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attn Company of Heroes 2 Worldbuilders

1 Oct 2013, 06:56 AM
#81
avatar of Mr. Morrison

Posts: 364

You must love Pripyat spring, man.
10 Oct 2013, 10:47 AM
#82
avatar of Charlie Dont Surf

Posts: 710

Just how tricky is the world builder to use? I never tried the COH one.. but I really fancy having a go.

Maybe I should get some practise on the coh one before this one is released.
10 Oct 2013, 11:20 AM
#83
avatar of WhiteFlash
Mapmaker Badge

Posts: 372

Subscribers: 1

If you practice with the COH1 worldbuilder the COH2 worldbuilder will feel similar.
10 Oct 2013, 17:31 PM
#84
avatar of Mr. Morrison

Posts: 364

I agree. I would advise learning how all the functions of the interface work (and the theory behind them) if you can.

It really helps with the design process of maps if you have a knowledge of whats actually going on 'behind the scenes'

I myself used to think that the better a map looked - the better it was. But it turned out that I was overlooking key issues such as performance that can really kick a map in the nads.

If you can find any tutorials I would def advise getting your head around them if you can.

Edit: in the recent stream, it was hinted that something big was coming that 'the community is gunna really love' the WB is involved, I just know it! (I hope)
10 Oct 2013, 17:39 PM
#85
avatar of Le Wish
Senior Artist Badge

Posts: 772

Subscribers: 1

My thoughts went to the worldbuilder as well actually.

Also, any one got any good tutorials on map-design principals? Did a few for compstomps with friends with the first worldbuilder. Messed around quite alot with it, but cant say Im a pro.
10 Oct 2013, 20:37 PM
#86
avatar of Mr. Morrison

Posts: 364

Iirc one of the mapmakers from the Eastern front mod made some decent ones (Walki?) you could try looking for some of them. I'd look on their Moddb page maybe..
10 Oct 2013, 20:44 PM
#87
avatar of OnkelSam
Admin Red  Badge

Posts: 1579

Subscribers: 2

jump backJump back to quoted post10 Oct 2013, 17:39 PMLe Wish
My thoughts went to the worldbuilder as well actually.

Also, any one got any good tutorials on map-design principals? Did a few for compstomps with friends with the first worldbuilder. Messed around quite alot with it, but cant say Im a pro.

I wrote this quite some time ago, but maybe it helps =)

http://www.gamereplays.org/companyofheroes/portals.php?show=page&name=company-of-heroes-custom-map-making-reviewing
10 Oct 2013, 20:50 PM
#88
avatar of OrvilleTheCat

Posts: 35

jump backJump back to quoted post10 Oct 2013, 17:39 PMLe Wish
My thoughts went to the worldbuilder as well actually.

Also, any one got any good tutorials on map-design principals? Did a few for compstomps with friends with the first worldbuilder. Messed around quite alot with it, but cant say Im a pro.


http://www.coh2.org/guides/5478/worldbuilding-with-whiteflash
10 Oct 2013, 21:36 PM
#89
avatar of WhiteFlash
Mapmaker Badge

Posts: 372

Subscribers: 1

Both of those links are good, Onkelsams is from the old days but still valid. The second one, mine, is new but it still has some gaps but covers most stuff.

If you google coh map tutorial youll get alot of hits for technical stuff.
12 Oct 2013, 13:23 PM
#90
avatar of DracusNarcrym

Posts: 4

Hello, everyone! My name is Leonidas and this is my first post here. I was browsing the site when I saw this discussion, and I just decided to sign up and jump in :). I'm currently writing a Steam guide on World Builder, if anyone's interested. When it's finished (after WB release, that is), it should hopefully cover, well, pretty much everything. Right now it's in an early stage of development, but if anyone wants to check it out, they can do so here.
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SteinerGER: correct. i m still unsure about the early game balance yadda mentioned in the patchnotes. rifles will still overpower grens and volks early game and make it hard to come back. but we will see its all guessing atm
Today, 04:57 AM
Cyanara: I feel that frequent minor adjustments that at least reduce imbalances would prove much more desirable than infrequent grand changes that risk overcorrecting and stay that way for ages.
Today, 04:29 AM
Cyanara: Yeah, I have to say that I would greatly prefer a more iterative approach to balance patching from Relic.
Today, 04:26 AM
SteinerGER: topkek. that was some kind of a let down
Today, 04:19 AM
FestiveLongJohns: That being said, the changes all look good on paper, I just hope we don't have to wait another 6 months for another balance patch. Here's to hoping the call in meta (Ost, Soviet) gets addressed soon.
Today, 04:12 AM
FestiveLongJohns: Wanna know why they are reacting like that? Because it's the solid info we have been given for 6 months. If this was a monthly patch instead of a bi-annual patch the reaction wouldn't be nearly as strong.
Today, 04:06 AM
beemer8: @festive :) look at how the community is reacting to this small patch , lol some are saying the worlds over :S... they give us anything bigger then this would be like a nuke.
Today, 04:03 AM
FestiveLongJohns: @Napalm: I understand what you're getting at, but you don't have to let your yeast rise for 6 months because you're prepping something else...It speaks to Relic's priorities and it doesn't fill me with confidence
Today, 03:49 AM
akula: anyone think vet 3 grens with lmgs + riflenades are a bit silly powerful?
Today, 03:39 AM
Volsky: @FestiveLongJohns we, as a community, basically were able to figure out this exact patch inside of a few weeks. This is just...sad
Today, 03:29 AM

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