General Information
Register Time: 25 Nov 2012, 11:53 AM
Last Visit Time: 25 Feb 2020, 08:58 AM
Broadcast: https://www.twitch.tv/computerheat
Website: http://steamcommunity.com/id/computerheat/
Twitter: http://twitter.com/computer_heat
Youtube: http://www.youtube.com/playlist?list=PLUL3adsCRs-4vey5j7dPSzFi-Sd09Bew2
Steam: 76561197961140093
Birthday: 1986-08-14
Residence: Denmark
Nationality: United States
Timezone: Europe/Copenhagen
Game Name: ComputerHeat
Here's the script I use. Just replace "½" with whatever key you want. This will work with COH1 and COH2. Or, at least, it's worked for me on 3 different PCs. Remember to make sure the file extension is .ahk
I believe they don't want to give out the changes too early because they don't want people to start arguing about hypothetical effects of incoming balance changes.
I would certainly like it if they would acknowledge the existence of some bugs (eg sniper bug) before the patch drops, just to let us know that there are bug issues that they are aware of and are trying to fix. Of course, they did do that with regard to unit responsiveness, and have hotfixed other things in the past, but more would be nice!
In hindsight, this FHT and infantry blob into Tiger strat seems like the perfect opportunity for the SU-76M to prove its worth, followed by a Katyusha and SU-85. Then we might also have seen an AC with 20mm.
+1. Didn't Peter say something in one of the games to the effect of "Why doesn't the Soviet player get a Katyusha?" I actually thought Barton was going to get a howitzer, instead of the KV-1, in his Kholodny game as Soviets and use that to start blasting the defensive blob.
Changing the behavior of the FHT seems like something that should be quite low down on the priorities list for balance changes.
would love to see a breakdown of costs for each to compare. cant seem to find all the relevant stats for cost of teching to phase 3, the t4 buildings, and then the panther itself.