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Sneaky PIAT commandos

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3 Jun 2020, 14:23 PM
#101
avatar of Katitof

Posts: 17914 | Subs: 8

The point of balance at this stage of the game development is to pinpoint such things

And I am saying that you are not even on the same hemisphere as the place you can poinpoint balance issues from if you play like you post you do.

Best example?
You see massive balance problem in this thread, where there is no balance problem, just lack of awareness and lack of proper counter unit problem aka L2P problems.
3 Jun 2020, 14:48 PM
#102
avatar of achpawel

Posts: 1351


And I am saying that you are not even on the same hemisphere as the place you can poinpoint balance issues from if you play like you post you do.

At least You can check my stats as I use the same nick.

The problem is that it may be your hemisphere that should not dictate the balance.

Best example?
You see massive balance problem in this thread, where there is no balance problem, just lack of awareness and lack of proper counter unit problem aka L2P problems.

I specifically wrote that this is one of the details that requires polishing up. It can happen only lategame when there are a lot of craters (not only form arty btw). The fact that sth can be countered does not mean it is ok. The counter to this is probably investing simply much more micro and resources to deal with it. It is not balanced as the "camo" player simply gets unproportionally more benefits in relation to the resources they invest.

Basically there is a problem of elite squads that are very strong that can get concealed lategame without any significant micro or resource imput. It should be addressed and You keep derailing the thread.
3 Jun 2020, 16:09 PM
#103
avatar of Riley

Posts: 268

Piat and commandos dont need nerf. True L2p problem.
3 Jun 2020, 16:23 PM
#104
avatar of achpawel

Posts: 1351

jump backJump back to quoted post3 Jun 2020, 16:09 PMRiley
Piat and commandos dont need nerf.

That is true. The camo needs a nerf on all similar units. So that you can't walk lategame half a map in cover with full speed. It has nothing to do with l2p
3 Jun 2020, 17:11 PM
#105
avatar of Riley

Posts: 268


That is true. The camo needs a nerf on all similar units. So that you can't walk lategame half a map in cover with full speed. It has nothing to do with l2p


Axis Fun crying. Commandos cannot pass half the map. This was a special case in the center of the map, where there were many pits after the explosions, which acted as a yellow shelter, so camouflage updated its timer. They already explained to you, you had to save your 222. And it was enough just back the panzerverfer to the base. No one disagrees with you. its true l2p. Stop demagoguery.

3 Jun 2020, 17:21 PM
#106
avatar of VIGNASH

Posts: 187


That is true. The camo needs a nerf on all similar units. So that you can't walk lategame half a map in cover with full speed. It has nothing to do with l2p


A simple fix would be to move the running camo to vet 2/3. That's it.
3 Jun 2020, 17:25 PM
#107
avatar of Kieselberg

Posts: 268



A simple fix would be to move the running camo to vet 2/3. That's it.


You cant fix, what isnt broken.

As pointed out already, commandos would become real trash unit.
3 Jun 2020, 17:29 PM
#108
avatar of achpawel

Posts: 1351



You cant fix, what isnt broken.

As pointed out already, commandos would become real trash unit.

I don't think they would. It is all about moving camo and a general pattern. Falls would receive the same nerf and all other units running like crazy lategame in camo. Camo with all its types just got a bit out of control in general.
3 Jun 2020, 17:30 PM
#109
avatar of achpawel

Posts: 1351



A simple fix would be to move the running camo to vet 2/3. That's it.

But tbh axis falls are equally crazy.
3 Jun 2020, 17:36 PM
#110
avatar of Riley

Posts: 268



You cant fix, what isnt broken.

As pointed out already, commandos would become real trash unit.


I am sure that these axis fanboys did not consider the OP raketen, which was in every battle, and could move with camouflage over absolutely any terrain. But the commandos camo cannot move without the cover, but is called the OP. :D
3 Jun 2020, 18:13 PM
#111
avatar of LoopDloop

Posts: 3053


I don't think they would. It is all about moving camo and a general pattern. Falls would receive the same nerf and all other units running like crazy lategame in camo. Camo with all its types just got a bit out of control in general.

