Kubels are just going to be one of those units that is going to remain stupid until some time. The same thing happened to the M3 Scout Car. Relic keeps adding T0-T1 vehicle units that are too powerful for the first few minutes.
Hey guys! Let's introduce a vehicle into a faction where it requires the player's stupidity or the opponent's luck for it to be destroyed! (<-------- Mainly M3)
The problem is that if Relic decides to remove the kubel then the early game OKW infantry are going to be obliterated by the allies infantry. Well, they can replace the kubel with the mg34 but knowing relic's previous history they won't do that. So it will probably be nerfed.
Profile of DietBrownie
Signature
Post History of DietBrownie
Thread: Are kubelwagens OP12 Sep 2014, 06:01 AM
In: COH2 Balance |
Thread: Are kubelwagens OP12 Sep 2014, 05:47 AM
I dont see USF using smoke often enough... just the regular charge in riflemen with BARs in hand. Smoke... really? It's not a normal MG unit. Just reverse away... In: COH2 Balance |
Thread: Do Tigers really need Blitzkrieg?20 Aug 2014, 06:04 AM
For the King Tiger, absolutely. Make the vet 1 ability spearhead and the vet 3 ability target weak-point. Blitzkrieg shouldn't be on the king tiger, it makes no sense. As for the Tiger, well, knowing Relic, they won't make a new ability just to replace the Tiger's blitzkrieg. Therefore we should put HEAT rounds... Just Kidding. In all seriousness, I think the Tiger's vet 1 ability should be a rate of fire increase for a short period of time. Panthers, Shrecks, Elefants, JagdTigers, and Pumas are all hard counters already to the SU85. In: COH2 Balance |
Thread: The Problem of Axis in Teamgames18 Aug 2014, 02:21 AM
I guess you did refute my point when giving an example about the smokes. Still, that example was a situation in which the US just charges in like a moron. Again, a skilled player would flank the machine gun. (re-positioning a mg42 when flanked is a death sentence) I think kubels are fine as is except the bug where green cover doesn't affect suppression rate. I don't think they should be able to last all game. But I wish it can disable it's gun for faster speed so I can actually use it like a recon unit sort of like the schwimwaggen. Maxim spam isn't really that big of an issue for me, my buddy takes care of them since he uses Agrens. Still, allies have dirty tactics to win early game. That's why I think they can have a superior early game. I use dirty tactics like this guy below. In: COH2 Gameplay |
Thread: The Problem of Axis in Teamgames18 Aug 2014, 02:12 AM
Except both soviets and Americans need to choose a doctrine with late game units, while Germans can choose a early game doctrine and still have access to late game units. You mean just soviets. In: COH2 Gameplay |
Thread: The Problem of Axis in Teamgames18 Aug 2014, 02:11 AM
Alright let me lay down the law. Axis can be good early as well as late game, so can allies, it all depends on what you do. Do you want to save up for late game tanks? Then you're gonna have a rough early game. Do you want to save up for early game tanks? Then you're gonna have a good early-mid game.(This includes the flak-ht). Same goes with infantry. Get tons of volks early game while partner goes support like dbl light-howi and you're gonna have a swell time on one side of the map(after taking out your opponents on one side simply send something to cap the rest of the map). Or go usual couple volks while saving mp for other stuff like falls/jaeger/etc... Well said, my boy. In: COH2 Gameplay |
Thread: The Problem of Axis in Teamgames17 Aug 2014, 17:21 PM
In all honesty, who doesn't upgrade to grenades. I'm serious, that's screaming suicide. Yes, those squads don't have sprint but they can still easily flank MG42s. They're other counters to it which I listed before besides running up like an idiot. Penetration of PAK: 210.0/200.0/190.0 Penetration of Zis: 200.0/190.0/180.0 Hardly a difference penetration wise, plus the significantly faster ROF occurs when it's at vet. Like I said before, a vetted pak is by far superior than a vetted zis. Also Paks still have a hard time with IS2s, IS2 frontal armor is 375. Yes few shots will manage to penetrate but by then my IS2 will obliterate the support weapon or my shocks will. Also you mean Germans T1>USF T0. It's always been like that even with the soviets. Plus that scenario where 3 Grens + MG fighting 4 riflemen. The Germans won't win that every time. Maybe if I throw all 4 of my riflemen like an idiot then maybe he could win. But 1 smoke nade would make that MG useless. Even then, that's if someone plays like an idiot. If 2 riflemen flank the MG (toss a nade) and the other riflemen move up once the MG is getting attacked or taken out, the 4 riflemen win the engagement. In these scenarios, you're forgetting a huge factor, which is skill. Volks-Grenaiders, yes they are a damage sponge until they get veterancy, but they do so little damage... Volks 0 Range: 3.43 10 Range: 2.47 20 Range: 1.9 Compare that to the riflemen that I posted before. This is why many players don't run up with Riflemen against volks, because they know they will win the engagement regardless. If the sturmpio decides to run up to my riflemen, goodbye sturmpio, because sturms lose a lot of dps on the move and are more vulnerable cover wise. The MG34 is doctrinal and is by far the best Machine Gun in the game. It's the only reliable suppressing weapon that the okw has besides kubel. If you play or even watch 2 vs 2 games or higher, you will see that okw have a hard time early game against allies. It's mainly because riflemen/sovs combo. Unless they get very lucky or they are playing against bad players. Plus Allies just have dirty tactics to dominate early game. FHQ, Good Support Weapon Spam, my beautiful Rifle Company, and Snipers. In: COH2 Gameplay |
Thread: The Problem of Axis in Teamgames17 Aug 2014, 06:51 AM
A well placed smoke nade will make the machine gun useless. A m3 scout car will make a mg useless. 2-3 shots with a sniper will make the mg42 retreat unless the opponent isn't paying attention. They're are plentiful ways to counter it even it's in a good position. Add the bugs (Deploying wrong way is more crucial to MG42 due to slow set up time)and you got yourself a gamble machine gun. Paks being better than Zis3? At vet yes, due to target weak point. It isn't the pak's stats that's so good about, rather it's the low armour tanks that the allies have. Yes, it may have a slightly faster ROF but that's about it. I'll take the 6 man squad any day compared to the slightly faster rof. Mortars I never included in the list for a reason. Yes, maxims have a skinnier arc and has the issue where it takes a long time to recrew it as it's retreating. It's overall better due to it's survivability, fast deploy time, and damage that it does to infantry. I prefer the maxim over the mg42 but I prefer the mg34 over the maxim. "Rifles being superior is just a myth".... From the stats: 0 Meters Range: Riflemen: 28.45 Grens: 23.67 10 Meters Range: Riflemen: 19.99 Grens: 17.09 20 Meters Range: Riflemen: 12.14 Grens: 13.2 30 Meters range: Riflemen: 9.64 Grens: 9.95 Very little difference DPS wise. But guess what, riflemen are a 5 man squad! Plus add a BAR in there and you can already outperform them. Before you say, "well upgrade grens to lmg42s". Ostheer is a munitions starved faction already. They need 222 upgrade in case, flamethrowers in case, teller mines in case or shrecks. Riflemen are superior, which is fine because they have a strong early game but a weak late game. Please, look at the volk's dps and of course 2 squads will beat one riflemen... Obers are strong but they aren't that amazing anymore plus they come much later. By then your riflemen would be at vet 2 or upgunned with weapon upgrades. In: COH2 Gameplay |
Thread: The Problem of Axis in Teamgames17 Aug 2014, 01:42 AM
I agree that axis have a superior late hence why I think they are the easier faction to win as. If they didn't have these late game advantages then the game would be absolutely unbalanced. But to win as allies even if you mess up, you have to play dirty. Which means FHQ, mark target, lots, lots of mines and ISU. In: COH2 Gameplay |
Thread: The Problem of Axis in Teamgames17 Aug 2014, 01:39 AM
The impenetrable wall of mg42... The machine gun is not only buggy (deploys the wrong way and reload glitch) but it has a slow aim time (not traverse). I find the mg42 too be good but no where as good as the mg34. Elite Infantry? You mean Grens that my riflemen can get easy vet from them. They're good with the lmg42, but upgraded riflemen can still take them on. Pshrecks shining? Against Heavy Tanks. No. Against medium armor, I agree. IS2s can still squad wipe Pgrens. ISU, maybe, if you flank it and manage to kill it's supporting infantry. You're definitely right about the jacksons and other medium Armour. Allies do have a hard time against axis, but that's only if you allow them to get those tanks! I like the standard ZIS more than a pak but a vetted pak is by far superior. In: COH2 Gameplay |
