This is a very annoying strat, your best bet is zooks and AT guns. I wouldn't try and rely on lights if he gets a critical mass of these units out.
Okay, yeah, I did realize the big mistakes I made during this game. For example, going with 3 mortars was probably too much. I also think going with greyhounds was a huge mistake considering how many scout cars my opponent was pumping out.
I think I am more frustrated with idea of hmg and bunker spam. It doesn't make sense to me. People can just spam hmg, place and forget, and just force their opponents to micro so much. When I think about the level of effort put forth on both sides, seeing the laziest playing style win irritates me. (At the same time, I also understand that blobbing is a problem as well. If they made the hmg less useful, blobs would thrive too much) You have one person who is trying to use a variations of units, or combined arms, to try and tackle their opponent's plays, make good plays, react to certain events, etc., etc., but someone can just spam hmg and bunkers with minimal effort, while forcing their opponents to have to micro at such ridiculous levels. I don't really see how focusing on one hmg at a time is any better. It takes too much time, too many lost resources, and gives your opponent too many resources and time to react to such a focused attack.
I understand that I should not have let my opponents get to those positions in the first place, but that means I can't capture my own points. My opponent will just rush out hmg all over the map and have their engineer unit cap their side of the map.
I believe I have seen some other threads of people talking about this, but those were years ago. If there are effective and easier solutions I am just blatantly missing here, I would appreciate the help. I kind of feel like blobs and hmg spam are two big topics people complain about.