Yeah because you don't like what you hear. Double ISG is so ez-mode which you don't need the stuka, obers, falls etc. They do all the work from 100 meters behind.
It's so fast that even if you fall back and run as fast you can your tommies lose at least 2 models. This is likely a bug but if it's working as intended then it's the most broken crap I've ever seen.
23f average for a 50/50 control map (4SP + 1fuel + Base). Should you add 1/2 cache, have a better presence on the map and you can put out a 10-12 min Centaur without problem.
That's the point. Against the btits you should easily dominate and own 3/4 of the map for a good 10-15 minutes.
Look I'm convinced to get what I want by being persistent and confidently state what I demand. Now I want this unit to get fixed as it renders most typical playstyles obsolete and all for a cheap price.
Revert the cost or;
Halve the penetration and remove the pinning ability
A bit cheap for being almost on par with the most powerful ATGs in game as well as having two broken abilities (predator-style camo plus being able to hit&run (falling back) ).