It's Chapter 11, which is a restructuring. We're going to be just fine, thank you for your concern, though
I just can't buy this PR wordsmithing. Restructuring really is a nice word for the shareholders. I still hope for the best outcome.
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It's Chapter 11, which is a restructuring. We're going to be just fine, thank you for your concern, though
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I am not worried at all for Relic.
Some fans will remember that, when Relic started out, it was a developer that pretty much had to search for their publishers(e.g: guys with $$$$). This is why Homeworld 3 was never released, because Sierra had the rights (which have been reacquired. OH LONG JOHNSON!). Impossible Creatures was published by Microsoft, for instance.
So this time around it is different, because THQ actually owns Relic Entertainment. However, in the worst possible scenario, THQ will restructure and sell itself in parts to the highest bidder, Relic being one of them.
Why am I not worried? Relic has a very successful portfolio of games, they've always had a talented team of people together which is worth pure gold AND they have a dedicated community of loyal clients/fans*.
*Any decent, moneygrabbing, employee-exploiting company will value the costumer base as an added bonus
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Has Relic actually been very successful? I thought CoH was a bit of a sales failure, the Homeworld titles were always niche, and the WH40k games sold as much as you'd expect licensed games to sell but not much more. And I don't know anything about The Outfit or Impossible Creatures but if they had been big successes wouldn't we have seen sequels or something like we saw for all of Relic's other games (except Space Marine)?
As for the talented team of people, haven't a lot of people left Relic since them?
I'm sort of worried for Relic. RTS games aren't big money makers and they are what Relic mostly makes.
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Yeah but my point is, if sticking a WH40k license on a game will give it good sales, then nobody needs to buy Relic - they can just by the license and leave Relic twisting in the wind.
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I summon a large wall of roadblocks!(aka wall of text)
We need to keep in mind that just because other mainstream games are making 100+ million sales and hundreds of millions of dollars, does not mean a game is only successful then.
Back when I was studying Game Art & Design in Vancouver, BC, several teachers agreed that a AAA title's budget started (at least) at $10,000,000.00 USD. Sure, many many AAA titles go way above that, the money CoD, Halo or GTA spend in marketing alone would produce several stand alone titles, but that's because their target sales are even higher.If a PC game sells 200,000 units at $50 or $60 a pop, then it pays for itself. Many, many PC title sare made for less than the above figures, and thats why expansions and DLC's help.
And....
1)No, Relic is not a multibillion dollar company like blizzard, or infinityward or now treyarch, but it makes a profit to keep itself in business. Considering the amount of small and medium studios that die every year (there are very many, some we have never even heard of, people in the business will know), Relic has kept alive in some of the Game industry's darkest moments.
2)Relic DOES have a talented team of people. Yes, a lot of its personnel may have left to other opportunities, but in the game's industry that is NOT uncommon at all. Sure, not all of their games have made us cry from joy, but then again, what company has? Even Blizzard and Valve, once untouchable giants, have received frowns from its fans.
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