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attn Company of Heroes 2 Worldbuilders

1 Oct 2013, 06:56 AM
#81
avatar of Mr. Morrison

Posts: 313

You must love Pripyat spring, man.
10 Oct 2013, 10:47 AM
#82
avatar of Charlie Dont Surf

Posts: 539

Just how tricky is the world builder to use? I never tried the COH one.. but I really fancy having a go.

Maybe I should get some practise on the coh one before this one is released.
10 Oct 2013, 11:20 AM
#83
avatar of WhiteFlash
Mapmaker Badge

Posts: 370

If you practice with the COH1 worldbuilder the COH2 worldbuilder will feel similar.
10 Oct 2013, 17:31 PM
#84
avatar of Mr. Morrison

Posts: 313

I agree. I would advise learning how all the functions of the interface work (and the theory behind them) if you can.

It really helps with the design process of maps if you have a knowledge of whats actually going on 'behind the scenes'

I myself used to think that the better a map looked - the better it was. But it turned out that I was overlooking key issues such as performance that can really kick a map in the nads.

If you can find any tutorials I would def advise getting your head around them if you can.

Edit: in the recent stream, it was hinted that something big was coming that 'the community is gunna really love' the WB is involved, I just know it! (I hope)
10 Oct 2013, 17:39 PM
#85
avatar of Le Wish
Lead Artist Badge

Posts: 728

My thoughts went to the worldbuilder as well actually.

Also, any one got any good tutorials on map-design principals? Did a few for compstomps with friends with the first worldbuilder. Messed around quite alot with it, but cant say Im a pro.
10 Oct 2013, 20:37 PM
#86
avatar of Mr. Morrison

Posts: 313

Iirc one of the mapmakers from the Eastern front mod made some decent ones (Walki?) you could try looking for some of them. I'd look on their Moddb page maybe..
10 Oct 2013, 20:44 PM
#87
avatar of OnkelSam
Admin Red  Badge

Posts: 1579

jump backJump back to quoted post10 Oct 2013, 17:39 PMLe Wish
My thoughts went to the worldbuilder as well actually.

Also, any one got any good tutorials on map-design principals? Did a few for compstomps with friends with the first worldbuilder. Messed around quite alot with it, but cant say Im a pro.

I wrote this quite some time ago, but maybe it helps =)

http://www.gamereplays.org/companyofheroes/portals.php?show=page&name=company-of-heroes-custom-map-making-reviewing
10 Oct 2013, 20:50 PM
#88
avatar of OrvilleTheCat

Posts: 35

jump backJump back to quoted post10 Oct 2013, 17:39 PMLe Wish
My thoughts went to the worldbuilder as well actually.

Also, any one got any good tutorials on map-design principals? Did a few for compstomps with friends with the first worldbuilder. Messed around quite alot with it, but cant say Im a pro.


http://www.coh2.org/guides/5478/worldbuilding-with-whiteflash
10 Oct 2013, 21:36 PM
#89
avatar of WhiteFlash
Mapmaker Badge

Posts: 370

Both of those links are good, Onkelsams is from the old days but still valid. The second one, mine, is new but it still has some gaps but covers most stuff.

If you google coh map tutorial youll get alot of hits for technical stuff.
12 Oct 2013, 13:23 PM
#90
avatar of DracusNarcrym

Posts: 2

Hello, everyone! My name is Leonidas and this is my first post here. I was browsing the site when I saw this discussion, and I just decided to sign up and jump in :). I'm currently writing a Steam guide on World Builder, if anyone's interested. When it's finished (after WB release, that is), it should hopefully cover, well, pretty much everything. Right now it's in an early stage of development, but if anyone wants to check it out, they can do so here.
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Thunderhun: SpamCraft 2 gets repetative after a while. And higher skill cap =/ APM
Today, 10:18 AM
Burts: altho coh 2 allready has some nonsense like shermans and t-34s having less armour than a PIV, panthers having less armor than a tiger.
Today, 10:18 AM
Australian Magic: But SC is about "Who is clicking faster" - that's not what RTS should be
Today, 10:18 AM
Burts: WW2 games are also alot harder to balance because you also have to look at how the units performed in reality. It wouldn't make sense if for example, an isu-152 had less penetration or damage than an IS-2
Today, 10:16 AM
Burts: the only reason the gameplay is better is because it's about WW2, starcraft factions are better designed, they have a higher skill cap, and are much more complex, in-depth.
Today, 10:13 AM
HappyPhace: in every single way? I wouldn't say that, thats down to preference. there are some things you could say are objectively better like their replay system, observer mode etc. but gameplay is subjective
Today, 10:12 AM
Burts: Why bother with some kind of restraints at all then? Just ditch the whole ww2 thing and go create some fantasy bullshit.
Today, 10:11 AM
Burts: however, its a ww2 rts, therefore, it has to have things in common with reality. If you want an RTS, go play starcraft, that game is better than coh 2 in every single way. However, coh 2 is a historical RTS, therefore i prefer coh 2
Today, 10:10 AM
Cassius: Therre was once a bug with the B4, if you pressed stop at the right moment it still fired, but had no cooldown. Don´t know if this is still the case though.
Today, 10:10 AM
Thunderhun: Let's be honest, this is an RTS, not a simulator
Today, 10:01 AM

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