I mean the faction has no late tech. It can also be destroyed as soon as a medium hits the field and literally needs a doctrine to gain access to repairs. You have a unit that has five flamethrowers. Do you realize whet that means? You basically will always win on maps with important buildings. Your units are overpriced or underpriced from tier 1. Your forward observers basically act as virtually free map hacks, and, in parallel with the underpriced mountain gun, negates all enemy infantry. This is just a faction that will destroy any infantry but loses to the first medium.
To be blatantly honest, I think this needs a rework.
I apreciate the honesty.I take honest negative criticism over positive criticism any day.
But quite frankly,that is the kind of concept for a faction i was going for.From what i know from the Japanese arsenal,their ability to deal with medium tanks and above was lackluster.So,i intended to make them an early game powerhouse,where a player would have to take advantage of an excellent early game if they wanted to survive afterwards.
Nontheless,i would like to go over a few things that you mentioned,if you dont mind.
You mentioned the fact that forward observers are almost free,and that is true,i guess a price and popcap increase is in order.I didnt mention in the original post,but they are limited to one squad.
The AT infantry is quite capable against mediums if well supported.
I dont understand what you mean by no late tech(not in an argument way,in a word way).
Lastly,do you feel like needing a doctrine to repair is that bad?