Profile of Ginnungagap
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"Axis can STALL2WIN to get to that late game, there is really no hope for USF competitively short of getting the best side of the best USF maps and being an order of magnitude better than your opponent." - SageOfTheSix, after losing to Jesulin's Ostheer on Semoskiy Winter
"Axis can STALL2WIN to get to that late game, there is really no hope for USF competitively short of getting the best side of the best USF maps and being an order of magnitude better than your opponent." - SageOfTheSix, after losing to Jesulin's Ostheer on Semoskiy Winter
Post History of Ginnungagap
Thread: I refuse to play against Tanker Ace26 Jan 2014, 17:55 PM
I really hate it when you have a nice, close game and suddenly your opponent hits 16cp and gets 32000000 fuel basically for free. In: Strategy Desk |
Thread: Sunday Night Fights Season 5 Fan Art Contest25 Jan 2014, 20:49 PM
The fabulous world of SNF, where things get exclusively hot, sandbags know how to stop mans, extensive foreign language teachings and plane trolling. Honourable mention goes to Siberian: You can't see him in the picture, but you can hear him - or more precisely his music - if you listen closely. In: News |
Thread: Cruzz's thread of crappy game changes25 Jan 2014, 17:08 PM
Overall i like these changes very much. It addresses a wide range of the most notable annoyances in the game. Some are maybe to drastic (quadruple ppsh cost - don't forget they are doctrinal and (since the latest patch) considerable worse than g43 for example) or to sophisticated from a developers point of view (new AA mode/ability, some game mechanics) to implement. In: COH2 Balance |
Thread: Company of Heroes 2 Comedy Cast!21 Jan 2014, 19:00 PM
I had to stop after 10 minutes. Personally i found the whole thing too forced and tiresome after a while. If you don't talk about the actual gameplay and give strategic insight, i need really good jokes and a special sense of humor (making fun of the wonky ragdoll physics for example is not my cup of coffee) otherwise to be entertained the whole 30 minutes. In: Lobby |
Thread: MG42's getting sniped by scripts and shocks 12 Jan 2014, 17:37 PM
That sounds nice for a solution - it limits the mentioned problem and promotes flanking. In: COH2 Gameplay |
Thread: Panzergrens10 Jan 2014, 15:19 PM
From a high level 1v1 perspective i see absolutely no problem with multiple Panzergrenadiere, since they got clear disadvantages (45 reinforcement cost) and counters (Snipers, Mgs, Vehicles, Explosives, Mines, Shocks, Infantry (if upgraded with Schreck)). But i can see the average player having trouble with the unkillable anti-everything blob of doom. In: COH2 Balance |
Thread: Death to all the RNG gods6 Jan 2014, 15:27 PM
Didn't expect that much response, thank you all for reading it. @SgtBulldog: -Soviet TM35 Mine & destroyed engine critical The chance for a destroyed (not damaged) engine critical is already very small (5%?). But when it happens, it leads to a dead tank most of the time. And that is huuuuge. Even if the chance was 1%, every 100th tank would be as good as dead just because. -Soviet TM35 Mine & squadwipes It happens. You never had a game where you lost 2 full health squads to the first 2 mines? You will have it - and you will hate it. -AT grenades & 100% stun chance Sometimes you need a 100% chance to formulate a strategy. Your other units depend on the stun. The AT gun. The second squad and their AT grenade. Besides that, a 100% stun chance without guaranteed engine critical is already a big nerf. With a lower percentage the ability would not be worthwhile in my opinion. -T34 ram changes Yes, the game will feel more arcady. You can't have best of both worlds i guess. Personally i will say after countless hours in vCoH and CoH2, the tension from randomized events lose their effect. It is the out-thinking and out-microing which matters the most to me. I'm not excited when my ram to the back of the enemy tank fails - or succeeds. I'm only excited because i managed to ram the back. -Flamethrower & chance of exploding only on squadwipe It is in comparison to the AT grenade or ram change not a big deal, sure. -Skillplanes You are complaining about randomness getting decisive influence on the outcome of the game, yet here you want to remove a random effect so small that it hardly ever triggers. The very small chance is per bullet. With multiple P4s for example the overall chance becomes much higher to the point where it has noticeable influence. And there's no need to remove the AA capability of the M5. It's the Ostwind that needs more. Ostwind and M5 have the exact AA capabilities if i'm not mistaken. Finally, yes it should hurt to be hit by a planecrash. The point is, it will be the risk you run when investing in AA. AA should not become a no-brainer. So... better not to get any AA because crashing airplanes can be much worse than unharmed, attacking airplanes? If you invest in AA - and in a 1v1 scenario it is an investment - should you not be rewarded in that sense, no matter what? In: COH2 Balance |
