Login

russian armor

June 23rd Patch

23 Jun 2015, 08:41 AM
#2
avatar of zarok47

Posts: 587

Interesting write up concerning the impending patch.
Hope to see more of this in the future :).
23 Jun 2015, 09:45 AM
#3
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

23 Jun 2015, 10:16 AM
#4
avatar of Hater

Posts: 493

I *had* vet5 stuka once on sittard. Breaking IR HT is interesting hint. All thoughts are correct atm, imho.
23 Jun 2015, 10:35 AM
#5
avatar of chipwreckt

Posts: 732

Very well written. Thanks.
23 Jun 2015, 10:40 AM
#6
avatar of m00nch1ld
Donator 11

Posts: 641 | Subs: 1

im afraid of the allies. very afraid :ph34r:
23 Jun 2015, 11:20 AM
#7
avatar of luvnest
Strategist Badge
Patrion 39

Posts: 1094 | Subs: 20

Engine Damage now gets repaired in the middle of a repair process rather than right at the end, because repair crews now realize that making the engine run properly might just be more important than beating out every single dent in the panels first before you look in the engine bay


:clap:

Good read, thanks!
23 Jun 2015, 11:22 AM
#8
avatar of broodwarjc

Posts: 824

im afraid of the allies. very afraid :ph34r:


Shermans and T3485s gonna wipe German squads on retreat like crazy. <444>_<444>

Great read lots of good suggestions and funny insights.
23 Jun 2015, 12:11 PM
#9
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

Helpful article. Nice presentation. Thank you :)
23 Jun 2015, 12:33 PM
#10
avatar of DontyouknowKim

Posts: 49

Jackson <<<<< yagd panzer, stug-g

what should we do
23 Jun 2015, 13:02 PM
#11
avatar of BartonPL

Posts: 2807 | Subs: 6

Tiger nerf, T34-85 stays the same, no Tech rework, gg wp Relic
23 Jun 2015, 13:03 PM
#12
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
Good work, but find somthing good in Relic patchs so hard :snfBarton:
And "At the same time Soviets receive a very powerful scouting option" - its a sarcasm ? :nahnah:
Remove wipe power from mortar , but dont remove it from 37 mm, not bad :snfBarton:
23 Jun 2015, 13:26 PM
#13
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Well-written article, thanks guys! The in-depth commenting is a nice touch.
23 Jun 2015, 15:05 PM
#14
avatar of gunther09
Donator 22

Posts: 538

nice work on the formatting, on the readability of those notes. Thank you!
23 Jun 2015, 17:08 PM
#15
23 Jun 2015, 22:23 PM
#16
avatar of Hagen67483

Posts: 65

thx for the great work.

But I have a feeling that Guards motor for Soviets and Elite Riflemen for USAF will be the go to doctrines for the Allies in 1vs1.
25 Jun 2015, 11:21 AM
#17
avatar of Mithiriath
Director of Social Media Badge

Posts: 830 | Subs: 3

Thank you, it's very useful. :thumb:
25 Jun 2015, 11:38 AM
#18
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

I don't understand limiting heavies to 1 per army when you can still get TWO KING TIGERS. I also agree w Barton... Wehr will have no chance against T34 (either variation) spam with only 1 Tiger (with a broken Blitzkrieg... the cherry on top).
2 Jul 2015, 10:41 AM
#19
avatar of awa59noob
Benefactor 3110

Posts: 152

I don't understand limiting heavies to 1 per army when you can still get TWO KING TIGERS. I also agree w Barton... Wehr will have no chance against T34 (either variation) spam with only 1 Tiger (with a broken Blitzkrieg... the cherry on top).


Ok i understand your criticism and on high Level play like barton level prob. there won´t be a counter. But since Blitzkrieg is hotfixed, the idea to get mixed armys (shrek, pak - with use of Special shock ability) is sth. i strongly support.
Again i dunno about high Level play, but on low Level i doubt you NEED two tigers. Just my 2 Cents.

Best Regards
awa59b

PS: King tiger is not a call in (Goal was too get rid of Company of call ins)
2 Jul 2015, 11:22 AM
#20
avatar of awa59noob
Benefactor 3110

Posts: 152

on a side note... since patch my men are teleporting in garrisons. I first thought this would be a hotfix to avoid taking too much damage while entering - even if i do not get why this would Need Fixing, but it is there a while now...

Is this a known bug, or is it only me?

2 Jul 2015, 11:24 AM
#21
avatar of steel

Posts: 1963 | Subs: 1

on a side note... since patch my men are teleporting in garrisons. I first thaught this would be a hotfix too avoid taking too much damage while entering - even if i do not get why this would Need Fixing, but it is there a while now...

Is this a known bug, or is it only me?

Having that too. Seems like a new bug sneaked in. :D
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

559 users are online: 559 guests
3 posts in the last 24h
4 posts in the last week
23 posts in the last month
Registered members: 48722
Welcome our newest member, asherllc
Most online: 2043 users on 29 Oct 2023, 01:04 AM