Yes Vipper and I share the same points on the issues with current Raid sections. They're literally UKF Riflemen that are arbitrary gated at CP1 but allow Brits to completely replace IS. Vipper and I literally outlined that current Raid section contradicts what the balance team wants.
A less aggressive Assault Section.
Here, let me say again what the problems are with the current idea and why:
- No cover bonus, but still have Lee Enfields that excel in long range but not good in close, something that IS and Sniper already fill the niche in the faction.
- In THE SAME DOCTRINE AS COMMANDOS
- Automatic unlock of grenades and bolster, allowing stall builds to be absolutely cancer
- Trying to become a UKF version of Riflemen
Now let me give ideas to change it if you still insist on making Raid Sections as is:
- CP0. Literally balance it around minute 0 to save the headache of balancing between different game modes.
- Give M1 Garands or Carbines. Make them excel at close/med range.
- Put them in other doctrines. Seriously Mobile Assault is already extremely good both 1v1 and 4v4. Put them in Tactical Support or Artillery. Remove them from Mobile Assault.
Ok now thats out of the way. Light Infantry version can be made into close range versions and not exclusively long range like others for diversity. You can make them have G43s, stun grenades, etc benefitting a close range squad. Plus I already told how to make them balanced at CP0 and not completely replace IS.
Just try JLI sections. Trust me, it can work.
Yeah it needs to be 0 CP and be balanced around that if its going to be useful in anyway. Anything is better than the current version of Raid Infantry.