Thread: Russian Anti Tank Rifle Blind Magic?5 Jan 2014, 18:22 PM
A good magician never reveals his secrets. In: COH2 Balance |
Thread: HIGH PRESSURE ACTION5 Jan 2014, 01:56 AM
Was an enyojable watch. Spoilers: The Elefant went down only because one very professional executed ram to the front, which is always very sad when that happens. In: Replays |
Thread: Death to all the RNG gods4 Jan 2014, 16:50 PM
Death to all the RNG gods i say! We endured them long enough for their falsehood and two faced cruelty. There are ones who defend them, they praise the destroyed engine crits, the squadwipe mine, the t34 ram.The unpredictability is exciting they say. Adapt they say. Don't get in range of AT grenades they say. Heretics, i spit on thee i say. Don't they know the greatest joy is crushing your opponent, not by coincidence, but cunning and a sharp witted mind? Nay... they surely must be oblivious. On a serious note, lately i've been watching more shoutcasts in the evening than i should (thanks, Imperial Dane)and in many games, the RNG just happens. Sometimes subtle, a lucky mortar hit here and there, nothing big. Sometimes a mine kills a squad. A heavy tank gets a engine critical. And it starts to snowball, opportunities arise and suddenly the whole outcome of the game stands on the line... all caused by what exactly? By a roll of the dice. Games that play out like this doesn't give my any satisfaction, and i can't stop to think what if?. What if: Soviet TM35 Mine -reduce the AoE Damage Far value -remove the chance of destroyed engine critical on undamaged engine As rofltehcat explained in the One-shot-wipe-potential thread, mines deal as much damage in the center of the blast as they do on its edge, resulting quite often in squadwipes depending on a dice roll. AT grenades and Panzerfaust -remove the chance of destroyed engine critical on undamaged engine -100% chance to stun target for a few seconds (similar to target weak point) -100% chance on damaged engine crit on rear armour hit -0% chance on damaged engine crit on front armour hit (only on (heavy?)tanks) This one grinds my gears especially. The difference between a deflected AT grenade / Panzerfaust and an destroyed engine is day and night and has absolutely no correlation to player skill. With the proposed change catching a tank out of position is always rewarding, especially on heavy tanks. The 100% stun chance makes combined arms necessary - you can't expect to disable a well microed heavy tank from the front with luck by a single squad and pulling your AT guns afterwards to finish it off anymore. The stun would give time for the rest of your army, a flanking second squad for the engine critical for example. But if you manage to do that, you will be rewarded 100% of the time. Not because the game decided so, but because of your unit control and positioning alone. Think about that for a second. T34 ram -100% chance on destroyed engine and gun on rear armour hit -on front armour hit only engine damage OR destroyed gun possible Against heavy tanks like the tiger, positioning currently plays almost no role. (300 front armour, 250 rear armour - ram from the front yeah whatever) Similar to AT grenades and Panzerfaust, i want to see flanking being rewarded heavily, while diminishing the potential on frontal rams. Flamethrower for CE/Pionees -chance of exploding only on squadwipe Skillplanes -remove the ~0,1% chance of pintle mounted machine guns to destroy airplanes -increase the chance of ostwind and quad halftrack to destroy airplanes -reduce the damage of shot down planes drastically Bringing down airplanes by pure coincidence because you payed for a no-brainer anti-infantry upgrade on your tank is just dumb luck. Dedicated anti-air units should reliable bring down planes on the first pass. I've seen a game were one crashed airplane destroyed two full health tanks. Even if it's rare, it should not do that much damage and decide games that way. These were the biggest offenders i can think of. I secretly hope Nullist approves this, wherever he may be. In: COH2 Balance |
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