I pardon you computerheat.
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Yeah. Seems like an unintended side-effect of changing the AoE profiles.
@Ruinan Ding: name-calling is unnecessary and frowned-upon by Moderation. There's no reason we can't have civil discussions here. It's just a videogame. |
Probably the best way to get solid coaching is to upload some replays and indicate that you'd like some feedback/tips. You'll almost certainly get good responses.
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Dear KilrathiSoldier,
I want to apologize for failing to bring my usual high low-to-mid level skillz to this particular match. It was late and I was tired. And I had also just drunk a highball of straight rum to the face. Perhaps several.
The haze of my memories, though baffled with delerium tremens, reveal images of Pyrrhic baserushing, fields of burning, dismembered bodies. I hear my own voice crying out "dat command tank *blaaarrrgh*" and "omg all my mans dead im so noob".
Dare I dream that, in your unending patience and grace, you may one day condescend to team up with such a low scoundrel as I?
xoxoxoxoxoxo
computerheat |
enforcement@relic.com
Send the info, the replay (if you still have it), and those screenshots. |
201st place is the cutoff for Elo decay, isn't it? That could have been another option. I don't really care, however, cuz moar tournaments is moar tournaments! |
There's nothing you can do about it, which is why many players prefer to keep their MGs outside, where they are easier to micromanage. Bonus: the speed at which the MG changes windows is based on its reload speed. |
Here are some more tips:
1. The artillery officer buff affects your teammate's units as well. The artillery barrage ability increases the range of mortars/rockets/arty and, I think, makes them fire even if they're on cooldown. Pretty good unit.
3. Other people have mentioned the benefits of hull down. One thing to remember is that to deactivate the ability, you can't just give a move order! You need to click the button that makes them break hull down or else they'll just sit in place.
4. Command tank has those buffs, plus it's good against infantry and light vehicles/tanks. I use it if I'm going to go T2 directly to T4.
7. The LeFH used to be totally insane on small maps like Crossing in the Woods and Langreskaya. You could put one at the back of your base and constantly fire it at the enemy HQ, instagibbing any retreating squads. The cooldown has been increased, which is surely a good thing. I actually think this one is very good for 1v1 because it can generally reach everywhere, does a lot of damage, and will force your opponent to respond and maybe do something he doesn't want to do (eg make katyushas, baserush). Just watch out for commanders that have the precision bomb strike, as that will kill it instantly. |
If you link your Steam profile to your COH2.ORG profile (use "My Profile" -> "Update Profile") you can view your own playercard from the "Ladders" tab by clicking on "My Playercard". |
The shoutcasts for these series have been great so far. Looking forward to this one |