Indeed one of the big mistakes of the series beyond vanilla COH1 was making factions asymmetric in gimmicky ways. I like the blend of arcade and realism in COH but when fighting with my toy soldiers in WW2 sandbox maps I prefer it when the companies have vaguely realistic compositions with all forces having mortar and MG support and yes, snipers.
Differences in strength and capability and to some degree tier that they become available provide the contrast along with SOME other features like the bunkers they make and choice of light vehicles. I even liked the bought vet system in that it gave strategic investment choices notwithstanding its flaws.
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