Fair enough, i can't argue that really. Although i think atm its prolly a low priority for relic to fix since there are more pressing issues to contend with.
I had a very short list of things that would make me call Coh3 a playable game. Kill counter is about the only minor thing left.
1) MINOR: Specular/Environment mapped reflections needs work. But I can live without it. Every texture looks like chalk and the only light reflections are from the sun/moon object. Lacks realism.
2) MAJOR: Sound needs a ton of work. This could be a reason so many players have left Coh3. No feedback during the game.
3) MINOR: The menus lack a cohesive vision. That looks 10x better in the Dec 5th patch.
4) MINOR: The strategic point graphics are complete trash. Worse than Alpha test state. These are getting touched up in Dec 5th patch. However, having RED icons for fuel is unacceptable. Who is the moron who decided this??? Trying to do something different for the sake of being different. vCoh uses the correct WHITE icons. Coh2s icons sucked major ass but they were small so they were at least easy to ignore.
5) MINOR: Replays. Dec 5th adds replays. Observer mode is also needed. Not sure if that is in the patch? I was not upset about missing replays except that they were already there and a 3rd party could make them work but Relic couldn't?
So I give Relic credit. This patch is finally something for casuals to get excited about. This stuff should have all been done before meaningless balance patches that only affect a 100 - 200 players. The bulk of their money comes from casuals.
I have said this before, as a casual player and a Twitch viewer I want to know:
- Who is playing
- Their ranks
- Their colors
- Their spawn position
- Commander pick
- How many kills do their units have
Relic failed on every thing. And we were told all this stuff would be taken care of. It was not. None of it was. Typical Relic. Grandiose ideas but nothing gets done. John Carmack said something like "Any person can design a good game, but they cant execute it. The game is only as good as your execution.".
This is Relics main issue. They cant execute for whatever reason. This is why I keep saying I think David Phan being in charge may be the catalyst for good things to come. He seems intelligent and devoted to getting the game right. But I am a moron so.... there is that.