I need help creating a weapon switch ability to create a new infantry unit that can switch weapons through a ability similar to the sherman's ammo switch.Can someone help me?
I think it maybe related to the maps themselves but I could be wrong. I think maps have markers for building. You maybe to trick the ai if you add a type to the ebps, most likely defence_building.
The type in EBPS is already defensive building.
I tried to do a 1000 priority sbps, but it didn't work.
Add trenches and sandbags to ia?
Does anyone know how to make AI create these defensive buildings?
I already tried to create a high priority sbps, but it didn't work.
The AI often drives me crazy, but I have a workaround to influence them a little. I added 1 upgrade to all 5 HQ's. That upgrade has position -1 (invisble) and no hotkey. I added the upgrade to the economy which utility 1000. It is called 'is_ai'. The AI normally buys it within 1 minute in the match.
This upgrade can be used to lock units for example (requires NOT: player upgrade). Or to limit them to one or two on the field. A human player will not be able to buy this upgrade.
I can't do one new upgrade alone. Could you send some prints for me to try to do the same?
I tried to set a much higher priority to try to make SWS squad be manufactured first, but AI always makes several soldiers before creating the first SWS.
Also I have a problem with FLAK placement because it is created several times in a row by engineers even with very low priority valor and this makes the AI overall evolution slower.
Thanks for the help, but like I was wondering how to make a higher priority to get SWS out first in the build order of the HQ similar to what happens to the British who first do UPGRADES and then send units to the battlefield.