Profile of Napalm
General Information
Last Visit Time: 28 Dec 2021, 23:55 PM
Broadcast: https://www.twitch.tv/theangrybearstv
Steam: 76561197993726353
Nationality: Canada
Game Name: Napalm
Last Visit Time: 28 Dec 2021, 23:55 PM
Broadcast: https://www.twitch.tv/theangrybearstv
Steam: 76561197993726353
Nationality: Canada
Game Name: Napalm
Signature
The views and opinions expressed in my posts and topics are solely those of the Napalm. These views and opinions do not necessarily represent those of Relic, the developers, The Angry Bears and/or any/all contributors to this site.
Post History of Napalm
Thread: Bulletin is not getting unlocked!11 Mar 2014, 17:47 PM
I'm getting some bugs like this as well with the T34/85 upgrade. Calling in these units do not count for the bulletin unlock. In: COH2 Gameplay |
Thread: Ultimate guide to further improving coh211 Mar 2014, 17:45 PM
I won't bite, too much badness. In: COH2 Gameplay |
Thread: How to further improve coh210 Mar 2014, 19:57 PM
The true issue is that there is no set methodology for balancing nor proactive communication. Folks of these forums like to nit-pick specific issues without looking at the whole picture. What lessons were learned from the Elite Troops and Soviet Industry? What is Relic's new approach (if any?)? It's a complicated issue and it really comes down to defining clear roles for each commander and unit. A great example of when things go wrong is the Soviet's Defensive tactics. The commander was clearly a early game dominance commander with no real late game abilities. Pre-nerfs it did this role very well, but after no less than 5 unit adjustments the commander has become redundant. On the flip side, when done correctly, you end up with commanders like the German's Air Superiority. Clearly defined and balanced for its role. This community noted awhile back that unit over lap was a serious problem yet didn't associate it with a commanders role within the game. Technically, commander role overlap is more serious of a problem than unit over lap. Design commanders with clear roles in mind and associate the units/abilities the commander gets with those roles. Coles notes: Define commander and units roles within the game. Balance based on role and ignore stupidity which results in a 120MM mortar or DHSK. In: COH2 Gameplay |
Thread: Sniper Balance4 Mar 2014, 21:54 PM
Napalm for Relic Balancer. Restoring the glory Beta days. In: COH2 Balance |
Thread: Sniper Balance4 Mar 2014, 21:08 PM
Scout car should be faster, have the health of a P4, and be one shot kill with the auto cannon upgrade. /Thread In: COH2 Balance |
Thread: T4 and the Panther4 Mar 2014, 20:39 PM
Brummbars don't wipe Soviet infantry squads in one blow like the isu152 or is2, PGrens are powerful but only just as durable as regular Grenadiers. Ostwinds don't wipe out infantry squads. Flamethrower Halftracks does so little damage now since all flame weapons rely on crits to kill. I've experienced squad wipes with the Brummbar, especially A/T guns. Ostwinds and Flame H/T's do not instant wipe a squad but they sure can cause some havoc if used by a brave soul. The Flame H/T keeps pace with units in retreat. If the German player is on the ball they can wipe squads by following them back into the base. Same applies with the Ostwind. In: COH2 Balance |
Thread: Soviets Advanced Warfare Tactics Commander4 Mar 2014, 20:36 PM
Just want to put it out there that Radio Intercept is not completely reliable. If you are a Soviet and using this ability do not rely on it 100%. Issues I've encountered so far: 1) What the voice says and what is displayed in chat do not always align. I find that units are missed by the chat. 2) Random periods of radio silence. No intel. This happens the majority of the time but I find it happens more mid/late game. I'm unsure if these are intended features or not, but right now, there is a chance that this ability fails. In: COH2 Balance |
Thread: Countering early bunkers, 1v1 and 2v23 Mar 2014, 21:14 PM
zis guns take out bunkers very fast. This is the only real counter without having to rely on commander call ins. |
Thread: Countering early bunkers, 1v1 and 2v23 Mar 2014, 20:03 PM
So let me get this straight. The recommended approach to dealing with bunkers is for the Soviets to hold out commander selection, wait until a bunker is spotted, and build guards and T1. Huh, seems like a fair and balanced counter to such a unit. |
Thread: PPSH x3 Aftermath Update27 Feb 2014, 20:33 PM
G43 should not drop because special snowflake. In: COH2 Balance |
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Latest replays uploaded by Napalm
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VS~TAB~ Glendizzle ~TAB~ Napalm ~TAB~ Cabreza ~TAB~ Choccy Starfish[VR] Ranger [VR] @WhiskeyWC [VR] Krieger [VR] johnci131-1,572
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VS~TAB~ Father Christmas Bear ~TAB~ Beemer8 ~TAB~ dpfarce ~TAB~ maskedmonkey2IPL{Rycerz}Orku [Sturm Division] SneakyGnu [Sturm Division] WomBado [Sturm Division] niko-85TAB vs STURM DIVISIONby: Napalm map: Lienne Forest1-1,227
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VS~TAB~ Coaster ~TAB~ Beemer8 ~TAB~ Napalm ~TAB~ General Winterfeld[TATUZ] G.dot [TATUZ] Black Dynamite [TATUZ] About 37 Cops [TATUZ] Blue Semtex?Please Ignoreby: Napalm map: Lazenrath Ambush3-1,626
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VSJewish Sympathizer globalinfoweb Aljobe kyz31~TAB~ Napalm SS Aryan_masterrace_420yoloswag ~TAB~ Choccy Starfish RiffzBearritoStuka Close Air Support Cheeseby: Napalm map: Faceoff at Rostov1-1,535
36722316692904527141269742659126459251582017419164
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