Need I say more? Someone dun' goofed. |
To the history QQ going around...
〈〈 MG 42 (Maschinengewehr 42) 〉〉
Country of Origin & Manufacturer: Nazi Germany (Mauser-Werke AG / Wilhelm-Gustloff-Stiftung / Steyr-Daimler-Puch - Nazi Germany)
Chambered In: 7.92×57 mm Mauser
Action: Belt-fed, Recoil-operated, Roller-locked; fully automatic
Feed: 50-round Gurttrommel (drum magazine) or 50-round belt, OR 250-round boxed belt.
Rate of Fire (Cyclic): 1200-1500 RPM (1200 for most; 1500 for 'elite' units; cyclic RoF increases by 1% (1.01) per shot; effect will last for the longest duration of a burst)
Rate of Fire (Maximum - Practical): 500 RPM
Rate of Fire (Sustained - Practical): 250 RPM
Range (Minimum): 200 m (sight adjustment; practical for use even at point blank range)
Range (Maximum): 3,500 m (indirect fire; tripod-mount only; only when equipped with optics)
Range (Max Effective): 800 m (capped at 500 m in-game for bipod-mounted versions), 1000 m (tripod-mounted, in-game)
Sights: Iron (Front post, rear V-notch) OR 4x magnification optics (tripod-mounts only)
Accuracy: 4-5 Minutes Of Angle (MOA)
Reload: 20-23s
Other:
« 7,9 sS (schweres Spitzgeschoß - Ball) »
Standard ball round for German forces. Unmarked steel bullet.
760 m/s velocity
12.8 g mass (197 gr)
Fuse delay: N/A (solid slug)
Ballistic Coefficient: 0.44
Penetration:
10 = 1
5 =
3 =
1 =
Damage: 49.296
760 m/s ÷ 1000 = 0.76
0.76² = 0.5776
0.5776 x 197 gr = 113.7872
113.7872 x 2.219 = 252.4937968 ft/lb (342.335621533 J)
342.335621533 J x 0.44 = ( 150.62767347452 J )
150.62767347452 + 342.335621533 = 492.96329500752
492.96329500752 ÷ 2 = 246.48164750376
246.48164750376 ÷ 5 = 49.296329500752
ROUND -> 0.000
[ 49.296 J ]
-----------------------------------------------------------
〈〈 ПМ обр. 1910 ("PM model 1910", a.k.a. M1910 Maxim) & ПМ обр. 1910/30 〉〉
Country of Origin & Manufacturer:
Chambered In: 7.62×54 mmR
Action: Belt-fed, short-recoil, toggle-locked, fully automatic
Feed: 250-round belt (non-desintigrating)
Rate of Fire (Cyclic): 600 RPM* (As a Maxim weapon, cyclic RoF is adjustable from 350 to 800 RPM--600 RPM is standard for the 1910).
Rate of Fire (Maximum - Practical): 600 RPM
Rate of Fire (Sustained - Practical): 600 RPM (effective ROF is 2 to 4 (2 to 3 in case of bolt guns) times the clip/mag size of the weapon
Range (Minimum): m
Range (Maximum): m
Range (Max Effective): 550 m
Sights: Iron (Front post, rear flip up)
Accuracy: 2-5 Minutes Of Angle (MOA)
Reload: 31-34s
Other: RoF will be set at 600 RPM standard, but adjustable from 350 to 800 RPM in-game. The Maxim is highly Reliable in the field and can chew through belt after belt of ammunition.
« Л ("L"; light ball) »
Copper, unpainted bullet.
855 m/s velocity
9.6 g mass (147 gr)
Fuse delay: N/A (solid slug)
Ballistic Coefficient: 0.458
Penetration:
19 =
15 =
10 =
5 =
Damage: 47.137
855 m/s ÷ 1000 = 0.855
0.855² = 0.731025
0.731025 x 147 gr = 107.460675
107.460675 x 2.219 = 238.455237825 ft/lb (323.301891307 J)
323.301891307 J x 0.458 = ( 148.072266218606 J )
148.072266218606 + 323.301891307 = 471.374157525606
471.374157525606 ÷ 2 = 235.687078762803
235.687078762803 ÷ 5 = 47.1374157525606
ROUND -> 0.000
[ 47.137 J ]
-------------------------------------------------------------------
〈〈 ДП обр. 1928 ("DP model 1928", a.k.a. DP-28), ДПМ (DPM), ДТ (DT), & ДТМ (DTM) 〉〉
Country of Origin & Manufacturer: Kovrov Machine Gun Factory; Degtyarev - Soviet Union
Chambered In: 7.62×54 mmR
Action: Gas-operated, fully automatic
Feed: 47-round circular pan magazine
Rate of Fire (Cyclic): 600 RPM
Rate of Fire (Maximum - Practical): 100 RPM
Rate of Fire (Sustained - Practical): 60 RPM (effective ROF is 2 to 4 (2 to 3 in case of bolt guns) times the clip/mag size of the weapon
Range (Minimum): m
Range (Maximum): m
Range (Max Effective): 800 m (limited to 500m in-game)
Sights: Iron (Hooded front post, rear tanget leaf)
Accuracy: 2-5 Minutes Of Angle (MOA)
Reload: 9-15s
Other: Captured examples known as the MG120 (r) in German service.
