These are not dedicated servers as people have been asking for.
Instead, these are networking servers probably handling some of the data interchange between any players that are having sync and lag issues. Something like the NAT transversal servers some use. They will not be running game code or deciding event outcomes.
The overall game will still be peer to peer, but with the addition of something like an arbiter of network, keeping the data flowing between those.
Overall, if this is real, then it's a good midway between dedicated servers and peer to peer. Should be drastically cheaper than dedicated servers, but still keep the games flowing.
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