214596214580203151201848201843201840201690201510201449201448
Latest replays uploaded by DietBrownie
Livestreams
4 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.1217499.709-1
- 2.16798.630+7
- 3.456179.718-1
- 4.505407.554+1
- 5.819243.771+2
- 6.187110.630+1
- 7.296193.605+2
- 8.10520.840+3
- 9.18372.718+2
- 10.783384.671+5
- 1.2033873.700+2
- 2.403275.594-1
- 3.18693.667-1
- 4.21574.744+3
- 5.10825.812+4
- 6.15154.737+1
- 7.639341.652+10
- 8.494259.656+5
- 9.356293.549+3
- 10.771344.691+4
- 1.1382718.658+1
- 2.445210.679+11
- 3.340267.560+1
- 4.478325.595+1
- 5.762447.630-4
- 6.305136.692+6
- 7.300191.611-2
- 8.474200.703+22
- 9.395188.678+4
- 10.184117.611+7
- 1.355126.738+7
- 2.342169.669+5
- 3.316127.713+6
- 4.282165.631+1
- 5.238123.659-2
- 6.328135.708+21
- 7.808223.784+20
- 8.280266.513-1
- 9.922387.704+4
- 10.23451070.687+3
- 1.2542916.735+5
- 2.862236.785+28
- 3.1353633.681+2
- 4.510224.695+11
- 5.490191.720+32
- 6.714389.647+12
- 7.737.913+1
- 8.547316.634+18
- 9.552290.656-1
- 10.886553.616-1
- 1.333121.733+4
- 2.27481424.659+1
- 3.15175.668+3
- 4.246123.667-1
- 5.12741.756+1
- 6.702364.659+3
- 7.477353.575+10
- 8.354169.677+3
- 9.413253.620+6
- 10.1240763.619+2
- 1.663347.656-1
- 2.657285.697+2
- 3.16193.634+3
- 4.423213.665-1
- 5.20788.702+1
- 6.8627.761-1
- 7.437371.541+4
- 8.9840.710+1
- 9.16671083.606+5
- 10.16683.667+4
- 1.198188.513+2
- 2.391310.558+2
- 3.239116.673+1
- 4.481227.679+2
- 5.538497.520+2
- 6.403266.602+1
- 7.296281.513+3
- 8.373307.549-2
- 9.338313.519+4
- 10.412288.589+1
- 1.910310.746+13
- 2.432256.628+3
- 3.601335.642+4
- 4.605195.756+8
- 5.3595806.817+3
- 6.421275.605+5
- 7.347190.646+10
- 8.70312648.726+2
- 9.22497.698+12
- 10.393171.697+5
- 1.1374615.691+4
- 2.2012668.751+13
- 3.15071068.585-1
- 4.469237.664+5
- 5.18070.720+6
- 6.634245.721+10
- 7.16851198.584+17
- 8.1028640.616+3
- 9.935518.643+1
- 10.1159536.684+2
- 1.390163.705+5
- 2.683301.694+3
- 3.415133.757+1
- 4.22392.708+13
- 5.1919520.787+1
- 6.651279.700+3
- 7.291102.740+28
- 8.408230.639-1
- 9.309129.705+2
- 10.596278.682+2
- 1.1621791.672+7
- 2.328152.683+6
- 3.639207.755+6
- 4.31991218.724+3
- 5.182117.609+13
- 6.807408.664+3
- 7.1200560.682+4
- 8.700282.713+25
- 9.590217.731+7
- 10.606291.676+2
- 1.843331.718+9
- 2.469141.769+8
- 3.23476.755+10
- 4.383201.656+2
- 5.1871662.739+5
- 6.34512181.613+1
- 7.315140.692+2
- 8.410182.693-1
- 9.591268.688-1
- 10.209108.659+7
- 1.25001407.640+5
- 2.404165.710-1
- 3.297150.664+2
- 4.450190.703+1
- 5.13752.725+4
- 6.220108.671+13
- 7.464219.679+2
- 8.310213.593+3
- 9.193113.631-1
- 10.9936.733-1
- 1.322172.652+8
- 2.1480575.720-1
- 3.2444810.751+3
- 4.16968.713+3
- 5.436161.730+1
- 6.384178.683-2
- 7.683230.748-2
- 8.239173.580-1
- 9.15174.671-1
- 10.848649.566+7
- 1.179143.556-4
- 2.290191.603+4
- 3.421288.594+2
- 4.150129.538+2
- 5.13859.701-1
- 6.13857.708+2
- 7.11201199.483-1
- 8.410313.567-1
- 9.13041084.546+1
- 10.15191125.575+7
- 1.968562.633+23
- 2.555227.710+11
- 3.29446.865-1
- 4.278110.716+16
- 5.269144.651+1
- 6.253150.628+14
- 7.22491.711+11
- 8.250135.649+1
- 9.8119.810+1
- 10.13556.707+3
- 1.1568886.639+6
- 2.915277.768+16
- 3.463229.669+2
- 4.309146.679+9
- 5.1942868.691+1
- 6.740594.555+2
- 7.14656.723+9
- 8.915656.582+4
- 9.289147.663+9
- 10.357183.661+3
- 1.884390.694+8
- 2.647252.720-1
- 3.1055437.707-1
- 4.535155.775+2
- 5.16295.630-1
- 6.316127.713+4
- 7.287125.697-1
- 8.35158.858+1
- 9.334149.692-3
- 10.7231.699+4
- 1.480354.576+4
- 2.344258.571+3
- 3.432344.557+1
- 4.204146.583-2
- 5.472372.559+3
- 6.15281235.553+8
- 7.177172.507-3
- 8.20521867.524-1
- 9.976682.589+1
- 10.210150.583+2
Data provided by
Relic Entertainment
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
7
Download
767
uploaded by XXxxHeartlessxxXX
Board Info
278 users are online:
278 guests
9 posts in the last 24h
33 posts in the last week
148 posts in the last month
33 posts in the last week
148 posts in the last month
Registered members: 45182
Welcome our newest member, ariehartman
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, ariehartman
Most online: 2043 users on 29 Oct 2023, 01:04 AM