AA performance is pure RNG anyways (x% chance per shot to shoot planes down). There is simply no way to make it reliable on a slow firing weapon, other than increasing the chance to levels where it'll shoot down a plane pretty much always.
However, why not allow the OKW player to buy upgrades for the truck? He could choose between a HP/Armor upgrade, an AP upgrade (worse anti inf, can now 1v1 medium tanks) or an incendiary ammo upgrade (worse anti tank, better anti inf, maybe slightly better anti air).
Though I propose that just for fluff, I don't think the T4 flak building needs real changes. It is in a dangerous spot where it theoretically allows a player to camp the enemy's cutoff if it is just a tiny bit too strong.
Or add a anti air mode in which the emplacement is better against air targets but can't target ground targets (switching takes some time, of course).
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