Profile of Katitof
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: What keeps you from enjoying coh3?11 Apr 2024, 15:55 PM
Shitty threads from salty people who never stop complaining, but refuse to find something they would like ln life as if living for misery is their whole personality usually. In: COH3 Central |
Thread: Why no clone9 Apr 2024, 20:07 PM
Problem is RTS tend to push for 1v1 e-sport gigachad tourney gaming while 95% of the playerbase want to play SP and 3v3,4v4, comp stomps. SC2 was pushing esport try hards, yet it had extremely large casual playerbase. But it had game modes and creative tools to support that. SC2 coop commanders was fun af for me, and I'm afraid we'll never see such game mode ever again, tho HW3 will make an attempt. In: COH3 Central |
Thread: Why no clone8 Apr 2024, 08:18 AM
Coh always stood out with its vivid battledield atmosphere. EZ Despite what many people would have you believe to the contrary, there was actual effort put into CoH. The closest alternative is MoW and its derivatives and they just crap out shovelware asset swap every year or two for last 16 years on the exact same 16 yo old engine. In: COH3 Central |
Thread: Relic Entertainment Now Independent Studio.31 Mar 2024, 12:16 PM
Well, there is only so many people you can fire before you're completely crippled. Post release obviously not as much graphical asset and story writing staff is needed as in production, but other positions seem needed. In: COH3 Central |
Thread: Relic Entertainment Now Independent Studio.31 Mar 2024, 08:07 AM
Based on what is publicly known and with the success of AoE4, I think that in future Relic will probably be picking up a lot of outsourced work from publishers, rather than them working on their own IPs in the future. Didn't they had layoffs last summer already? Anyway, games usually end up bad, because of bad leadership decisions and pushing too early releases to satisfy whoever but players. We've got a proverb here, which roughly translates to "Fish rots from the head first", meaning people responsible for making decisions are the ones who should be changed first. In: COH3 Central |
Thread: whats the reason27 Mar 2024, 23:05 PM
What exactly do you mean by "worked"? Casuals new Zeal existed and did something. You had to go ask modders or look at another sites to find out what it actually did and how it functioned, nowhere it explained or hinted at it working on model basis, not squad basis and being in effect within a single squad. It was stupid, it did not worked, it was extremely unclear and you had to go to external sources to understand what it did. And that stupidity of lack of any kind of indicators and descriptions continues through DoW2 and CoH2. Nothing was clear, you wrestled with UI that refused to show you what you wanted to know and you think "it still worked"? In: COH3 Central |
Thread: whats the reason25 Mar 2024, 20:21 PM
Pretty sure COH1 had no indicator for 57 buffs PE units had through upgrades and vet. In: COH3 Central |
Thread: whats the reason23 Mar 2024, 17:05 PM
Ah, that, yeah, I can see how that can be a problem, buffs could easily be moved elsewhere. Debuffs however I'm not so sure. You do need indicator that these are active, but yeah, it could be done much better, agreed here. As DAK main I see these so often, I just phase them out of my sight. In: COH3 Central |
Thread: whats the reason22 Mar 2024, 21:11 PM
At the moment I don't see the need of reducing the resource outcome at least in 2vs2, I don't have the feeling that late game units are arriving that early and early/mid game LVs and units have their role and impact. Because it is not a problem in 2s. Its specifically issue of 3s and 4s, where stalemate happens early and points do not change ownership, on top of that you always have caches. In 1s and 2s a lot of map is often contested and changing hands, leading to armor arriving at its intended time, you won't exactly find many 5 min Stuarts in 2s and 1s. In: COH3 Central |
Thread: whats the reason22 Mar 2024, 20:44 PM
Not in the slightest. Tech happening 50% faster in team games and much more heavy vehicle play due to never addressed abundance of fuel and stability of its income is the issue. All the patch did was open up possibility to tech up and be rewarded for it if you go with bg armor and end up with advantage earlier. In: COH3 Central |
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