i hate f2p, it s the scum of the video game industry.
but if you want coh2 to look like warcraft3 from 2003, keep on, you re doing good.
Profile of DonnieChan
Post History of DonnieChan
Thread: Do you think CoH multiplayer will go f2p?17 Feb 2015, 16:42 PM
In: Lobby |
Thread: British Forces vs. Afrikakorps - My suggestions17 Feb 2015, 16:40 PM
i dont want to see british i dont like desert maps i dont want more factions inspite i would like WFA to be removed i would like to see more eastern front maps and campaigns. and i want vcoh2 back In: COH2 Gameplay |
Thread: It just isn't fun anymore12 Feb 2015, 20:55 PM
Well, ladder play isn't tournament play. There were a lot of top 50 players who wouldn't last beyond the second or third round of a tournament. the stuff you described was used by A FEW people on A FEW occasions. the "not top 50 and tourney player" guys used the same standard build orders over and over again (list above). because they were reliable, easier to perform and therefore gave people the best chance to win. In: COH2 Gameplay |
Thread: It just isn't fun anymore12 Feb 2015, 19:11 PM
The OF faction metagames were always relatively stale, which is a big reason why most people disliked them relative to the vanilla factions. Brits consistently had the worst meta in CoH1, and they also had zero global upgrades, a trait shared, interestingly enough, with every faction in CoH2. Aside from that, your post is fairly misleading Donnie, but you were never a serious 1v1 player so I can understand the confusion. i was top 50 1v1 with vanilla factions and top 20 with OF factions. -4ES was only used when it came out and after that almost never when people found the counters (mostly snipers, like always) -wsc was unreliable and easily counterable by snipers and pumas. that s why it was rarely used -early nades were useless vs better players what i remember is clicking snipers nervously around house corners, missing countersnipes and m8 running away with 5% health although the pak was well positioned and hit 2 or even 3 times. the RNG here was far worse because it had a much bigger impact. In: COH2 Gameplay |
Thread: It just isn't fun anymore12 Feb 2015, 10:30 AM
to the coh1 nostalgists here: coh1 had its own stale meta and build orders everyone used, too US: -4rifles bars -4rifles m8 -early wsc(maybe 5% of games) Wehr -T2 grenspam -multiple snipers -T3 with a puma PE: -AC's -2x inf halftracks (maybe 10% of games) Brits: - a Blob the metagame was basically about finding the enemy snipers. if you found them--> good chance to win. if not, you were mostly fucked EDIT: sorry, there was also the "trying to get your medbunker up under howitzer fire" - meta and for me a lategame which is dominated by heavy tanks is somewhat more logical and enjoyable than a lategame which is dominated by a bunch of snipers like coh1 had. In: COH2 Gameplay |
Thread: carnage in minsk pocket11 Feb 2015, 09:50 AM
minsk meat grinder -- stugs and mens fighting for survival In: Replays |
Thread: Are there any RTS games coming with great potential ?4 Feb 2015, 10:53 AM
that's it. that's exactly what i hate! i dont want to learn and memorize hundreds of this stuff to play. many people do, because everyone can do that. its not hard to learn something by heart. i have a mg which can suppress. i have grenades which i can throw in houses. i have tanks which are hard to get but can deal and take a lot of damage. to win, i have to combine them using the right positions and flank routes ALL OF MYSELF. for me thats a logical concept and i prefer strategies built around this. MOBAS are just rock paper scissors with hundreds of different rocks papers and scissors. and they are easy because you control just one only single scissor and not a dozen of them. In: Lobby |
Thread: How DOTA became a successful esport3 Feb 2015, 21:03 PM
its because its fucking simple! -its not hard to micro 1 single unit -its built on memorising dozens of special abilities. everyone can do that. and then people confuse it with "skill" -its a team game for multiple players --> so people can blame other people when they lose In: Scrap Yard |
Thread: Secure Mode (Soviet Vet1 tank ability)3 Feb 2015, 15:12 PM
i like secure moe nd use it often: chase off harrassing obers or pios with t34 and recap the point --> very good, why is everyone complaining? In: COH2 Gameplay |
Thread: carnage at the river25 Jan 2015, 20:02 PM
brutal fight, vet3 mortar and ostwind In: Replays |
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