You must have missed the target size buff for medium generalists to decrease TD effectiveness, as well as the heavy nerfs to decrease TD necessity.
The vast majority of the community doesn't base their discussion around balance previews; they base it on the 'live' version. The upcoming changes
do look interesting, but I'm not going to jump to a conclusion until I've played with them for a week or so in multiple game-modes - something I haven't done in the preview.
I'm guessing OP is referring to the live version, as the question is "[will] There will be any kind of nerfs in the 60 range TD", rather than referring to changes in a possible v1.4 preview.
The fact that despite all the REEEE nothing was done for multiple patches indicates that too many players are unrecoverable noobs who will blame anything and everything before admitting THEY are the problem at the end.
Balanced units DO get this much attention if they are inconvenient to fight against and require putting some thought or effort to countering them.
ISU being prime example of that, followed by halftruck shenanigans, loitering planes vs people who refuse to build AA, years if people screaming about performance of grens and nothing being done about that performance and so on.
Firstly, you really need to stop insulting players - it's not a good argument to make. Any player can make a valid suggestion or critique, regardless of skill level. If you disagree with their perspective based on their skill level, you can make helpful suggestions, rather than referring to them as "Reee", "noobs", or suggesting that the "balance team would love to slap players with a fish about and scream L2P at them".
Secondly, balanced units
don't get this level of attention. I can't recall a single thread (within the last year or two) with 100+ replies regarding the STUG, mediums, ATGs, or even mortars, specifically - whereas I could probably find at least 5
from this year regarding 60 range TDs.
If you were reading forums, you would actually remember Sander explaining that the reason for med tanks target size reduction was NOT TDs, but ATGs being too effective against them.
If you were reading what you've quoted really well, you would see the changes are meant to make meds more "resilient" to ALL forms of AT, not TDs specifically.
Not only are these two lines contradictory ('the changes were
only to improve against ATGs, not TDs' compared to 'the changes were to
all forms of AT, including TDs'), but the first one is also wrong. Sander's quote is:
They aren't, and have never been. Double ATG is so good at fighting off medium tanks that I consider it one of the main reasons players go straight for a heavy instead, now that heavies are viable. It's so easy to make a small mistake and lose a medium to double ATGs, so players choose the reliability of heavy durability instead. The target size buff is meant to make mediums better against ATGs as well as TDs, so messing with the TD accuracy (which would also make them worse against all other vehicles and buildings) is not a solution for the intended goal here.
The changes
are meant to impact the Medium vs. TD matchup.