No - I'm saying that you stated the current system of player skill description that was implemented in DOW2 wasn't good - and that the current state of DOW2 is tantamount to that.
DoW2 had its own can of worms, but what you're trying to say here wasn't inside of it.
Demise of it was stupid matchmaking related to retarded GFWL that will finally die for good this year. This was fixed at 2nd expansion, but it was too late to keep the old players and draw enough fresh blood because at that point the game was simply old.
In addition to clarify - as it seems you're having an issue grasping what the majority of others on this thread have an understanding of - is that the current "rank" system - or lack there of - is a bad thing.
Bad thing how? Do you play like a noob when you see 1 star and like a pro when you see 5 stars?
It eliminated competition between players as the loss (or win) has no immediate impact on the player - also the rank is not descriptive of the players actual ability as a "star" or "level" is achieved simply by playing - be it vs a PC opponent or online - and those points are rewarded even for failure - in this case - defeat.
What? How is that even an argument? The only thing on player side that eliminates competition is lack of will to win. Its certainly not the lack of determining how many hours your opponent have behind him, because that isn't any indicator of skill what so ever. If you're willing to, you can check your opponents rank after the game. I can see why they removed stars from the game, it wasn't lacking players that gave up on the match as soon as they have seen 5 stars while they had 2.
To summarize - due to the automatch system of putting random players together - SOME players would gauge the skill of their TEAM MATE or OPPONENT based on the only metric made available - which is STARS - which - unlike vCOH - have ZERO connection to player skill.
You've mentioned 'competition' before. If you are looking for competitive play, you will have a reliable partner in team game, relaying on randoms is the easiest way to loose, and again, stars were absolutely no indicator of skill or its lack, but they would instantly discourage player if he noticed too many of them on the other side.
SOME players would simply quit the game is the stars didn't equate for them - ie. opponents had more stars or their team mate had less stars.
Yes, thats obvious, I've mentioned that already.
I'm not sure where you're getting lost here - unless of course you're just digging for an argument like you do in the multitude of threads you seem to like to crap on.
I'm not 'lost' on anything here.
I'm just not making a fuss over a disappearance of something that have no real positive effect, but had negatives.
I'd go as far and say you're the one getting lost here, thinking that stars were in any way important or meaningful.