How much more T34 friendly do you want? There is NOTHING wrong with the T34 vs P4 match up as it stands right now. You need to micro your T34 and throw an AT nade on the engine of the P4 and it will win every time. T34 is only 280mp and 85 fuel and rapes infantry as well as competing with a P4.
A P4 is 320mp and 115 fuel is okay vs inf and good vs all Soviet tanks if supported. The thing you can not simply compare these two models in a vacuum anyway as there are far too many other elements to consider which makes both of them good at their current role. Guards, Cons and T34 combo at the moment is very very good, then again so is Grens, Shrek PGrens and P4.
Take it easy there Green, I'm talking about meta and overall game.
If the game was just T-34s versus P4s, it'd be great. But then there's the Panther, StuG, and SU-85.
But the real culprit, and the reason why the Jagdpanther are the call in units. Tigers are obscene right now, moreso with vet and smoke launchers. Almost every game will end up with some mix of tanks involving a Panther or Tiger unless it's over too quick.
That's where the trap of the T-34 death spiral happens. Where the suicidal nature of T-34 use ends up draining more resources as even the best players make mistakes.
And that's why they don't need a Jagdpanther right now. It just has no place. |
I'm interested to know in what situations Penals will win against Grens with LMGs. |
Part of the reason why there is no Jagdpanther is that there isn't too much need for that class of tank hunter yet.
Both T-34 versions, as well as all Soviet armor is already outclassed by every German armor. Since normal German armor can already effectively fight Soviet armor, a tank that can only fight armor even better isn't needed in the meta.
We will see it at some point, especially since they can reuse the model from CoH1 (ah the beauty of developing high res models to downres). But it'll come out sometime after a more T-34 friendly meta is established. Real world stats-wise, it'll be even better at killing SU-85s from the front, and we really don't need more of that. |
I wonder if they could make M3s more durable if every Panzerfaust that hit it stunned the passengers, disabling weapons for a while. |
It happens a lot. Right now, it happens mostly with abilities that cause pin overriding the retreat status, which is BS.
The main culprit is the German Light Strafing Run, but I think the Soviet Propaganda will also cause this as well. Maybe 1-2 other abilities.
The Pin on retreat can also cause the retreat state to cancel out, leaving your troops that you clearly had retreating sitting out there in the open after the pin expires.
There's groups of players exploiting this in a very deliberate and serious way.
And, even if you aren't trying to, it's hard not to use it this way. |
Anyone else tired and disappointed that the M3 is effectively a one shot flamethrower/sniper delivery system?
Anyone know if it can fire at aircraft?
Perhaps satchels can become less of a throwable that blows up more of your own men, and into a something that can do large damage to vehicles, but at an extremely short range.
Too bad Soviets never used the M3 to mount any sort of recoilless rifle/gun, that'd be an interesting upgrade, along with extra armor or something. |
Some players do make the case for conscripts merging with them, but the Conscript merge is finicky and buggy. The only reason is to get more SVTs out.
And even if you use them as advanced rifle troops, you're still paying for the satchel charge and potential flamethrower upgrade.
Perhaps Penal Troops can get the 43 AT Grenade, or some other heavier AT option that does pure damage, but with shorter range? A problem with going B1 (building 1, since I don't consider Soviet buildings as tiers) is that you miss out on the AT Gun as a necessary high damage AT option. This means you definitely can't go B3 since T-34s and SU-76s do not put out enough damage to reliably finish off, or drive away German tanks.
About the only thing you use B1 for is the M3, which has been nerfed into nothing but a one use flamethrower delivery system.
Hm... yeah. I think replacing them in B1 is a better option. Make Penal Troops a Commander specific call in with a new set of abilities and equipment that better fit them. |
Yep. Doesn't the elephant also have the same Ram and AT grenade resistance from heavy armor?
I know it also has pretty good accuracy against AT guns.
What else is there to counter? People say Arty works, but let's be honest, arty is countered just by line of sight and being at 5CP on most German commanders. By the time an Elephant is out, you've got what you need to counter arty. |
Merge on conscripts works because it's a choice. Conscripts cost a reasonable amount to reinforce, and they're also the mainstay combat unit for Soviets, using a squad to merge is taking away one combat source to boost or keep around another.
Ostruppen, as others have pointed out, have little combat ability and are basically there to cap, and grab team weapons. Grabbing a weapon or capping, or even just drawing some fire before retreating is good enough use for them.
Oh, and the panzerfaust. They can get in, take some losses from a vehicle, and still panzerfaust. Conscripts doing the same thing will lose just as many men but end up costing more to reinforce. A T-34 or SU-85 that's slowed, or just an M3 hit with it are basically dead. |
The more games I play, the more I see this change, and unwillingness to revert it, is for team games.
In 1v1, there's more opportunity to flank despite having less units because 1 player can only build so many units.
But in team games, MG spam used to be king in early game, and still is a threat due to numbers. It alters the flow the game even when overcome and the delay can be enough make it a very steep hill to climb.
And you know what, I gotta agree with the change in idea. Not to say that there can't be improvements overall. But I think any solution needs to be very situational. |