Just for clarity...
The pio design is two fold:
* Realism
* Asymmetrical balance
In WW2, Axis was very strong at the start of the war. Thus Sturms, Kubels, snipers, and pio sighted MGs.
In order for all factions to play differently, pios need vision to support the MG42. They give sight so it can be setup aggressively. Since they have good close range DPS they can then protect the MG when it gets flanked.
Soviets were late to the war and should be strong later in the game. Therefore as an EFA they do not need vision for maxims.
The constant "balancing" breaks the original ideas behind each faction. Which is what people complain about.
People complain about OP units until they get nerfed. Then other people complain about each faction playing the same
"They give sight so it can be setup aggressivel" Did you mean firing from the fog of war at the very beginning of the battle, when you can't even see the mg42?
"Our aim is to encourage positional play and combined arms, which the Wehrmacht faction tends to reply on more than any other faction"
It turns out that they have the best positional play, and the ability to aggressively push with mg42 at the beginning? That is the broken thing. And no one asks to remove this, let this Jaeger sight range just shift to vet1.
And references to real WW2 do not work at all, otherwise you will open a pandora's box. The Germans have always been stronger than the Soviets, if you know even a little about history.