« Л ("L"; light ball) »
Copper, unpainted bullet.
840 m/s velocity
9.6 g mass (147 gr)
Fuse delay: N/A (solid slug)
Ballistic Coefficient: 0.458
Penetration:
19 =
15 =
10 =
5 =
Damage: 45.498
840 m/s ÷ 1000 = 0.84
0.84² = 0.7056
0.7056 x 147 gr = 103.7232
103.7232 x 2.219 = 230.1617808 ft/lb (312.057473419 J)
312.057473419 J x 0.458 = ( 142.922322825902 J )
142.922322825902 + 312.057473419 = 454.979796244902
454.979796244902 ÷ 2 = 227.489898122451
227.489898122451 ÷ 5 = 45.4979796244902
ROUND -> 0.000
[ 45.498 J ]
Explain to me, noting the effective sustained RoF, how the MG 42 was a face-smashingly good design. Was it better than a lot of MGs out there? Yep. But it's not like it was impossible for water-cooled MGs to utterly faceroll it in the sustained suppressive fire category. |
Soviet Marines, comrades. Soviet Marines.
|
I fight fair.
Cons, T-34s, M5 HTs, Engies, ZiS guns (or Rifles, REs, Shermans, and ATGs). Combined arms. That sort of thing.
I actually suck quite hard at cheesing. Thus, I get reamed in team games past the 10 minute mark, when micro starts to matter less and less ( |
There is a 'pillage' system in place that's different than dropped slot items. It seems to function by hovering over the body (even dead) of a fallen enemy/friendly, and whatever that entity was last armed with, you obtain for the first entity in the squad that doesn't have a slot item, be it a Lt's Thompson, or the crusty old Mosin that that Pacifist Engineer just dropped. I still don't have it working, and it's not enabled in game, but it's in the game's files.
EDIT: Also get that Nub Cannon 40/I out of this thread. Bane of my existence in RO2. I master the tough-to-use PPSh-41 in that game (high recoil, because reasons), and everyone and their dog spams their no-recoil death cannon from 250m, full auto. Blech. A right pain in the ass to reload, though. |
So,
The new year has been and gone.
Ardennes Assault is well and truly out the door.
And CoH2 has racked up another exciting set of hideous balances.
So now it's time start speculating about what balance beasties will be introduced to run the game ragged next, will be introduced next into the game.
My guess -
Italy
Brits vs Germans
Half fascist Italian/Half German force
Weak early game infantry, strong late game fallschirmjagers (think Cassino)
OP armour (because that's what always happens with the Axis) Panzer IIIs with rapid firing 7.5cm shortbarrels, lots of armour. Non-doctrinal Elefants...
Semovente 105s (similar to the StuH
Brits
Indian and Gurkha troops, generally rubbish (as usual with allied troops, whatever the reality)
Strong non-doctrinal artillery
Awesomely powerful Sherman Firefly (or if they really want to mix things up, a Challenger)
As well as the Bren gun carrier to hard counter the Kubelwagen so all allied players have to buy it.
Lel, the Italian Campaign.
Panzer.Division. „Hermann Göring“
FlaK.Rgt. „HG“
Pz.Aufkl.Abt. „HG“
Pz.Gren.Rgt. 1 „HG“
Pz.Gren.Rgt. 2 „HG“
Pz.Pio.Abt. „HG“
Pz.Rgt. „HG“ (ein Bn. Pz IV, ein Bn. StuG IV)
Gets some of the first StGs, all the goodies (a fair chunk of the G 41(W)s shipped to that theater), TIGER TONKS, and badass uniforms.
Then ofc the 3rd ID comes along and ruins their day with 155 howie spam up the chuff )))
EDIT: Anyone claiming I'm a full on Allied fanboy can go home. You're drunk. I've done my homework (admittedly, for my realism mod, but still, I've done it).
