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Off-map Reinforments

17 Dec 2013, 23:15 PM
#1
avatar of Slavy87

Posts: 20

Hey,

I've been looking for some tutorial telling me how I can fix that off-map reinforcements are simulated and not just spawn next to my base, but so far I don't have any luck finding any.

Anyone has a tutorial for this?
18 Dec 2013, 01:20 AM
#2
avatar of m3rc3n4ry

Posts: 53

I don't know of one yet so I will write you one.

Step 1: uninstall COH2

Step 2: install vCOH

Congratulations, your units now spawn out of your buildings and the world makes more sense.
18 Dec 2013, 08:52 AM
#3
avatar of Slavy87

Posts: 20

I don't know of one yet so I will write you one.

Step 1: uninstall COH2

Step 2: install vCOH

Congratulations, your units now spawn out of your buildings and the world makes more sense.


Your answer doesn't make sense it all, I'd rather have you not post then post...
18 Dec 2013, 15:36 PM
#4
avatar of ofield

Posts: 420

Place map entry points in the player starting sector
18 Dec 2013, 15:51 PM
#5
avatar of Slavy87

Posts: 20

jump backJump back to quoted post18 Dec 2013, 15:36 PMofield
Place map entry points in the player starting sector


Well yea, that's basics, but the way you see them come running from outside the map to your base. I know you need to use the Interactivity stage tool, set it to 50 and brush the part which is not reachable for AI but does allow troops to enter from.
18 Dec 2013, 15:59 PM
#6
avatar of ofield

Posts: 420

you are prolly doing something wrong then.

Place a starting_territory_team object. assign it to a player and place a map_entry_point (not map_entry_point_player) object within the starting territory.
18 Dec 2013, 17:23 PM
#7
avatar of Brummbær

Posts: 59

If you want to spawn units somewhere else instead at your base buildings you have to place "default rally points" for each player. After doing so your new units will move from the map entry point to the set rally points.
18 Dec 2013, 17:30 PM
#8
avatar of Slavy87

Posts: 20

I got it working, I figured out what was wrong, thanks though.
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