It's very good and useful in almost any situation.
I use this commander when I feel the need to "carry" week teammates. My favorite strategy is to combine T2 with T4 and do my best to hold territory. The downside is you lack a main battle tank until the KV1. Couple cons, 2-3 maxims, at gun, maybe mortar, 1-2 shocks, su85, kat, kv1, its a strong combination that can very effectively support your teammates.
The B4 is risky is there is a player with stuka dive bomb. Generally you can put it far enough back to avoid walking stuka barrages, so dive bomb is the biggest issue. If there is a dive bomb, and the player has half a brain, its pretty much wasted manpower.
Profile of Ohme
General Information
Broadcast: https://www.twitch.tv/Ohmee
Steam: 76561198016430989
Residence: United States
Nationality: United States
Broadcast: https://www.twitch.tv/Ohmee
Steam: 76561198016430989
Residence: United States
Nationality: United States
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Post History of Ohme
Thread: Counterattack Tactics - When to Use?3 Oct 2014, 20:14 PM
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Thread: Blitz ability too good?2 Oct 2014, 19:27 PM
Blitz is the single most OP ability if you compare it side by side with the capture mode of soviet tanks. In: COH2 Balance |
Thread: RELIC: how about an update_news_something2 Oct 2014, 19:05 PM
"We're working on it" does not quell my concerns. The work that has been done created bugs and threw balance around the blender. What reason do we have to believe things will get better when recent history shows Relic actions have made things worse? In: Lobby |
Thread: GrW 34 Mortar Team bugged?2 Oct 2014, 03:07 AM
They're working fine as far as I can tell. Do you have mortar bulletins? and, so you know, the barrage ability is less accurate than auto-fire. It does fire faster though. |
Thread: background video on the main menu1 Oct 2014, 22:48 PM
Not that I know of. Turn down the UI opacity in the menu and watch it because you don't have a choice. In: Lobby |
Thread: Hill 331 back, Ettlebruck 4v4 again? (Pls confirm)1 Oct 2014, 19:50 PM
It seems that the maps that were previously removed or modified on the map list have been reverted. Hill 331 is back in game, and Ettlebruck is once again a 2v2, 3v3, and 4v4 map. These changes were for the better, I don't understand why they reverted. Ettlebruck as 4v4 is a joke. In: Lobby |
Thread: 4v4 is a joke30 Sep 2014, 04:31 AM
Still not an argument, it's an assumption you have already deemed to be true. In: COH2 Balance |
Thread: 4v4 is a joke30 Sep 2014, 04:05 AM
4v4 is a joke, agreed. I like 4v4, just wish it was balanced. Some of your "timings" are off (exaggerated). I don't understand why people insist that making the game different for different game modes is a good idea. It would be very jarring for things to be different prices/effectiveness, as the game is already loaded with a variety of units/prices. Secondly, I have yet to see an argument as to WHY it would be needed. We go from: There is a problem -> there is no other way -> make each game mode different. It should be: There is a problem -> whats the issue? -> test some changes -> a million other ideas -> final resort, different numbers for diff game modes. In: COH2 Balance |
Thread: Why are there so few good players in the CoH2 playerbase.30 Sep 2014, 01:59 AM
I have high hopes for the "E-Sports Partnership" which was announced at Gamescom. High hopes generally set me up for disappointment, and I find myself quite pessimistic about its potential. There are too many bugs and too much fundamentally broken faction design. They keep spinning knobs, adjusting accuracy, scatter bonus, moving burst modifier, and on and on. It doesn't address underlying problems. Keep spinning the knobs, and if it doesn't work, spin them again. In: COH2 Gameplay |
Thread: Why are there so few good players in the CoH2 playerbase.30 Sep 2014, 00:29 AM
This is also a huge reason why I play less now. I MUCH prefer Axis because they're just more fun to play. Allies has its moments, but restrictive teching and boring units make dealing with late-game infantry and armor a real problem. (And not a fun "Hey I like solving problems" kind of problem, but a "My god why did they do this too me" kind of problem). In: COH2 Gameplay |
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Latest replays uploaded by Ohme
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VS[3XT]-PolishUnderground " [TTT]-Carbon05 [TTT]-CrazyAlpha [TTT]-Dirk Deaglercohbros/ Doc Rockwell cohbros/ Cocaine Accessories cohbros/ Ohme egg moneyTop tier 4v4 clash - cohbros/ vs TTTby: Ohme map: Angermuende8-2,268
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VScohbros/ Ohme cohbros/ Pig-Mee cohbros/ PandaFausts cohbros/ Midconflict[TTT]-PolishUnderground " [TTT]-Carbon05 [TTT]-CrazyAlpha [TTT]-Dirk Deaglercohbros/ vs TTT 4v4by: Ohme map: Faceoff at Rostov1-1,049
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VScohbros/ Doc Rockwell cohbros/ Cocaine Accessories cohbros/ Ohme cohbros/ PandaFaustsRice Omelet Suzutsuki JK.Bernie RtN.Milk Please!4v4 Upset! Epic Gameby: Ohme map: City 177-1,805
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VS~TAB~ FriedRise ~TAB~ Ruhani ~TAB~ m00 ~TAB~ Napalmcohbros/ Pig-Mee cohbros/ Doc Rockwell cohbros/ Ohme cohbros/ PandaFaustscohbros/ vs The Angry Bearsby: Ohme map: Angermuende3-1,207
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VScohbros/ pig-mee cohbros/ Ohme Cohbros/Midconflict cohbros/ DarkseaAgentNinjaGoat =UGB= =UGB= Tyr =UGB= Ditch =UGB= Banillocohbros/ vs =UGB= 4v4 throwdown!by: Ohme map: Steppes3-1,178
1711217069170071696616884167321557115329
Livestreams
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