I think people are overreacting with Obersoldaten.
They have no AT weapons and cost 50 manpower to reinforce per model lost. They're expensive and even when rushed can only be brought out around ~10 minutes into the game when light armor is easily available.
What are good counters to Obersoldaten?
Soviets:
- Snipers can pick them apart and bleed 50 manpower per shot. A well supported sniper will keep Obersoldaten in check.
- Any fast Tier 3 armored unit will limit Obersoldaten effectiveness. Quad M5, T-70, T-34/76. Take your pick.
- Shock troops smash Obersoldaten at close range. Use ambush tactics and light of sight blocking terrain to close the distance. Smoke grenades can also earn you space.
- PPSH Conscripts can also beat this unit but will require good ambush tactics.
- Maxims can offer a soft counter with suppression but the Maxim will require support.
Americans:
- Paratrooper squads with the M1918 LMG upgrade can fight evenly with Obersoldaten if not outmatch them. The Thompson variant will defeat them with ease if they ambush them
- You can get an Anti-Air Halftrack out from Lieutenant Tech in 6 minutes or less. It is very easy to access light armor before Obersoldaten hit the field.
- If you go Captain then you can use the robust Stuart Light Tank.
- Obersoldaten get suppressed as easy as any other unit. The .50 Caliber HMG is the best MG in the game for suppression and damage. It can control Obersoldaten and force retreats.
- Late game you can use M8A1 Howitzer Carriages to deal with Obersoldaten from a safe range. The M4 Sherman with HE rounds can also kill this squad in a matter of a few shots.
I feel like there are options available at all stages of the game to fight Obersoldaten. You have to understand the match up.
Obersoldaten are exceptionally strong in their niche. They are good at long and medium range against infantry. That's all they're good at.
That's the biggest problem for tham, they are not versatile, first better AI tank and they have nothing to do against them and only snipers or very close inf can deal with them |
tbh The regular Germans are just as bad at dealing with an early M3 as the OKW, on smaller maps with buildings the OKW's small at gun will probably be better than anything that the original germans have, you just need to make sure to build the at-gun early.
At least they have MG42, that can deal some damage to M3, unlike OKW that can't.
Technically, the puppchen allows OKW to counter early M3's better than Ostheer. And the Jagdpanzer... hmm... If OKW is lucky to pull it out fast enough, it could destroy medium tanks before they do too much damage, but OKW's lack of medium vehicles is highly noticeable. Yes, soviet tanks cause huge damage when OKW does not have available enough counters to it. (Again, Jagdpanzer is great for it, but soviet armor will beat it to the battlefield). However, the puppchen satisfies me in that role. And yet, i see AI, yes - AI, pull a fast m3 on an Ostheer teammate, and he quits.
Raketenwerfer is weakest AT gun in the game, it has short range, probably worse accuracy then most of the AT guns and it doesnt provide green cover like all other AT guns do, so one flank with M3 and you lose it. And i referred to Jagdpanzer as a viable counter to tanks because I assume that soviet player will get some good tanks later, and we don't want to get some anti-inf HT's because of lack of Fuel.
really barton? the game has just been released and you are already complaining?
I'm dissapointed in you, test the game, for a week or two, then complain about balance, soviets might be OP, OKW might be OP, whatever might be broken and stuff, but it must be tested.
Ya rly, I've played in Alpha many games to say that game won't be balanced, even without playing single game I knew that Relic will screw the game |
That wasn't my first game as OKW, it's just they lack fo AT weapons and your KV-8 can do whatever it wants because it's impossible to kill it with basic AT stuff they have in early... |
Relic never learns from their mistakes, in CoH1 with the release of PE and Brits, the game was highly annoying, probably everyone suffered from PG blob that was unbeatable unless snipers or strafes or Brit blob that could be stopped by arty, prop war, snipers. Well, the problem was that in mixed games (PE vs USA or Brits vs Wehr) only few units were worth building, unlike USA vs Wehr where all units were worth something because factions were similar. Now the story repeats with WF armies, OKW is a mix of PE and brits, trucks can be abused and their inf are superior and with good luck they can be countered by blob (ofc they are full RNG because high reinforce doesnt reflect their combat effectiveness, they can be deadly or meat shield), this faction is not similar to any other in the game, luckily USA is more similar to basic factions, only tech system is changed and weapon upgrades can be bought in base but the rest is almost the same.
Now let's look at Soviets vs OKW (because they will give us most imbalanced games)
OKW has no proper and cheap early AT weapon stuff, raketenwerfer has low range and it doesnt provide green cover as other AT gun does, it can be garrisoned in building (which is the only good thing probably for that unit) but it's not enough because Soviets can get OP M3 in first minutes and it's unkillable by all HQ units except this weak raketenwerfer. Volks are cheap version of grens and they cant penetrate M3, Kubelwagen dies in 1-2 bursts from M3 and sturmpios have low health.
Conscripts, penals and maxims seem to be doing well vs OKW. Cons are very similar to Volks, Penals were always good vs Ostheer grens so with Volks they have bigger chances and there's no unit (except low health Kubelwagen) to pin them and soviets can get 6 man maxim squad which insta pins Volks and they can be flanked properly only with Sturmpios, but it's random, depends if the Maxim is supported by cons or CE's.
Now is the worst part of it... Fuel income - OKW will always suffer from Fuel income, bigger tanks costs too much (first real tank Jagdpanzer IV costs 135 which in real values [not counting their reduced incomes] it's like 170-180 Fuel), other vehicles are mostly useless in late, med game when enemy armour hits the field and this doesnt affect Soviets, why? because they have 100% Fuel income and first T-70 can hit the field at like 13 mins? at that time OKW can only afford raketenwerfer and maybe Shrecked Volks, nothing else. Had a game where i was crushing soviet player, but then KV-8 hit the field, had raketenwerfer in building, it barely fired 2 shots and was dead, Volks with shrecks fired once and had to retreat, Puma couldn't penetrate it's front and had troubles with rear (and ofc Puma is penetrating T34-85 with E.Z, logic relic pls) then IS-2 hit the Field and it took out mine 2 raketenwerfer in front.
Well, I believe that Relic will do something about it (I doubt it tbh) and finally stopped doing these retarded ideas all the time (a.k.a "it's awesome stuff" - Relic) that screws the game and then they release tons of patches (and they are proud of that...) |
I've manage to destroy building with sWS, deal with it |
why then M3 stayed the same while it's OP |
Jesulin always do the same, heavy t1, then some T2 into Tiger spam, and people still can't beat him Kappa |
yo where's that obvious beta? wasn't it obviously going to happen before release? don't tell me it's going to be a 1 day beta now. was that obvious too?
Look when i posted that post and what date we have now, I'm really disappointed that Relic didn't even started Beta, I thought it's obvious route to release game |
2 M3 is not abuse. Isn't Barton the patron saint of the 222s + pio a couple of patches ago?
2 M3's in early is an abuise, why? Because simple gren squad can't penetrate it (yes, M3's armour got buffed), their 0.50 cal from front and rear and killing faster than most of soviet units, they get fully repaired in no time, it's cheaper than 222, comes earlier and it actually can deal with 222 fast.
yea i used some sort of pio into 222 strat but it didn't worked out well because 222 were weak |
hell, wasn't catacock who abused M3 extensively? |