Should Wehr armor vet bonus be replaced?
Posts: 1794
Disadvantage to waste a vet slot on something no longer useful. Looks good on paper but no in use.
I suggest +80hp and +0.15 moving accuracy as replacement
Think about it, seems very more practical considerations.
Posts: 3166 | Subs: 6
Also, +80hp on the Panther, giving it 7 shots of durability, would be quite ridiculous.
Posts: 3588 | Subs: 3
Posts: 17914 | Subs: 8
Posts: 13496 | Subs: 1
With the buffs to allied TDs and the penetration bonuses they get (that are higher than armor vet bonuses) and the nerf to the armor bases stat these bonuses have almost lost their meaning.
Panther gets 10% armor bonus at vet 2 and KV-1 with same frontal armor bonus and higher rear can get 7% from bulletins.
With the current performance of allied TDs at range 60 axis units would be better of losing their armor advantage over allied armor and becoming cheaper.
Posts: 5279
A p4 for example gains the ability to bounce AT guns which it didn't have previously. They also help against mediums....
All we need is a way to make TDs less obvious as a choice and mediums more attractive and the armour bonus will feel as valuable as it truly is.
Posts: 5279
Posts: 3588 | Subs: 3
The armour still helps vs everything that isn't a TD(who I do feel are overperforming)
A p4 for example gains the ability to bounce AT guns which it didn't have previously. They also help against mediums....
All we need is a way to make TDs less obvious as a choice and mediums more attractive and the armour bonus will feel as valuable as it truly is.
Replace TDs with Jackson and your post is perfect.
Posts: 17914 | Subs: 8
Replacing armor vet bonus with something else would be a buff to allied armor in most cases
With the buffs to allied TDs and the penetration bonuses they get (that are higher than armor vet bonuses) and the nerf to the armor bases stat these bonuses have almost lost their meaning.
Panther gets 10% armor bonus at vet 2 and KV-1 with same frontal armor bonus and higher rear can get 7% from bulletins.
With the current performance of allied TDs at range 60 axis units would be better of losing their armor advantage over allied armor and becoming cheaper.
You seem to missed it, so let me help you:
The armor bonus helps against snares, bazookas, PIATs, medium TDs like the M10 and SU-76 and all medium tanks and premium medium tanks. There's no reason to replace it just because it doesn't really help against 3 units (Firefly, SU-85, Jackson).
Posts: 3588 | Subs: 3
Replacing armor vet bonus with something else would be a buff to allied armor in most cases
With the buffs to allied TDs and the penetration bonuses they get (that are higher than armor vet bonuses) and the nerf to the armor bases stat these bonuses have almost lost their meaning.
Panther gets 10% armor bonus at vet 2 and KV-1 with same frontal armor bonus and higher rear can get 7% from bulletins.
With the current performance of allied TDs at range 60 axis units would be better of losing their armor advantage over allied armor and becoming cheaper.
Or we can just nerf the Jackson and everyone is happy.
Posts: 13496 | Subs: 1
The armor bonus helps against snares, bazookas, PIATs, medium TDs like the M10 and SU-76 and all medium tanks and premium medium tanks. There's no reason to replace it just because it doesn't really help against 3 units (Firefly, SU-85, Jackson).
Also, +80hp on the Panther, giving it 7 shots of durability, would be quite ridiculous.
The problem is there is little reason to built anything else than FF/SU-85/M36 since they can counter all vehicles from kubel to KT (accept JT Ele) and thus the armor bonus is rather pointless.
Posts: 13496 | Subs: 1
Or we can just nerf the Jackson and everyone is happy.
Imo one should start with delaying Super heavies, delaying T4 for Ostheer and nerf allied performance especially at max ranges.
Posts: 1794
Imo one should start with delaying Super heavies, delaying T4 for Ostheer and nerf allied performance especially at max ranges.
Basically this. I seen the games, it is all about going to heavies call now. Afterwards, you supplement with FF/SU85/JS. There is little else to build a medium especially Allies. Unless you are leading and feeling risky to go with a shock one.
In fact this build order extends to 4v4 team games. No reason to build T3 tanks. Since your infantry and AT guns are enough. I mean for Wehr, would you risk fuel to make P4, which does not a great job against infantry and AT? When you know it is pointless once 60TD hits.
Hence the armor vet is pointless imo. Takes up space, and helps little. The synergy is not working with this meta.
Btw i didnt know armor helps against snare. I thought and experience snaring as long the tank health is down some percentage.
Posts: 1794
The armor bonus helps against snares, bazookas, PIATs, medium TDs like the M10 and SU-76 and all medium tanks and premium medium tanks. There's no reason to replace it just because it doesn't really help against 3 units (Firefly, SU-85, Jackson).
Also, +80hp on the Panther, giving it 7 shots of durability, would be quite ridiculous.
I think is 6.5, a flanking AEC can kill it off.
Maybe with no armor vet, Allies are more comforted to build med tanks, which means more variety.
Posts: 17914 | Subs: 8
I think is 6.5, a flanking AEC can kill it off.
Maybe with no armor vet, Allies are more comforted to build med tanks, which means more variety.
Flanking aec would need 8 shots, if you can't land 3 shots on it with panther, I suggest you lower AI difficulty and try again, because someone who uses this kind of argument can't even be playing in ranked team games outside of comp stomps.
Also, you can't exactly shoot half a shot you know? So that's 7.
Posts: 3588 | Subs: 3
Imo one should start with delaying Super heavies, delaying T4 for Ostheer and nerf allied performance especially at max ranges.
I’m all for it. I was originally against tying to tech and then fewer CP on top of that.
Posts: 3166 | Subs: 6
I think is 6.5, a flanking AEC can kill it off
… so 7 shots?
Posts: 203
Posts: 783
How about make skirts a researchable upgrade(150mp 15fuel)requiring battlephase 3 or shwerer panzer authorization and then a nominal upgrade fee for each tank(45 or 50 muni), mutually exclusive with spotting scopes and panzer commander.
Replace existing armor vet with something else.
Yeah, the armor is worthless against TDs, so having it as an upgrade like this would give axis players a choice to pick it up or not depending on the enemy composition.
Posts: 1794
… so 7 shots?
I was meaning a cheap tank can help to kill it. It is not really too much +hp to shake the grounds, but enough to offset the useless removed armor vet.
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