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Post History of LoopDloop
Thread: WBP v1.4+ light vehicle vet3 high score table15 Jan 2017, 06:25 AM
Because I'm too fucking lazy to go find it myself, can anyone tell me which vehicles have shared vet in the wbp? In: COH2 Gameplay |
Thread: Friendly Fire...15 Jan 2017, 06:14 AM
I can't be alone in thinking this needs a revision, can I? For whatever reason indirect does next to no damage when a friendly unit is hit, look at the Brit arty strike, that can land directly on a unit and they take no damage... When mortars land on a friendly squad, they brush it off to no effect. Let's be honest, Brit 25pdrs never do any damage to anything they land on, regardless of what faction it is... That being said, I see your point, but I also feel like it would allow cheesy vcoh-proportion teammate trolling. Rage quit base mines+rockets anyone? EDIT: Spelling error In: COH2 Balance |
Thread: Friendly Fire...15 Jan 2017, 06:10 AM
friendly fire is only on axis side... Lol 1st post on a universal issue makes it a polarized issue. RIP In: COH2 Balance |
Thread: UKF Snares - How to balance?15 Jan 2017, 06:07 AM
It's been a while so someone please inform me if the game has changed, but what happened to the .55 sniper? AKA the longest range/most surprising snare in the game? That + at gun is how I deal with lights. Thing is, that's almost 800mp for a squishy luchs counter lol. Also the ability is locked behind vet1. Not saying tommies need a snare, I don't know how I feel about that. In: COH2 Balance |
Thread: Change all medics to Heal aura14 Jan 2017, 02:04 AM
Pretty much. In: COH2 Balance |
Thread: The initiative and how to keep it13 Jan 2017, 18:32 PM
Honestly, as a mainly allies player, a lot of times I literally just feel outcapped from about 5 min on, what with cheap volks running around everywhere and kubels becoming super fast capping machines after their combat usefulness wears off. In: OKW Strategies |
Thread: P47 Rocket Strike13 Jan 2017, 18:18 PM
the call in is a waste of time unless u have engine damage on mainly axis heavies. and even if u do there is a high chance of it getting shot down before its 2nd or 3rd volley. Or a cost reduction. 240 muni is way too much for a 50m radius of antitank rockets. Stuka 37mm AT loiter is honestly wayyyyyy better. |
Thread: Commandos with WBP.13 Jan 2017, 14:37 PM
Yes, I suppose you are right, but commandos were already very micro dependent compared to many other units. The sniper comparison, while I see what you are saying, isn't really the best because snipers (and pretty much all other units with camo except partisans) stay at long range, unlike commandos, who rely on camo to close with the enemy. Although, I do want to give them another go on the wbp preview. In: COH2 Balance |
Thread: Relic Winter Balance Preview v1.4 Update13 Jan 2017, 14:31 PM
Huh. Never knew that. It always seems like the two gunners are a lot harder to hit from the front, although they do die from grenades, so I shoulda guessed. In: COH2 Gameplay |
Thread: Change all medics to Heal aura13 Jan 2017, 14:28 PM
Oh yeah I saw that once. Surprised more people don't try it with mech company dodges. In: COH2 Balance |
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