It's naaaaaaaaaaice idea
Profile of Darc Reaver
General Information
Broadcast: https://www.twitch.tv/darcreaver88
Nationality: Germany
Timezone: Europe/Berlin
Game Name: DarcReaver
Broadcast: https://www.twitch.tv/darcreaver88
Nationality: Germany
Timezone: Europe/Berlin
Game Name: DarcReaver
Signature
Member of Company of Heroes : Eastern Front Modding team
Eastern Front on Steam (link to steam)
www.easternfront.org
Eastern Front on Steam (link to steam)
www.easternfront.org
Post History of Darc Reaver
Thread: Streamer Saturday!14 Feb 2014, 13:53 PM
In: Lobby |
Thread: Call to action - Let's Be Awesome Together14 Feb 2014, 13:48 PM
I think that comparing poker to the games you list above is a poor comparison. With high enough skill in those game the elements of luck are pretty much completely eliminated. In Poker the element of luck is still highly prominent even at the highest level. How many times have you seen a hand decided on the river? A lot. I can take the exact example that you use above and turn it around to make an argument that CoH2 is more similar to Poker than any of those game and thus is just as competition worthy, according to your standards. It was not the point to say "coh2 is like Poker". It was about IpKaiFung saying "lolol M:TG requires no micro and has luck in it but still it's esports so you're wrong with your post that high micro = esports". Your point is exactly what I was saying. If you're skilled at Poker you can eliminate luck and it comes down to your individual skill if you win or not. That's what makes it successful. On top of that it's "easy to learn but hard to master". In: Lobby |
Thread: Call to action - Let's Be Awesome Together14 Feb 2014, 13:30 PM
Do u even read? Like I said in my original post all games with a high skill cap can be used as esports titles because they reward better players by default. Why is Poker so successful? It's also luck dependant. Still there are tourneys with huge prizes, because you can eliminate luck with skill and strategy. Magic also offers huge strategic choices, which makes it interesting and requires planning and skill to make decks that can deal with most threads = high skill cap = esports worthy. RTS titles that are esports "worthy" from my view are: AoE II, SC/II, WC3 and probably a few more. Just compare those games to CoH 2 and you'll get the idea. (LoL, DotA/2 just quoting them for the sake of it... I don't really think they're real RTS. They still require strategy though). In: Lobby |
Thread: Call to action - Let's Be Awesome Together14 Feb 2014, 13:11 PM
I was referring to RTS, not to action/racing games. As long as reflexes play a big role you have a high skill cap by default. Just like with shooters. Even if made casually (like CoD) you'll still CAN have an active esport community if the playerbase is large enough. However, this does not apply to RTS. In: Lobby |
Thread: Call to action - Let's Be Awesome Together14 Feb 2014, 02:32 AM
I would love to hear relic just for ONCE say where they stand with coh2. Is it still just a "casual" game mostly intended for comp-stomps and derp around in teammgames, mass arty, mass tank style? Or are they finally going to start supporting AND developing more into the competative side of things? I've been saying this for months... You can't simply make a casual game an e-sports title. The game was designed for guys who mostly would play Hochwaldt and Scheldt games on vCoH. They've looked at Blitzkrieg mod (which is pretty much the biggest casual/fanboy mod for CoH overall) and took Eastern front 1.00 as reference, which pretty much also was casual as hell because modding knowledge was so shallow at their release back in 2010. There can't be esports if the game has no decent skillcap. Even when playing C&C Kanes Wrath aka SC II lite I'm getting more APM after the 2nd minute than I have in CoH2 the whole game. Let me be more precise: You CAN play an esports title casually. But you CANNOT play a casual game as an esports title. It's that easy. It simply does NOT work to try to appeal to both esports and casuals at the same time. The only thing you CAN do is to make the game for esports and then guide casuals into the esports side from the game.
