Since I didn't saw it I can't comment it. But having a Pro Gamer making use of a commander doesn't means that it is strong automatically. Try to replay it as he does.
Dont know what to say... tbf 2 Commander were vetoed but when someone uses an commander in the finals of a Tournament means that it is strong or do you want to argue that someone like Devm uses trash commander in a situation like that??
You dont have to play like Devm to make use of it: play against an opponent of equal skill level, call in a Greyhound, drive your Stuart and Greyhound on top of his pak and the game is 90% over in your favour.
Yeah it is a good value for the first drop, I won't question that. After that it rapidly looses its value for further drops. In addition dropping with Howitzer forbids droping it behind enemy lines which is pretty sad and limits its options.
How many airdrops do you want? How many Paratroopers do you drop in a game? You have an insane deal with the first drop, (considering you dont want/need a 2nd pak howi) the second drop is kinda on par with normal airborne. If you dont want a howi or the flexibility of dropped 50 cals/at gun you can just pick airborne.
I wouldnt even mind splitting the drops but i dont see a reason to do it just cause you dont want a 2nd pak howi. If you want more than 2 Paras in your build you can just go airborne.
You just can't skip tech that easy anymore since AT grenades are depended on that now. In addition there is a good chance you will have the Stuart first. Without the additional 60 MU Cal.50 upgrade Stuart even doesn't perform any worse at AI than Greyhound. And if you really want AI take AA HT instead. The problem of the greyhound is that it is a jack of all trades without doing anything good at all. USF has a nondoctrinal option for all it can do, but better.
Yes that was my bad, i didnt consider the new at nade requirements.
But the Greyhound IS good against infantry, im not sure why you say it isnt. The aa ht isnt a good argument as both are very different units. Raw stats are better for the aa but you cant wipe clumped units with it or chase low health units for wipes like the greyhound. One unit is the main centre unit of your army and the other one is a mobile unit to control flanks and a shock unit for pushes.
Ignore the Volks? They have a snare and their small arms fire penetrates a M20. This may work if you are really strong at microing your light vehicles. How many of us are able to pull that off like Devm or J4J?
I didnt mean you should drive it through a blob of 4 volks but drive past them. It is just different to use than other abilities alike, that doesnt make its weaker. When youre not into light vehicle play or are bad with them than this ability isnt for you but just taking away a rather unique ability that others might like or get value out of just cause you dont like it is... not nice
To be clear, im not trying to insult your abilities, at every skill level are players that focus more on specific aspects of the game than others and those who like to play with light vehicles alot and/or good can make use out of this ability
Check UKF Raid Operations please. That is a useful capping ability, that will help you at capping in various situations for a mere 10 Mu more per use. You can use it for a UC or a Comet, it is up to you. And you ge a nice capping buff for infantry too. And its even more useful for UKF since they can't decrew or have Secure mode like Soviets. Thats what I call a decent capping ability (and not a situational one).
On a very different note: UKF raid operation is just straight up broken but has the same problem as similiar broken abilities like the partisan spy network: they are in a bad commander.
You are completly right, USF raid operation is worse in everything... that doesnt mean we should put a broken ability in more commander. Id say we should be glad that nobody abuses the shit out of it. Abilities like this should be situational, so the player who knows how to use it has the advantage over others who dont (in my opinion)