14. Armee
90. Panzergrenadier Division (first five days)
Artillerie.Rgt. 90 (ein Bn. SP, zwei towed)
Aufkl.Abt. 90
LW.FlaK.Rgt. 5
Mapping Trupp 190 <- lel I don't even
Pio.Abt. 190
Pz.Abt. 190 (StuG IV, 1 Kompanie Pz IV lg)
Pz.Gren.Rgt. 200 (reinforcing)
Pz.Gren.Rgt. 361
StuG.Rgt. 242 (11 StuG M43, 22 StuG M42)
StuG.Kompanie. 247 (7x StuG III)
114. Jäger Division
Artillerie.Rgt. 66
Aufkl.Abt. 114
Jäger.Rgt. 741
Pio.Abt. 114
Pz.Jäg.Abt. 114 (1 StuG M42 kompanie)
I Fallshirm Korps (PE)
4. Fallshirmjager Division
Fallschirmjäger.Artillerie.Rgt. 1/4
Fallshirm.FlaK.Abt. 4 (mot.)
Fallshirm.Pio.Abt. 4
Fallshirm.Pz.Jäg.Abt. 4
Fallschirmjäger.Rgt. 10
Fallschirmjäger.Rgt. 11
Fallschirmjäger.Rgt. 12
29. Panzergrenadier Division
Artillerie.Rgt. 29 (ein Bn. Wespe, zwei mot.)
FlaK.Abt. 313 (mot.)
Pio.Bn. 29 (mot.)
Pz.Abt. 129 (StuGs)
Pz.Aufkl.Abt. 129
Pz.Gren.Rgt. 15
Pz.Gren.Rgt. 71
65. Infanterie Division
Artillerie.Rgt. 165
Aufkl.Abt. 165
Gren.Rgt. 147
Pz.Jäg.Abt. 165
Pio.Abt. 164
715. Infanterie Division (mot.)
Artillerie Rgt. 1/671
Gren.Rgt. 725
Pz.Jäg.Abt. 715
Pio.Rgt. 715
Korps Units
1/Pz.Rgt. 4 (Panthers)
s.Pz.Abt. 508
Pz.Gren.Rgt. 1027
s.Pz.Jäg.Abt. 590
s.Pz.Jäg.Abt. 525 (Nashorn)
StuG.Abt., 11. Luftwaffe Korps
Luftlandepionier.Abt. 22
LXXVI Panzer Korps (WM)
3. Panzergrenadier Division
Artillerie.Rgt. 3 (ein Bn. SP, zwei mot)
FlaK.Abt. 3 (mot.)
Pio.Abt. 103
Pz.Abt. 103 (StuG)
Pz.Aufkl.Abt. 103
Pz.Gren.Rgt. 8
Pz.Gren.Rgt. 29
26. Panzer Division
Pz.Gren.Rgt. 9 (ein Bn. armored, zwei mot.)
Pz.Gren.Rgt. 67
Pz.Rgt. 26 (ein Kompanie Pz V, ein Pz IV)
Pz.Aufkl.Abt. 26
FlaK.Abt. 304 (SP)
Pz.Jäg.Abt. 93 (Hornisse?)
Pz.Artillerie.Rgt. 93 (ein Bn. SP, zwei mot.)
Panzer.Division. „Hermann Göring“
FlaK.Rgt. „HG“
Pz.Aufkl.Abt. „HG“
Pz.Gren.Rgt. 1 „HG“
Pz.Gren.Rgt. 2 „HG“
Pz.Pio.Abt. „HG“
Pz.Rgt. „HG“ (ein Bn. Pz IV, ein Bn. StuG IV)
71. Infanterie Division
Corps Units
3/Fallshirmjager Rgt. 1
Fallshirmjager Lehr Abt.
Luftwaffe Feld Abt. 7
2/SS Grenadier Rgt. 35
2/SS Grenadier Rgt. 36
Fusilier Abt. 362
Sturmpanzer Abt. 216
Funklenk Panzer Abt. 301
Pionier Abt. 60
Panzerpionier Abt. 811
Panzerpionier Abt. 813
Did yer' homework for ya (from my hopefully-very-soon-released mod, Operation SHINGLE (part of my soon-to-be-initiated mod series, Untutored Courage). |
RIFLES READY! With all due respect, Sir, are you high?
Wait, wrong game ( |
Lel, the Italian Campaign.
Panzer.Division. „Hermann Göring“
FlaK.Rgt. „HG“
Pz.Aufkl.Abt. „HG“
Pz.Gren.Rgt. 1 „HG“
Pz.Gren.Rgt. 2 „HG“
Pz.Pio.Abt. „HG“
Pz.Rgt. „HG“ (ein Bn. Pz IV, ein Bn. StuG IV)
Gets some of the first StGs, all the goodies (a fair chunk of the G 41(W)s shipped to that theater), TIGER TONKS, and badass uniforms.