WORD! "Easy to learn, hard to master." for CoH 2 it's like: "easy to learn, easy to master" for CoH 1 it was: "hard to learn and hard to master" Even though I dislike Blizzard a lot for several reasons. one thing they do extremely well is making people interested in playing more and more. CoH 2 also does this to an extent, but there's no match with the addiction machinery from Blizzard. On top of that their games offer ridiculous amounts of strategical depth. I mean c'mon - they made a Starter edition for SC 2 which allows you to play skirmish, custom lobby games multiplayer, tutorial and a few campaign missions as a "replacement for a demo". I would've never even considered buying SC 2 or downloading it or whatever, because I don't like SciFi apart from warcraft 3 and C&C. But since it was free I played some games, and it's already addicting. It's like Blizzard knows the game is that good and I'm going to unlock the starter edition for 50$ anyways... Edit: About p2win: And then I get the full deal, 100% of the game. No need to get DLC commanders... Just imagine someone would try to sell you SC 2 units for money.. Like "drones and zealots are for free. But if you want templars, go upgrade for 1.99$" - Nobody would play SC 2, everone would stick with WC3 or SC 1. (continue by clicking here) In: Lobby |
Thread: Elite Mod Continues - Version 2.2+14 Feb 2014, 02:05 AM
You're opening up the box of Pandora. Just partly revert some buffs on Wehrmacht t1 (increase the Volks reinforcement cost from 0.4 to 0.43 ffs), switch the StuG IV mg gunners with pIV + higher popcap (my guess would be 5) and test it again how the performance affects the game. As for changes about IA - imo the idea to switch it with zeal is interesting. Removing the drawbacks would make sense, but then you need to consider increasing its cost. Wehrmacht is mostly defensive oriented. Suddenly being able to play offensive creates a whole new type of gameplay with unforeseen consequences. In: COH Central |
Thread: 120hz monitors14 Feb 2014, 01:24 AM
Idk, someone told me something similar about controls and game performance when we played LoL together some time ago. With my old rig I got ~40fps, now with my new one I'm running it on higher resolution with 270+ fps. I didn't notice any difference at all. Might be that LoL is a special case or something, idk. http://www.testufo.com/#test=framerates Ofc you see a difference in direct comparison more easily. It's the same as if you'd compare two similar red tones. If you put them next to each other you'll notice that they're not the same color. But if you see one red tone on a car and the other one some time later on a wall you'll be like "oh yea, that's the same color!" although it isn't. |
Thread: Is it worth upgrading 670 into 780?14 Feb 2014, 01:13 AM
If you can shit money just buy it then |
Thread: Elite Mod Continues - Version 2.2+12 Feb 2014, 00:52 AM
You know why pIV/Panther gets just a "crappy MG" on tank vet 2 and StuGs get better bonuses? Because those tanks have better guns, a turret, better speed/maneuverability than the StuG and 600/742 base health compared to 400 for the StuG. Tank vet offers StuGs additional bonuses to make them scale against AT guns, Paratroopers with RR and M10. Since they have no turret they get this additional survivability instead. It's just like with infantry vet. If you want to get the real bonus you have to tech all the way to vet 3 tanks. Those armour skirts make axis t4 tanks ridiculously hard to take down. You know how you can fix this easily? Just switch the mg42 slot items from pIV/Panther with those from the StuG IV. Problem solved.
Why change so much? Just increase Volks reinforce cost back to something like 26 instead of these ridiculously low 22 mp they cost at the moment to reinforce. Volks were meant to have higher reinforcement costs while having low upkeep, riflemen the other way around. I have no idea why someone thought this 28->22 mp change would be a good idea at all. About snipers: Sure, increase their reload/cooldown values by 1second. It makes the snipers less strong without hurting too much. About the puma: The puma gun is incredibly hard to tweak. I've spent weeks in the past to balance the Panzer II Luchs gun for the Ostheer (uses the same 20mm autocannon as the puma). It's a nightmare really... If you don't want to test for hours I'd suggest you just leave it as it is. Howver, just an advice if you actually want to do it: I'd go for lower burst duration + changes to reload time/frequency + tweaking the cooldown multipliers for different ranges. It seems like those are responsible for the weird squad fuks on close range in > 2 seconds.
Zeal doesn't really affect volks, the main bonuses are concentrated on values that lmg42 grenadiers and kch utilize. About ftfl: it's sort of fine I think, just nerf Volksgrenadiers Edit, just to make my point more clear: The fact that t3 is so overwhelmingly strong atm is also a result of Wehr t1 being strong also. It has always been the case with wehr that you could fasttech to t3 when you got more than 4 t1 units onto the field. Now, with bikes, volks, mg42 buffs it's much easier for wehr to apply pressure to US than the other way around, because US sort of needs BARs/grenades to fight your infantry properly. This delays fast motorpool which would be a decent counter to a puma. So, for Wehr there's no need to get t2 instead of t3. And if a Wehr player already has t3 he won't need t4 anymore, because t3 and t4 contain similar units - more powerful, but much more expensive, so it's not worth to invest 100fuel into t4, because you can just get another stug + tank vet 2 for that, which will be better in a 1v1. Also, t2 is sort of bad because of snipers being super efficient against grens. So, in order to make t4 attractive again, you need to nerf Wehr t1 to create an urge to tech to t2 and nerf snipers. In: COH Central |
Thread: The Stuh redesign12 Feb 2014, 00:27 AM
the main buff in patch 2.602 buffed the stuh was when they changed it from a building killer to a infrantry killer There was no stats change on the StuH since the release of Opposing Fronts. Only thing 2.602 did was changing the StuH attack behavior so that it focuses infantry now when tanks are on the screen. However, this is rarely of use because you micro it manually anyways. In: COH Central |
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