I'll give you the token "try armor co. for demos". Cool, done, on to infantry co.
You've got everything you need right there to stop a blob. Your rifles can plant mines, which is really awesome because you can plant them everywhere. Kills are nice, but the real benefit is that he HAS to keep his blob together around a mine-sweeper and can't spread to cap territory, which slows him down.
Secondly, 2x 1919s on your Riflemen is scary. Add the incredibly underused ON ME! from your captain and said riflemen will make Jerry look like he just got out of a woodchipper. Use your sandbags too, they'll make your guys hit hard and really do a number on the blob as it approaches.
The pack howie also works wonders if RNG allows. Treat it like an AT gun, a little back from your riflemen and with open firing angles.
With stolen HMGs, if your opponent starts mortar/leIG'ing them, get them out of the building and have them follow a rifle squad, similar to what Wehr would do. Since its on the move, its much less likely to die and will always be on hand to assist a rifle squad in need.
Livestreams
77 | |||||
539 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.270144.652+2
- 2.29446.865-1
- 3.278110.716+16
- 4.558230.708+2
- 5.253150.628+14
- 6.971567.631-1
- 7.402.952+10
- 8.22491.711+11
- 9.8120.802-1
- 10.19078.709+4
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
7
Download
783
Board Info
316 users are online:
316 guests
6 posts in the last 24h
29 posts in the last week
151 posts in the last month
29 posts in the last week
151 posts in the last month
Registered members: 45408
Welcome our newest member, daking
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, daking
Most online: 2043 users on 29 Oct 2023, 01:04 AM