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Company of Heroes 2 Theater of War game mode info released

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Greg Wilson released another "Letter from the Producer" today, introducing the first concrete information about the new "Theater of War" game mode in Company of Heroes 2. He also mentions that the game will be updated with additional multiplayer PVP maps that are released at regular intervals, for free, to the community. This sounds like music to our ears for competitive COH2.

Greetings CoH Fans,

I had to pry myself away from the Closed Beta when realized it was time for another installment of the "Letter from the Producer!"

The Closed Beta has been running for nearly a month now, and the team has been very busy playing with the community, watching some awesome shout-casts, and sifting through massive amounts of forum data... all in an effort to refine the core balance and improve the multiplayer experience in time for launch. Over that time period, we’ve updated the beta 10 times and fixed numerous crashes and compatibility/performance based issues as well a handful of balance and gameplay related fixes. We weren’t able to get all our desired changes into the beta and as a result have a significant number of additional updates in our ‘mainline’ build that we can’t wait to roll out in a future beta. If you thought this version of the beta was good, you won’t believe what’s in store for you in the the next one! :-)

Unfortunately, all beta’s must come to an end and tomorrow marks the end of this incarnation. On behalf of the COH Team, I'd like to express our sincerest thanks to everyone who's invested their personal time to play the game and provide feedback in the forums. It's making a huge difference and we really appreciate it!

I'm really excited to be able to share a piece of news we’ve been keeping close to our chest since almost the start of the project. In addition to building out an all new and robust cinematic campaign to satisfy all the singleplayer fans and continuing to expand on the incredibly popular PVE and PVP multiplayer modes, Company of Heroes 2 will include a brand-new mode which has been designed to help bridge the gap between the two.

Introducing CoH2’s third mode – The Theatre of War!

The Theatre of War is a collection of single player and co-operative based missions that have been crafted in a way that will not only will challenge our most skilled players but also allow gamers of all skill levels to hone their skills and tactics in some very unique situations. Our at launch offering will include the Eastern Front 1941 Theatre of War Map, giving players access to 9 unique missions from each side of the conflict. This means 18 missions in total to introduce the mode and If you pre-ordered, you will also receive an ToW mini-pack with more even missions that will be released post launch.

And… one final announcement that I’m sure will make everyone smile - As part of our commitment for ongoing Community Support, Relic will to continue its tradition of introducing new and free multiplayer maps at regular intervals, for all players to enjoy!

Well that's it for this update, I hope you have all been enjoying the beta and look forward to your continued support as we approach our launch date on June 25th.


Cheers,

Greg Wilson, Producer






























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LeYawn: which however is imho much less powerful agaisnt OH than against OKW.
Today, 09:45 AM
LeYawn: that said, its not a bad unit at all, but its certainly not the panacea to Soviet support weapon spam.
Today, 09:45 AM
LeYawn: Nah. However, ie. Maxim reinforce is only 15 mp a pop and amortising the mortar HT is not that easy, especially considering how much it sets you back in terms of fuel.
Today, 09:44 AM
Katitof: LeYawn maybe you're doing it wrong, like, not using incendiary rounds at all?
Today, 09:12 AM
turbotortoise: base pins make me anxious enough already in 1on1's i perish the thought of two soviets on the other side...
Today, 08:32 AM
SteinerGER: had literally only 2 standard territory points and ammo became a serious problem to get rid of maxims and flanking was not possible due to deathball of maxims.
Today, 08:29 AM
SteinerGER: we were on the defense early. were pushed away from both fuels for around 15-20 minutes. were ultra low on MP (well at least me as OH)
Today, 08:27 AM
miragefla: you might as well get a sniper against Soviet support spam just to bleed them consistantly
Today, 08:12 AM
LeYawn: Damage output of the mortar HT is pretty benign for a 40 fuel unit...
Today, 08:10 AM
Justin xv: Well, it does hard counter static MG's.. That's not wrong
Today, 08:05 AM

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