Hey,
I've been looking for some tutorial telling me how I can fix that off-map reinforcements are simulated and not just spawn next to my base, but so far I don't have any luck finding any.
Anyone has a tutorial for this?
Off-map Reinforments
17 Dec 2013, 23:15 PM
#1
Posts: 20
18 Dec 2013, 01:20 AM
#2
Posts: 53
I don't know of one yet so I will write you one.
Step 1: uninstall COH2
Step 2: install vCOH
Congratulations, your units now spawn out of your buildings and the world makes more sense.
Step 1: uninstall COH2
Step 2: install vCOH
Congratulations, your units now spawn out of your buildings and the world makes more sense.
18 Dec 2013, 08:52 AM
#3
Posts: 20
I don't know of one yet so I will write you one.
Step 1: uninstall COH2
Step 2: install vCOH
Congratulations, your units now spawn out of your buildings and the world makes more sense.
Your answer doesn't make sense it all, I'd rather have you not post then post...
18 Dec 2013, 15:36 PM
#4
Posts: 420
Place map entry points in the player starting sector
18 Dec 2013, 15:51 PM
#5
Posts: 20
Place map entry points in the player starting sector
Well yea, that's basics, but the way you see them come running from outside the map to your base. I know you need to use the Interactivity stage tool, set it to 50 and brush the part which is not reachable for AI but does allow troops to enter from.
18 Dec 2013, 15:59 PM
#6
Posts: 420
you are prolly doing something wrong then.
Place a starting_territory_team object. assign it to a player and place a map_entry_point (not map_entry_point_player) object within the starting territory.
Place a starting_territory_team object. assign it to a player and place a map_entry_point (not map_entry_point_player) object within the starting territory.
18 Dec 2013, 17:23 PM
#7
Posts: 59
If you want to spawn units somewhere else instead at your base buildings you have to place "default rally points" for each player. After doing so your new units will move from the map entry point to the set rally points.
18 Dec 2013, 17:30 PM
#8
Posts: 20
I got it working, I figured out what was wrong, thanks though.
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