Yeah but falls don't need camo to function properly because they still have DPS past 10m. There's a reason commando stens are really bad at anything outside of minimum range, and that's to force them to use camo. If anything about commandos needs to be nerfed it's the uncounterable light gammon bomb that is just instant death against support teams if the commando user has 2 brain cells. It should be changed to like a flamenade or something like stormtroopers.
3 Jun 2020, 18:22 PM
#112
avatar of achpawel

Posts: 1351


Yeah but falls don't need camo to function properly because they still have DPS past 10m. There's a reason commando stens are really bad at anything outside of minimum range, and that's to force them to use camo. If anything about commandos needs to be nerfed it's the uncounterable light gammon bomb that is just instant death against support teams if the commando user has 2 brain cells. It should be changed to like a flamenade or something like stormtroopers.

That is true. But I always found gammon bobs part of the offset for this close range damage only. My idea would be to make sure camos can't be too cheesy. The gammon bomb could would be less leathal if they lost the "moving" camo. It wouldn't be that easy to use it. If they wait in ambush and use gammon successfully that is ok. But if they run into you cloaked and throw it (due to crazy camo) it is just silly. They could be given some more mid range damage in return if "moving" camo removed. But I would start with making sure that camo is unified and just not that crazy.
3 Jun 2020, 18:32 PM
#113
avatar of Vermillion_Hawk

Posts: 224


I don't think they would. It is all about moving camo and a general pattern. Falls would receive the same nerf and all other units running like crazy lategame in camo. Camo with all its types just got a bit out of control in general.


You've probably never used a Commando in your life. Try attacking a squad with them from max range with no camo and see how useful they are.
3 Jun 2020, 18:35 PM
#114
avatar of achpawel

Posts: 1351



You've probably never used a Commando in your life. Try attacking a squad with them from max range with no camo and see how useful they are.

I did with a lot of success. Check my stats.

...But you are supposed to lay demo with them, get upgraded with brens if you want long range, or just wait in ambush to use gammon and first strike bonus. Not run full speed in ambush mode. Falls are still OP imo at the moment and shock a bit too. Maybe that's why people want commandos to perform similarly.
3 Jun 2020, 18:38 PM
#115
avatar of Vermillion_Hawk

Posts: 224

Says check my stats, hasn't linked playercard. Worthless.
3 Jun 2020, 19:00 PM
#116
avatar of Vermillion_Hawk

Posts: 224

Don't PM me and tell me to look you up. You brought up stats, provide them.
3 Jun 2020, 19:46 PM
#117
avatar of achpawel

Posts: 1351

Don't PM me and tell me to look you up. You brought up stats, provide them.

My ladderboard name is the same as the one I use on the forum. It is just one click away from you. I can't link it as I have never done it and don't really know how to do that. I pm you to give you my ladder name. I didn't want to clutter the forum. I didn't bring up the stats - you accused me of not playing commandos. I just wanted to prove that I do. Simple. The question is why it is so difficult for You to check my UKF rank. Maybe it is You who has a l2p issue with them.
3 Jun 2020, 20:17 PM
#118
avatar of Vermillion_Hawk

Posts: 224

I use Commandos in most of my UKF games so I don't have much trouble knowing their particular strengths and weaknesses.
3 Jun 2020, 22:18 PM
#119
avatar of SweetrollNearTheDoor

Posts: 170 | Subs: 1

You know it is a spicy meme when one single replay featuring one very creative player using an extremely niche strat starts a full on balance discussion.

Suggestion: Since current evidence indicates that there is a single person using this strat in somewhat high tier games can we rename this thread to Nerf Adamir - until this naturally becomes the new feared brit tryhard meta that everyone else was too blind to use :romeoHype:
4 Jun 2020, 03:47 AM
#120
avatar of VIGNASH

Posts: 187

You know it is a spicy meme when one single replay featuring one very creative player using an extremely niche strat starts a full on balance discussion.

Suggestion: Since current evidence indicates that there is a single person using this strat in somewhat high tier games can we rename this thread to Nerf Adamir - until this naturally becomes the new feared brit tryhard meta that everyone else was too blind to use :romeoHype:


I'm using it everytime I play team games so.... works like charm.
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