Then ofc the 3rd ID comes along and ruins their day with 155 howie spam up the chuff )))
EDIT: Anyone claiming I'm a full on Allied fanboy can go home. You're drunk. I've done my homework (admittedly, for my realism mod, but still, I've done it).
14. Armee
90. Panzergrenadier Division (first five days)
Artillerie.Rgt. 90 (ein Bn. SP, zwei towed)
Aufkl.Abt. 90
LW.FlaK.Rgt. 5
Mapping Trupp 190 <- lel I do don't even
Pio.Abt. 190
Pz.Abt. 190 (StuG IV, 1 Kompanie Pz IV lg)
Pz.Gren.Rgt. 200 (reinforcing)
Pz.Gren.Rgt. 361
StuG.Rgt. 242 (11 StuG M43, 22 StuG M42)
StuG.Kompanie. 247 (7x StuG III)
114. Jäger Division
Artillerie.Rgt. 66
Aufkl.Abt. 114
Jäger.Rgt. 741
Pio.Abt. 114
Pz.Jäg.Abt. 114 (1 StuG M42 kompanie)
I Fallshirm Korps (PE)
4. Fallshirmjager Division
Fallschirmjäger.Artillerie.Rgt. 1/4
Fallshirm.FlaK.Abt. 4 (mot.)
Fallshirm.Pio.Abt. 4
Fallshirm.Pz.Jäg.Abt. 4
Fallschirmjäger.Rgt. 10
Fallschirmjäger.Rgt. 11
Fallschirmjäger.Rgt. 12
29. Panzergrenadier Division
Artillerie.Rgt. 29 (ein Bn. Wespe, zwei mot.)
FlaK.Abt. 313 (mot.)
Pio.Bn. 29 (mot.)
Pz.Abt. 129 (StuGs)
Pz.Aufkl.Abt. 129
Pz.Gren.Rgt. 15
Pz.Gren.Rgt. 71
65. Infanterie Division
Artillerie.Rgt. 165
Aufkl.Abt. 165
Gren.Rgt. 147
Pz.Jäg.Abt. 165
Pio.Abt. 164
715. Infanterie Division (mot.)
Artillerie Rgt. 1/671
Gren.Rgt. 725
Pz.Jäg.Abt. 715
Pio.Rgt. 715
Korps Units
1/Pz.Rgt. 4 (Panthers)
s.Pz.Abt. 508
Pz.Gren.Rgt. 1027
s.Pz.Jäg.Abt. 590
s.Pz.Jäg.Abt. 525 (Nashorn)
StuG.Abt., 11. Luftwaffe Korps
Luftlandepionier.Abt. 22
LXXVI Panzer Korps (WM)
3. Panzergrenadier Division
Artillerie.Rgt. 3 (ein Bn. SP, zwei mot)
FlaK.Abt. 3 (mot.)
Pio.Abt. 103
Pz.Abt. 103 (StuG)
Pz.Aufkl.Abt. 103
Pz.Gren.Rgt. 8
Pz.Gren.Rgt. 29
26. Panzer Division
Pz.Gren.Rgt. 9 (ein Bn. armored, zwei mot.)
Pz.Gren.Rgt. 67
Pz.Rgt. 26 (ein Kompanie Pz V, ein Pz IV)
Pz.Aufkl.Abt. 26
FlaK.Abt. 304 (SP)
Pz.Jäg.Abt. 93 (Hornisse?)
Pz.Artillerie.Rgt. 93 (ein Bn. SP, zwei mot.)
Panzer.Division. „Hermann Göring“
FlaK.Rgt. „HG“
Pz.Aufkl.Abt. „HG“
Pz.Gren.Rgt. 1 „HG“
Pz.Gren.Rgt. 2 „HG“
Pz.Pio.Abt. „HG“
Pz.Rgt. „HG“ (ein Bn. Pz IV, ein Bn. StuG IV)
71. Infanterie Division
Corps Units
3/Fallshirmjager Rgt. 1
Fallshirmjager Lehr Abt.
Luftwaffe Feld Abt. 7
2/SS Grenadier Rgt. 35
2/SS Grenadier Rgt. 36
Fusilier Abt. 362
Sturmpanzer Abt. 216
Funklenk Panzer Abt. 301
Pionier Abt. 60
Panzerpionier Abt. 811
Panzerpionier Abt. 813 |
At least Relic didn't make LMGs realistic! Otherwise you'd have QQ threads when your LMG grens flopped down on their stomachs and started opening up a box of ammunition...6 seconds later, finally ready to engage. Oop, incoming grenade! Just give them 11 seconds to pack up the gun and they'd be golden! |
Probably doesn't help your target-hitting ability though. I think shooting it from the shoulder is just flat out more economic and accurate. |