It is my understanding that in many instances the balance team isn't allowed to touch commanders until after they've been released. |
If i write a blog about how DLC was ruining games, then only to buy all available DLC people would call me a lair, a cheat and criticize the blog of lies i have posted.
Now if i we're to write a blog about game balance and design, offering logical and well thought out conclusions,.. only to release 'tiger ace' and other none sense, then leave a company where i 'imposed/didn't object' to them. well,. I'd get a farewell, pat on the back and a good luck.
just an observation.
It's almost like the balance and design teams are separate...interesting... |
Camera position would require some major changes to replays most likely, since you'd want parity between replays and observing. Current CoH replays are far too simple to be able to track that sort of information. |
Well, they store command X/Y coordinates, but there's no way of knowing if the command was issued on the main screen, the minimap, or the tactical map, so you won't get any info on cursor position. I suppose it would be easy to show the little move graphic you see when you issue a move command though. |
I would be really surprised if this is ever added, though it would be amazing if it was. The current observer mode is extremely simple in that all of the information available is information that was always stored in replay files to begin with. Current observing in CoH2 is just glorified replay viewing with a new interface. Adding this sort of functionality would require a major overhaul to the sort of information stored in replays, which would necessitate major rewrites of the replay and observing systems. Currently CoH2 doesn't track mouse or camera movement; that would have to change for a feature like this to be implemented, and that would take a lot of time to implement. It would shock me if Relic was willing to invest that sort of time.
It's a great idea, but unfortunately I just don't see it as something Relic would be willing to invest the money into, since they won't really see much in the way of return. |
And he was absolutely spot-on.
The competitive 'community' around this game is tiny, not very welcoming, navel-gazing and adds very little monetary value to the franchise.
I know this might come as an uncomfortable truth to some, but we are where we are.
Yeah, that's totally fine. But if you're trying to get your game taken seriously in a proper competitive forum such as, I don't know, ESL, you should probably work with your competitive community on making your game better-suited for competition. |
That's not contradictory at all.
Peter took a disaster of a game and turned it into something fairly respectable and slightly less a disaster. I don't see the game getting much better without him. |
Big loss for Relic and CoH, but good luck to you in the future Peter! It was always enjoyable talking to you and reading what you had to say. Hopefully you keep updating your blog, it was always very informative and entertaining. |
They won't be unmuted, he was playing copyrighted music.
Best bet is to try this: http://twitchviews.co.uk/ |
Relic isn't going to remake the whole game, you shouldn't be asking for or expecting that to happen.
You're right, they aren't going to redesign anything. But the thread asked about diversifying the meta, and a redesign is the only real way to do it; everything else is just a bandaid on a problem that isn't going to go away.
You can patch the game and make different units viable, but at the end of the day you're still stuck with a game that has very little in the way of interesting strategic options, and a game that lacks that sort of depth is always going to settle down into a fairly stale metagame. |