontal assault which the maxim is supposed to stop which it doesn't right now.
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Scripts with molotovs destroy mg42 i see no reason why grens with riflenade cannot do the same.
And i see no reason in your suggestion to use very frail support weapons to counter a cheap maxim.
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+1 for all units
A range nerf makes absolutely no sense imo. It is a "rifle nade" you need a minimum range and the max range is passable. It is the same range, since 10 month?! And now its OP o.O
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Rifle grenades have a huge range.
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Great i see the future already Maxim + guard spam everywhere
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Indeed. If only the germans had some sort of unit out of their T1 building that could lob mortars at static targets. Or some other unit in their T1 building that could pick the maxim crews/guards off one by one from long range. But alas, the german T1 building only has grenadiers! Whatever can the poor germans do?
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Yes rely on the rng god to win battles that is going to work well.
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